Episode 580: Virtual E3

Publishers are doing their virtual E3 announcements, such as Ubisoft Forward and ID@Xbox’s Indie Showcase. There’s other wild news going on, and some not even in the official news items below.

Said news items include:

  • Ubisoft executives quit over misconduct allegations
  • Microsoft has stopped making the Xbox One X
  • Blasphemous gets free Stir of Dawn DLC on August 4

Let us know what you think.

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Episode 326: Jordan’s BackEpisode 326: Jordan’s Back

Jordan is back, and even though he’s not 100%, he’s still well enough to do the podcast. He and Jonah discuss what things make them stop playing a game, while the rest of the podcast is all about Grand Theft Auto V. They also get into discussions about laserdisc players.

The news includes:

  • Microsoft: Women make up 40% of Xbox Live audience
  • Rumor: Steam Box announcement on Monday
  • Grand Theft Auto V hits $1B in sales after 72 hours
  • Dead Rising 3frame-locked at 30″ on Xbox One
  • Sony offers fix for GTA5 error 80029564 crashing system on install

All this and Listener Feedback, as well as the Question of the Week, “When will the current generation of consoles discontinue?”

Episode 741: Double TakeEpisode 741: Double Take

With Scott:

With TJ:

This episode was done twice — the Scott version can be seen in the first video. The podcast uses the version with TJ. Feel free to compare both.

Both episodes start with the blockbuster news of Nintendo breaking silence on Switch 2 leaks.

The other news includes:

  • Microsoft announces Xbox Developer Direct
  • Switch 2 reportedly getting Halo and another big Xbox game, with Microsoft set to be a “very big supporter”
  • Assassin’s Creed Shadows delayed again as Ubisoft explores company sale options
  • Ubisoft “deeply disturbed” by damning reports of abuse at Assassin’s Creed Shadows support studio

Let us know what you think of the new site design!

Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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