Led Zeppelin Refuses Master Tracks for Rhythm Games

Rhythm Games such as Rock Band and Guitar Hero will go without original masters of Led Zeppelin because the remaining band members don’t want to see their most valuable possessions in the wrong hands.

For Activision and MTV, original master tracks are the most valuable asset they can get their hands on. Cover bands work well and many do great justice (sometimes better) to the original artist but masters are where it’s at! What if those tracks are ever “lost” while mastering them for a video game?

Page and the crew aren’t looking to take that risk, no matter what Activision and/or MTV is ready to pay for those original tracks. Led Zeppelin is a classic rock band, perhaps stuck in old ways, but they’re lively hood is in those master tracks; it’s the heart of the Led Zeppelin sound.

To Led Zeppelin it’s not worth the risk in losing those masters just go get their songs in a video game.

The band isn’t comfortable with the prospect of granting outsiders access to its master tapes, a necessary step in creating the games. “It ain’t about the money,” Mr. Mensch says. (WSJ)

Can you fault them for the mistrust? Risking everything you’ve worked on since 1968 just to get your product in a video game isn’t an easy decision. Many folks, Aerosmith included, probably see this as a great opportunity to get their songs into the youth, market themselves on a new medium and make a few bucks while doing it. There is definitely going to be some ego involved with being able to see your songs grow on a brand new rock medium, but not everyone thinks the same.

To some artists, music isn’t all about marketing and popularity. To each his own, but it’s upsetting to know we won’t be rocking out to any classic Led Zeppelin with a wailing Robert Plant and beating the drums like one of the most respected drummers in the industry: John Bonham.

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As if the week of rumors hasn’t ended, Slash all but confirmed Hendrix as one of Activision Blizzard’s next big hit Guitar Hero games in Rolling Stone Magazine says GameSpot. During the interview with Slash he explained that even “Hendrix will have one” speaking to a stand alone Guitar Hero title.

While Slash isn’t exactly Activision Blizzard’s mouthpiece, he’s probably got a bit of inside information in the industry and probably might not have wanted to say it, but he did. What does that mean to us gamers? Well, for Hendrix fans it means a potential must have Guitar Hero title.

For a few of us, it means another game we’re not going to pickup. Mainly because Guitar Hero is a great franchise when it diversifies its artist across multiple genre’s and multiple artists. It’s hard to doubt the monetary success of putting out a single-artist title game if the artist is as epic and respect as Jimmy Hendrix; a few gamers would surely burn their plastic Guitar Hero guitar to get their hands on this.

This is only a rumor but it’s a pretty solid concept for a real game so we’ll see how it goes. Personally, I’d rather see a full Disturbed Guitar Hero title.

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You’re looking to pickup a copy of Guitar Hero World Tour, but you’re currently unsure which bundle does what and how much each will cost. That has now been made clear and gamers can go about their holiday shopping business later this month (Oct. 26th) to pickup the bundle of their choosing.

  • USD $190 for the full band kit on PS3, Xbox 360 and Wii.
  • USD $180 for the full band kit on PS2.
  • USD $100 for the guitar/game bundle on Xbox 360, PS3 and Wii.
  • USD $90 for the guitar/game bundle on PS2.

“And, if $190 just isn’t enough money to spend for you, Red Octane is also offering a special $240 deluxe full band kit bundle that also comes with an XL t-shirt, battery charger, key chain, and guitar case. This deluxe kit is available for both the Xbox 360 and PlayStation 3 versions, with a $220 deluxe kit offered for the PlayStation 2 and Wii.” (1up)

One other thing that 1up observed in this pricing structure: Guitar Hero with guitar controller was $70, Guitar Hero II with controller was $80, Guitar Hero II on the Xbox 360 with controller was $90 and, of course, Guitar Hero III with controller was $100. Are we slowly being brought to the price point that these publishers want to reach? It seems they’re drawing us slowly to higher values as we continue to purchase into their schemes.

Granted, their schemes are fun as all heck so we’re willing to pay to play, but where will it end? Fairly soon we’ll be paying more money for our controller and rock genre style game than the console hardware with extended warranties.

Exclusive Artist Deals In Rhythm Games Not Good?Exclusive Artist Deals In Rhythm Games Not Good?

Rhythm games are the new FPS for a lot of gamers, a broader audience of gamers, and the market is thriving and demanding new titles. Harmonix and Activision are at the front of the battle with Konami following a bit behind but still contending (we think) very soon.

Each company plans to up each other with cooler instruments, tighter controls and new in-game options and multi-player fancies. It’s a business and each competitor tries to gain a lead by whatever means needed to win… or do they?

Harmonix stops short when it comes to purchasing exclusive rights to music artists, for now at least. Harmonix’s Eric Brosious went on blogger record saying, “We prefer not to sign exclusive deals with artists because while it seems like the competitive “business” thing to do, in the long run, it’s really not good for anyone. We think we should be working to get more music out to more people.” (kotaku)

As Marky Mark once said, we need “Music for the people” not for in-game exclusives making us choose between Guitar Hero and Rock Band titles. We’ve seen what EA has done to the football franchise by taking control of the NFL roster, money talks and the best game doesn’t always win.

If Activision decides to buy up a ton of great exclusive content and you’re a rock band gamer, you’ll lose out in a ton of great content. For some gamers, that might mean losing out in some artists you’ve never heard before which also means the artist loses out in new fans. We’ve seen younger gamers fall in love with the sounds of Boston and The Police, bands famous way before the birth of many of the Rock Band fan base.

You can tell Harmonix is a development group with roots in music while Activision is a development group with their roots in business. While exclusive access brings you an advantage, in terms of broadening the culture of music, it does very little. Harmonix may be in the right but will that matter in the end when business deals hit the table?

p.s. sorry about the Marky Mark reference, but it had to be done. Bringing out a bit of my own childhood there…