Episode 580: Virtual E3

Publishers are doing their virtual E3 announcements, such as Ubisoft Forward and ID@Xbox’s Indie Showcase. There’s other wild news going on, and some not even in the official news items below.

Said news items include:

  • Ubisoft executives quit over misconduct allegations
  • Microsoft has stopped making the Xbox One X
  • Blasphemous gets free Stir of Dawn DLC on August 4

Let us know what you think.

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Episode 443: Nintendo Pulls a SwitchEpisode 443: Nintendo Pulls a Switch

So, this episode covers that fact that Nintendo is about to announce their next device, which they did earlier today: the Nintendo NX is now called the Nintendo Switch. The official Red Dead Redemption 2 trailer was also unveiled today too, and the multiplayer aspect is discussed. Jonah advises TJ and Scott to try The Stanley Parable as well.

This week’s news includes:

  • Dishonored dev’s The Crossing, put on hold in 2009, gets a new trademark filing
  • Red Dead Redemption 2 announced for Xbox One and PS4, but not PC
  • Voice actors threaten strike against EA, Activision, and nine other companies
  • Grand Theft Auto 5‘s exploding Note 7 mod video yanked from YouTube by Samsung

All this and two Questions of the Week!

Episode 735: Long DiscussionsEpisode 735: Long Discussions

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There’s a ton of discussions, such as Xbox Cloud Gaming will reportedly let players stream any game in their library from November, Russia straight-up bans Discord for enabling ‘terrorist and extremist purposes’, Killing Floor 3‘s dynamic tech makes zed heads ‘flower’ when you shoot them, Call of Duty: Black Ops 6 will get a Nuketown map, Brazil lifts ban on X following Elon Musk’s compliance with Supreme Court orders, the DOJ may break up Google, Terrifier 3 (the indie horror film that managed to make 10x its budget while Joker: Folie à Deux flails in the water) is getting a videogame, the current head of Xbox Game Studios, Alan Hartman, is to retire at the end of November, with Rare studio boss Craig Duncan taking over and the official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing.

The news:

  • Legendary game designer Jordan Weisman’s next project is an open world deck-building pirate romance tactical RPG
  • Red Dead Redemption coming to PC later this month
  • Former Bethesda and BioWare devs are making a Stardew-like with Redwall animals (from PC Gamer)

Let us know what you think.

The post Episode 735: Long Discussions first appeared on Gaming Podcast.

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.