2008: The Year of Sequels? Too Much Risk?

While compiling a list of games to respond to a user question on the TD Gaming Podcast, I’ve noticed something about this years gaming lineup: their mainly all sequels! Are there any new franchises taking a risk in the market or just more of the same? Some are not really “sequels” but spin-offs of the same franchise.

A few examples of some October time frame titles: Fable 2, Far Cry 2, Gears of War 2, Rock Band 2, C&C: Red Alert 3, Saints Row 2, Rayman Raving Rabbids 3, Tekken 6, Call of Duty 5, Guitar Hero World Tour, Tom Clancy End of War, Sing Star Vol 2 and others.

There are a few original titles: Afrika for the PlayStation 3, Little Big Planet (PS3) and Huxley (360 and PC). Most of the original franchise creations seem to be PlayStation 3 related, probably because the console needs some major hits to spur more sales.

Is the market so competitive and risky that new franchises are becoming a rare breed? Last year we saw Assassin’s Creed and before that Viva Pinata and Gears of War exclusive on the Xbox 360. Consider Viva Pinata a “slight” failure in terms of excitement and Gears of War a success, that’s 50/50 in terms of risk vs. reward.

We’re going to see sequels for both of these new franchises (Viva Pinata: Trouble in Paradise and Gears of War 2) with no word yet on Assassin’s Creed 2. Perhaps E3 will show off some hype for a brand new franchise but the chances are great we’ll be bombarded with part two and part three all the way to part six to known game franchises.

It seems the 2008 holiday season is going to be filled with “safety net titles” in terms of risk vs. reward. It’s hard to argue Gears of War 2 in terms of sales and profit, making it a great safety title, but where is all the brand new titles? We can’t look towards Nintendo to produce anything as they’ve been kicking out Mario and Zelda titles for fifteen years, we must look towards other developers, but who?

Electronic Arts has proven to be very reliant on past titles performance when developing their next big hit. They’re the master of tagging a title with a year and releasing it (Madden is a great example). TheSims, Battlefield and Command and Conquer are a few of their known titles which get seemingly yearly franchise releases. Who can we look towards to take the risk?

Microsoft and Sony are the most likely to kick out a brand new franchise as it would make the title exclusive to their console and, considering the money the spend on marketing their consoles, they’ve got enough money to deposit in risking a new franchise in hopes for a hit.

Although we’re all happy to see yet another release of TheSims, Fable, Far Cry, Rock Band and other hot titles, it’s also nice to see something new and creative hit the store shelves. Apparently we have to stop buying into the sequels (i.e. GTA IV) before we’re going to see any real change, forcing developers to risk their reputation for the next great game innovation.

0 thoughts on “2008: The Year of Sequels? Too Much Risk?”

  1. hmmm, made me think if having one too many sequels could only cause players to get tired of the game.But if it showcases something new why not. Sometimes, you don’t like the first release but loved the sequel.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 318: Do Androids Dream?Episode 318: Do Androids Dream?

This week’s podcast is full of Android-based console goodness – or badness, depending on your opinion of them. This week’s Gaming History looks at the Nintendo GameCube.

This week’s news includes:

  • Ouya game developers sound off on disappointing sales numbers
  • Nvidia plans July 31st launch of the Shield
  • Telltale Games confirms Clementine returns to The Walking Dead
  • Star Control now owned by Stardock
  • Battlestar Galactica writer/producer collaborating with Sony Santa Monica

All this and Listener Feedback, as well as the Question of the Week: “What is your favorite first person shooter of all time?”

Microsoft Says 60 Percent of Wii Fits Collect DustMicrosoft Says 60 Percent of Wii Fits Collect Dust

Microsoft is on the attack, saying Nintendo has done a great thing with their Wii product line but Microsoft has a bit more “respect” for the new gamers they’re bringing into the industry. Xbox Europe VP David Gosen launched the shot over Nintendo’s bow at the GameFest UK keynote.

“We’ve seen some research that says 60 percent of people who bought a Wii Fit play it once and don’t play it again. So we have to get the balance right, because what we are doing is bringing new consumers into the market for the first time in their lives sometimes—and we have to treat them with respect,” Gosen told attendees. (shacknews)

In translation, developers should be building games with hot gameplay not quirky gimmicks. Basically, he’s of the opinion that Microsoft’s working towards creative unique game play elements and not really concentrating on niche products that are only fun for a week.

Nintendo and others are developing games to take advantage of the Wii Fit board, so not all is lost. As a matter of fact, statistics being gathered by Nintendo’s competitor really don’t hold any weight with us until they’ve references the third party statistics gathering who handled the facts. Otherwise, it’s just PR speak attacking their competitor (although they say Wii isn’t really a competitor) with no real facts or values.

REVIEW: Mysterium (PC, iOS, Android)REVIEW: Mysterium (PC, iOS, Android)

I have an affinity for board games. Games like Lords of Waterdeep, Pandemic, 7 Wonders, and so on. When one of the games I enjoy get a videogame adaptation, I’m usually right on top of it. Some of the best adaptations include the iOS version of Lords of Waterdeep and Puerto Rico. Others, like Ra, aren’t as well translated. One game in particular, 7 Wonders, seems to be in an eternal beta.

(more…)