Episode 576: PC and PlayStation 5 Showcase

This 90 minute episode is all about the PC Gaming Show and the PlayStation 5 Showcase — plus a rumor about the Xbox Series X. You might say that the entire podcast is next generation.

Let us know what you think.

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Episode 693: Madden Still SucksEpisode 693: Madden Still Sucks

This week, the guys discuss Madden NFL 24 being a buggy mess, the Xbox 360 Store closure in 2024, Ubisoft still trying to make Skull & Bones work, and Starfield going gold.

The news includes:

  • Call of Duty: Modern Warfare 3’s big reveal brings campaign and multiplayer details, gameplay trailer
  • EA won’t contest £9k FIFA Ultimate Team fine in Austria
  • Nightdive Studios lead reaffirms that they’d love tackle an Unreal remaster
  • Creator of AI-Powered GTA 5 Story Mode mod unlikely to fight back against Take-Two after shutdown

Let us know what you think.

Gaming Podcast 125: HologramsGaming Podcast 125: Holograms

This week we’re tackling a very small bit of E3 news because our recording occurs on Monday night. We did, however, get a bit of Microsoft E3 news and do not worry, we found lots of other great topics to discuss this week. We also tackle some great user write-ins and other crazy stuff.

This weeks history: The Bard’s Tale and we’re taking a look at what Satoru Iwata has done for Nintendo and the shoes he had to replace. The question of the week is crazy this time around, if you played the Video Gamer class in an RPG, what attributes and abilities would you have?

Phil Harrison’s Building a 100 Million Dollar FranchisePhil Harrison’s Building a 100 Million Dollar Franchise

Once upon a time, Activision Blizzards CEO Bobby Kotick kicked a few franchises to the curb: Riddick and Ghostbusters. No doubt, this was a result of the Activision and Blizzard merger requiring some resources to the merged together while others were cut from the lineup. Phil Harrison, the new big suit at Atari/Infogrames has raised these little birds from the ashes with a dream to build them into 100-million dollar franchises.

While Bobby Kotick said the titles, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” Phil Harrision sees it as a personal challenge to prove him wrong.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine — and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.” (1up)

In many ways, this is the difference in attitudes from a large firm compared to a smaller firm with strong goals and a vision for success. Activision Blizzard is big now, perhaps the biggest publisher in the industry, they can’t be bothered with minuscule 80-million dollar franchises. Others, like Atari, strive to take a title from nothing to something of greatness. Granted, Atari’s failed in a lot of franchises, but with their new ex-Sony executive behind the helm things could turn around and this might be the first step.

Most of the best game franchises in existance today started from nothing but a dream. Big publishers don’t have time to dream, they’re too busy making money off the fanboys of their current franchises.