PopCap’s Peggle Hits Retail Shelves

Since the release of Peggle on February 2007, gamers around the world have caught on to the addictive casual game. Now those that didn’t download Peggle on Steam, Popcap.com or other electronic download site can buy at packed boxed version in retail outlets!

Peggle hits retail stores and the world will never be the same! You can download it for your ipod, on your PC and on your Macintosh but never before could you purchase it in a local store. Although, it seems, boxed casual games are the rarity, not the norm, the more outlets a developer like PopCap gets the better.

MSNBC listed Peggle in the top five most addicting games of all times, PC gamers couldn’t get enough and, eventually, Xbox Live gamers will have that same experience. If you’ve never played Peggle I suggest you run out and buy it when it arrives in retail stores… or just buy it online the way you could do for the last year and some change…

PopCap’s Peggle Hits Shelves Causing ‘Extreme Fever’

July 2008 – Focus Multimedia and casual games pioneer, PopCap Games today announced a partnership that sees the long-awaited arrival of PopCap’s critically acclaimed masterpiece, Peggle, at retail.

From the makers of Bejeweled, Peggle combines elements of pinball, pachinko and pool to create a completely different kind of casual game. Players fire a silver ball from the top of the screen, relying on the laws of physics to propel the ball downwards while ricocheting off orange and blue ‘pegs’.

Using a mixture of luck and skill the goal is to clear all the orange pegs before running out of balls. A moving “bucket” at the bottom of the screen offers the chance of free balls, while green pegs give the player one of ten amazing power-ups to help them complete the level.

Since its web launch, Peggle has taken the industry by storm – and both casual and hardcore gamers by surprise. A feast of colour and fun – with rainbows and unicorns and an ‘Ode To Joy’ soundtrack – Peggle has proved an unlikely hardcore hero and is causing ‘Extreme Fever’ wherever – and whenever – it pops up.

Key features of Peggle include:
• Four different modes representing hundreds of levels:
1. Adventure Mode takes players through 55 unique hand-painted levels on a quest to become a Peggle Master
2. Duel Mode allows for head-to-head battles against friends or computer opponents
3. Challenge Mode features increasingly difficult goals across 75 levels
4. Quick Play mode lets players choose their favourite level and power-up combinations, or play a random set of levels and/or power-ups.
• Ten “Peggle Masters” – they teach you how to play but later serve as tricky opponents
• Stunning sound FX and themed music
• “Style Points” reward players for shots that display great skill or just incredible luck!

Craig Johnson, managing director of Focus Multimedia, commented: “We’re very excited about launching Peggle because it’s so unique, charming and loveable. PopCap’s titles really are a breath of fresh air in the PC games space,” added Johnson. “Thanks to their massive popularity online, games like Bejeweled 2 and Mystery P.I. The Lottery Ticket have quickly established themselves as best-sellers at retail. With Peggle’s excellent pedigree and superb price point, we’re forecasting that there will soon be a whole lot more Peggle Masters out there!”

Mark Cochrane, European Director of Business Development at PopCap Games said: “Everyone – from teenagers to pensioners, to female gamers and hardcore ones – raves about Peggle but struggles to ‘peg’ down exactly what it is that makes the game so fun. We, at PopCap, have concluded that nobody can really be told what Peggle is like – you just have to play it for yourself. With that in mind, we are delighted to bring it to retail to give even more people the opportunity to experience the power of Peggle.”

PopCap Games is already a leading developer and publisher of casual games for platforms including Web, PC, Mac, mobile, Xbox, PS2 and iPod and many more. PopCap games have been downloaded more than 1 billion times by consumers worldwide. Flagship title, Bejeweled, has sold more than 10 million units across all platforms and PopCap estimates the Bejeweled franchise has consumed roughly 6 billion hours of consumers’ leisure time since 2001.

Peggle is available now for a suggested retail price of £9.99 including VAT, from all good retail outlets of PC software and direct from www.focusmm.co.uk.

About Focus Multimedia
Focus Multimedia is one of the UK’s leading consumer software publishers. Within a comprehensive and constantly evolving product range, Focus is able to offer more than 400 high quality PC software titles for all the family. The company consistently delivers quality, value and choice across its market-leading PC budget software brands – Essential, Revival and PC Fun Club. Focus’ portfolio includes many highly acclaimed brands, amongst them; Bratz, CSI, Deal or No Deal, Disney Pixar Cars, Driving Test Success, Encyclopaedia Britannica, Law & Order, LEGO, Oxford University Press, Scooby Doo, Scrabble and SpongeBob SquarePants, and many more. For further information on Focus Multimedia please visit www.focusmm.co.uk.

About PopCap

PopCap Games – www.popcap.com – is the leading multi-platform provider of “casual games” — fun, easy-to-learn, captivating computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin and Shanghai. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 10 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod and more), popular game consoles (such as Xbox), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, mobile operators and developers, and game device manufacturers.

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In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.