PopCap: Casual Gaming in Asia

PopCap will try their luck in the Asian market for casual games. The US market and the Asian market are clearly different and have different likes and dislikes when it comes to video games, this can be seen in the division between the US first-person-shooter genre running wild and the success of FPS franchises in Japan (a great example being the Xbox 360 console).

Many eastern style games have a casual feel to them and PopCaps going to see how they’re feeling about titles like Zuma, Chuzzle, Peggle and Bejeweled. James Gwertzman, their new Asia/Pacific VP says, “This is the opportunity of a lifetime.” He believes success will be the result of this endevor.

What do you think, Asia/Pacific, ready for US casual games?

PopCap Opens Asia/Pacific Office, Names James Gwertzman VP of Asia/Pacific

Business Development Exec Spearheads Ambitious Overseas Expansion

SEATTLE, Washington – June 24, 2008 — PopCap Games Inc., the leading developer and publisher of casual video games, today announced that James Gwertzman, longtime senior business development executive with the company, has been promoted to Vice President of Asia/Pacific and has relocated to Shanghai to direct PopCap’s rapidly expanding operations throughout the Asia/Pacific region. Gwertzman will manage a team of developers, artists, business development executives, and other staffers charged with bringing hit titles such as Bejeweled®, Chuzzle™, Peggle™, and Zuma™ to Asian audiences. The new Asia/Pacific office, which opened in Shanghai this month, will feature a development studio tasked with creating new games specifically for Asia/Pacific consumers. The new office also establishes PopCap as the first Western casual games developer to have a full-fledged operation in the region.

“This is the opportunity of a lifetime,” Gwertzman said. “The casual games space in Asia is totally different than in North America or Europe, but if we can get it right, it’s a tremendous opportunity. With more than 400 million Internet users, the wired population of Asia is bigger than that of either North America or Europe, and casual games are very popular throughout the region. We’ve had a modest ‘stealth’ presence in the area for two years now, but now we’re ready to open a fully-staffed office. We have enough confidence in our strategy to make a sizable investment, but we’re humble enough to realize that these are very different markets, and so we have designed our organization here first and foremost to be nimble and flexible.”

No other Western casual games provider has made much headway in Asia, mostly due to significant differences in the playing habits and expectations of Asian consumers, as well as the challenges inherent in translating games into multiple Asian languages and adapting them to local business models. PopCap has quietly established a business development staff in Korea and Singapore, and last year hired Giordano Bruno Contestabile, the former Asia Pacific Director for ARENAmobile, to become PopCap’s Senior Business Development Director for Asia/Pacific. In late 2006, PopCap formed a partnership with Square Enix, one of the largest and most successful video game companies in Japan. PopCap already has a broad network of distribution deals in place covering all of its channels, including mobile, PC online, and retail. Gwertzman has been spending half his time in Asia for nearly a year, and will relocate his family to Shanghai in the coming months.

About PopCap

PopCap Games (www.popcap.com) is the leading multi-platform provider of “casual games” — fun, easy-to-learn, captivating computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin, Ireland and Shanghai. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 10 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod and more), popular game consoles (such as Xbox), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, mobile operators and developers, and game device manufacturers.

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Episode 643: Bits and PiecesEpisode 643: Bits and Pieces

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This week’s there’s a bunch of minor news items, covering things like Sony’s lawsuit, S.T.A.L.K.E.R 2 and the Ukraine invasion, Minecraft frogs, various remasters, and the gang talk briefly about the newly released Tunic.

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Let us know what you think.

Small Games Make Big WavesSmall Games Make Big Waves

The game industry is doing “okay” in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.

wiiwareWe’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.

There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:

“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)

Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.

Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.

While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.

McFarlane Toys Makes Guitar Hero Action FiguresMcFarlane Toys Makes Guitar Hero Action Figures

Activision has decided to take Guitar Hero to the next level: Action Figures. This is a great move for the company, striking the iron while it’s hot! The Guitar Hero and Rock Band franchises are growing in intensity while big blockbuster titles like GTA IV are waning in sales and profit.

Pretty soon you and your children can purchase action figures in the liking of Guitar Hero, would you consider this or is it just a gimmick?

McFARLANE TOYS ANNOUNCES PARTNERSHIP WITH ACTIVISION
TO PRODUCE GUITAR HERO(tm) ACTION FIGURES

TEMPE, Ariz. ~ McFarlane Toys announces a partnership with Activision, Inc. (Nasdaq: ATVI) to produce action figures from the hit video game franchise, Guitar Hero®. The first line is expected to hit store shelves this fall.

The hugely popular Guitar Hero franchise delivers the ultimate guitar-bending experience and enabling aspiring axe-shredders everywhere the chance to Unleash Their Inner Rock Star. Featuring a wide variety of music spanning five decades, the franchise is highlighted by countless original recordings from many of the most beloved artists of all time.

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JOHNNY NAPALM
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Each figure has 15-18 moving parts. Additionally, a unique guitar is included with each character that is removable and interchangeable with the other figures. Each figure also comes with a sculpted Guitar Hero logo base.

McFarlane Toys’ 6-inch action figures retail for $10-$15.

Visit www.SPAWN.com for updates and the all the latest and to-the-minute news.

About McFarlane Toys
Grammy-and Emmy-winning producer/director Todd McFarlane, creator of Spawn and the founder of  SPAWN.com, is the force behind McFarlane Toys, one of America’s top action figure manufacturers. With an eclectic array of movie, TV and music licensing tie-ins – as well as the officially licensed teams of the NFL, NBA, MLB and NHL, McFarlane Toys has become a leader and redefined the standards within the action figure industry. For complete information on this pop-culture powerhouse, visit SPAWN.com.

About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.  Founded in 1979, Activision posted net revenues of $2.9 billion for the fiscal year ended March 31, 2008.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision and its products can be found on the company’s website, www.activision.com.