Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Prince of Persia 2008 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Prince of Persia
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Episode 312: Dare You To Press the ButtonEpisode 312: Dare You To Press the Button
This week’s episode is the final episode before E3, and next week, an outtakes episode filled with Dr. Who and Game of Thrones discussion will run. After that, we’ll have some serious E3 2013 discussion, especially about what happens with Microsoft and Sony in particular.
No Gaming Flashback, but news includes:
- Pachter predicts $349 for PS4, $399 for Xbox One
- World of Warcraft movie ‘begins shooting‘ in Q1 2014
- Robert Bowling’s Robotoki raided by LAPD, mistake COD figure as armed intruder
- Documentary seeks to unearth 3.5M E.T. cartridges from landfill
- Oculus Rift developer Andrew Scott Reisse, 33, killed as bystander in police chase
- Shadow of the Eternals Kickstarter fundraising struggling
All that and Listener Feedback.
Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate
Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.
It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.
The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.
The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).
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Episode 250: Do the Time Warp AgainEpisode 250: Do the Time Warp Again
It’s the fabulous 250th Episode milestone, and this particular podcast features a major surprise for longtime listeners. Not only is this one of the funniest podcasts in a long while, but there’s plenty of show to go around, too. First, the Gaming Flashback checks out the classic shooter No One Lives Forever, while the Gaming History examines the infamous Gizmondo handheld gaming console.
As for the news:
- Hirai: Sony could be facing “serious trouble“
- Take Two CEO states “strong become stronger” with next-gen transitions
- Developer Starbreeze fears Syndicate may be “too hard“
- Oklahoma state rep wants 1% violent videogame tax
- Ubisoft cuts off legit players With DRM server migration
There’s no Question of the Week, but we’re definitely sure there will be plenty of comments for the podcast hosts.
