Episode 584: More #MeToo

Depressingly, sexual harassment in a development studio is once again the lead news item this week, and from a studio most gamers would never think it could happen. That, and major seismic shifting in the power structure of the digital storefront landscape.

The news includes:

  • Multiple employees resign over Skullgirls studio head’s behavior
  • Microsoft sides with Epic in legal battle with Apple
  • Another intimidating obelisk has been found in Microsoft Flight Simulator

Let us know what you think.

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How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)

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To make up for it, Jonah and T.J. recorded a half-hour discussion of upcoming games that they might check out at E3.

There won’t be a podcast for another 3 weeks, until E3 is over, so for now. Enjoy the podcast, and sorry for the middle hour — the audio cleans up in the last part.

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This weeks gaming podcast flashes back to Drakkhan, touches on the history of Infocom and battles some gaming news in a time when gaming news is light. We’re reading some community comments and tackling these difficult headlines:

This week’s question of the week, what occurred in 2009 that “wowed” you, made you happy, built your excitement or just generally rocked your face off?