Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Prince of Persia 2008 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Prince of Persia
Related Post
Gaming Podcast 116: We Can’t Get To The Cloud!Gaming Podcast 116: We Can’t Get To The Cloud!
This week’s gaming podcast covers a wide variety of news, we also argue a bit about the Wow restrictions on taking donations and cash (again) and touch on some gaming history involving The Sims and the history of Infocom. For news, we’ve tackled
EA Leaves SecuRom out of Sims 3- Sony Enticing Independent Developers to be Exclusive to PlayStation Network
- Steam Makes DRM Obsolete
- Blizzard Rolling Out New Game Franchise?
- OnLive to Kill off Consoles as we know them?
- PS3 Rumors and Price Drops
This weeks question, is the Nintendo Wii killing off gaming as we know it?
Episode 249: Milestone LoomingEpisode 249: Milestone Looming
For those of you good at math, you might notice that the TD Gaming Podcast is one episode away from a special number. While we have a surprise in store for loyal listeners, there’s still this week’s news to discuss. For starters, the classic Silent Hill 2 is the subject of the Gaming Flashback, even though none of the podcasters have gotten a chance to actually play it.
There’s also some interesting news to discuss, including:
- Christian group accuses The Old Republic of “warping kids” with pro-gay message
- Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
- EA Sports: SSX will bring extreme sports videogames back to prominence
- Xbox 720 rumors springing up like wildfire
- PS Vita continues to struggle in Japan
- SNK brings Neo*Geo back as a handheld
There’s plenty of Reader Feedback, but there’s no Question of the Week, because there’s a special episode coming up. Ooooh, what could it possibly be?
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
Podcast: Play in new window | Download
