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Gaming Podcast 116: We Can’t Get To The Cloud!
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9:49 pm
March 31, 2009


Derrick Schommer

Admin

posts 334

This week’s gaming podcast covers a wide variety of news, we also argue a bit about the Wow restrictions on taking donations and cash (again) and touch on some gaming history involving The Sims and the history of Infocom. For news, we’ve tackled

  • podcast-200x200EA Leaves SecuRom out of Sims 3
  • Sony Enticing Independent Developers to be Exclusive to PlayStation Network
  • Steam Makes DRM Obsolete
  • Blizzard Rolling Out New Game Franchise?
  • OnLive to Kill off Consoles as we know them?
  • PS3 Rumors and Price Drops

This weeks question, is the Nintendo Wii killing off gaming as we know it?


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12:12 pm
April 2, 2009


Krud

Member

posts 51

I have to side with Don on the whole “Sims” thing; though it is largely a “sandbox” game that happens to have a goal system in place, it is basically an architectural/decorating simulation. In fact, I seem to recall Wil Wright saying that it started out as a landscape program that eventually morphed into the idea for The Sims.

I think if you look at it as a simple matter of “achieve these goals by doing these things with your character”, then yeah, The Sims (and its sequels) are pointless, because yeah, you might as well focus on real life (and some would argue that point regarding any game, but they're not here.)

But if you look at it from more of a “God Game” perspective, you are In Control of a whole flippin' neighborhood (or two), and you call the shots. Unless you're the head of one of those… whatever you call those organizations they sometimes make you join if you move into a neighborhood (I forget the name)… anyway, it's still a level of activity that doesn't mirror real life unless you're a cult leader. Or a persuasive chairman of a homeowner's association, that's the term!

And there is something fascinating about seeing the AI characters running around doing their thing, on a level never seen in the likes of Sea Monkeys or ant farms. I mean, when my lederhosen-clad Sim showed up to my wife's Sim's house, rang the doorbell, and then slapped her silly when she answered, I knew it was going to be a hit.

And talk about DLC — Where else could you have Mr. Bean and Dr. Evil living together in perfect harmony? (I'm referring to the first Sims game. I never got into The Sims 2 as much.)

— There is a FLASK here. Exits are NORTH, SOUTH, AND DENNIS. What wouldst thou dieu?> GET FLASK You cannot GET YE FLASK!

2:45 pm
April 2, 2009


jonahfalcon

Member

jonahfalcon

posts 281

Oh, I played The Sims 2 endlessly. I'd create myself, give myself the hottest partner possible – no, we wouldn't be married to start of with, that's cheating.

Then I'd have my kids grow up and go to college – and here's the fun part – I'd keep getting life achievements so I'd always be able to drink the green stuff that takes off years from your life. So I'd be younger than my grandchildren and immortal.

4:01 pm
April 6, 2009


Betani

Member

Chicagoland

posts 66

I had far more fun with Sims 1 than Sims 2.  The Sandboxy environment  was what made it fun.  When they introduced the Aspirations in Sims 2, along with the aging of the Sims, it ceased amusing me as much.  That, and every Sim in the neighborhood stole my lawn gnome at least once.

Krud, I still haven't forgiven your Lederhosen Sim.

“Your reality, Sir, is lies and balderdash, and I’m delighted to say I have no grasp of it whatsoever.” ————- Baron Munchausen

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