PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received. Clover Studios was closed after the release and […]
Entries from July 2008
Are You An Okami Fan?
July 30th, 2008 · 1 Comment
Tags: capcom · Industry News · playstation 3
EA’s Tiberium Delayed, Big Time
July 30th, 2008 · 2 Comments
Electronic Arts is (was?) building a first-person-shooter based on the Command and Conquor series and was set to release on PC, Xbox 360 and PlayStation 3. The original title was originally slated for 2008 and now has been pushed to EA’s fiscal year 2009 or 20010. The game was not shown off at E3, which […]
Tags: electronic arts · Industry News
TD Gaming Podcast 81: Killer lolcats
July 29th, 2008 · No Comments
This weeks gaming podcast we contemplate the question “how do you buy video games?” Do you use news magazines, online reviews, screenshots, previews or do you have your own method of deciding what games are cool. We also do a bit of a flashback on Q*Bert. This weeks gaming podcast news includes: Will Wright’s Comic-Con […]
Tags: Podcast · Show Notes
Activision: Cleaning House, Losing Studios
July 29th, 2008 · 3 Comments
Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul. This […]
Tags: Activision · Blizzard · Industry News
Xbox 360 Silver Accounts, Free XBL Cross-Platform Gaming
July 29th, 2008 · No Comments
Microsoft has announced they’ll be giving Xbox Live silver accounts access to play some multi-player cross-platform games for free until the fall update. Recently, Microsoft announced free online play with Games for Windows titles, effectively giving PC gamers “gold accounts” to play online. Most people agree the move to give gold subscriptions to PC gamers […]
Tags: Industry News · Microsoft · Xbox 360
Red Steel 2 and Wii Motion Plus
July 28th, 2008 · 1 Comment
In an “unexpected” move, Ubisoft has opted to utilize the 1:1 accuracy of the Wii Motion Plus add-on device for the Wii remote in their next Red Steel sequel, currently called Red Steel 2. It may be most gamers consider this an unexpected move because they thought the series would be dead after the first […]
Tags: Accessories · Industry News · Nintendo · ubisoft · Wii
Retro FlashBack: DragonFire (Atari 2600)
July 26th, 2008 · 1 Comment
Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at […]
Tags: atari · Editorial · Episode · Podcast · Retro
Rush Playing Tom Sawyer – Rock Band
July 25th, 2008 · No Comments
This goes to show you, not even the best of the best can always expert everything! Rush sits down and plays Rock Band on the “expert” setting on the song Tom Sawyer and manages a less than stellar performance.
E3 Needs Fanboys
July 25th, 2008 · 7 Comments
It’s official, E3 would be a lively show if they packed a few fanboys into the press events to cheer on their favorite brands. As Microsoft’s Peter Moore said it, “let’s invite the community. With the right planning, involving our biggest fans in E3 would bring back some of the raw passion the event has […]
Tags: E3
Nintendo’s Wii Storage Issues
July 24th, 2008 · 2 Comments
Nintendo’s WiiWare channel is reported to be doing well (says Nintendo) and their Virtual Console games continue to invoke nostalgic downloads. Now, as Networked based gaming slowly starts to crawl on the console Nintendo has begun to realize they’re going to hit some storage issues. The 512MB of internal flash memory is a bit lacking, […]