Retro Gaming Moves: Spinning Bird Kick

In 1987, Capcom created a new winner with the Street Fighter series. Knowing the demographic, they went for teenage boys with the desire to play fighting games in the arcade in competitive fashion. But is a good fighting game without some eye candy?

Chun-Li was the star, with her Spinning Bird Kick. Actually, Chun-Li never saw the first Street Fighter title… only Ken and Ryu (mainly Ryu) were available in the first series installment. This got our taste wet for battle, and Street Fighter II introduced us to a whole range of great moves and character designs.

Out of all the characters, Chun-Li held her own as a cute skinny yet muscular female with moves like no other. Her Spinning Bird Kick would allow her to flip upside down and whack the opponent upside the head a few times as they fall to their back on the stone.

Chun-Li, or “spring beauty” in Mandarin, was famous for her sexy anime legs and their spinning doom. Gamers would perform the move that the worse possible time for their opponent, such as in mid-jump when your opponent had nothing but death and peril awaiting their landing.

Ken and Ryu had spinning kicks too, but without the inverted impossible moves of Chun-Li it fell short of awesome. When it comes to animated violence, perceived hot chicks and young boys battling for ego and rights to be the winner, the Spinning Bird Kick and Chung-Li was a great choice.

The British rock band Arctic Monkeys have an instrumental song titled “Chun Li’s Spinning Bird Kick” and was nominated for a Grammy for Best Rock Instrumental Performance (wikipedia).

It does without doubt, every Street Fighter II player remembers the crazy spinning kicks of Chun-Li and this is what makes her have retro gaming moves!

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At first, there was a fear the game would go “new school” and take advantage of all the Wii has to offer, but with the Virtual Console and all of its retro appeal they’ve decided to stick with an old school feel to the game. This is by far the best move we’ve heard, as a retro gamer at the target demographic age, I’m thrilled.

Mega Man 9 is going to reflect the older games, without an 8-bit graphical look of course, using the Wii remote sideways (presumably also using the retro classic controller) and is not said to use any of the motion sensing abilities of the Wii.

This will be the first title in the Mega Man series to offer a female robot opponent. Mega Man 9 will provide a new host of baddies, including:

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The inclusion of a female robot may be playing to the casual game demographic which is popular with the Wii and casual games in general. Or, they’re just looking for variety. End result is still retro awesomeness.

(Thanks, 1up)

Episode 515: Telltale ClosesEpisode 515: Telltale Closes

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Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

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You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

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