War On Video Game Exclusives

Typically, we have “exclusive” fallout from the console war which forces the hand of the consumer to purchase all consoles to play all the games they love. Many hardcore gamers are into first person shooters like Halo and Gears of War but also like their Grand Theft Auto and Final Fantasy fixes. In years prior, you’d have to invest in Microsoft and Sony’s solutions to get your fix. Now things are changing.

With these third party developers playing neutral in the war on consoles, Microsoft and Sony are forced to rely on near “first-party” titles to keep their army strong. Metal Gear Solid is a Sony exclusive and Gears of War and Halo have been Microsoft’s hype babies for a year or so now. The problem? Many of these exclusive games are not divisions, subsidiaries or in any way under the wing of the console makers.

Nintendo holds exclusive rights to almost all their hard hitting titles. Mario, Link, Zelda, Samus Aran and all their mascot style characters are designed, developed and marketed under the name “Nintendo.” These characters are all part of Nintendo’s lineup of solid best selling titles including the Metroid, Zelda and Super Mario Bros. series and all their spin-offs. Nintendo has the power to re-implement their characters into games like Mario Party, Mario Kart, Links Crossbow, Metroid Prime, Metroid Pinball and a huge array of other first party titles.

Microsoft and Sony must continue to play nice with Konami, Bungie, and Epic Games to keep their exclusivity. What happens if one of these developers “betrays” their console and starts shipping multi-platform?

Epic Games and Konami are big time developers with their own independent thinking, would they ever push away from their exclusive deals with their partners? Bungie is no longer part of Microsoft but is bound, in some ways, to deliver Halo products on Microsoft’s console (for now). If these hard hitting blockbuster titles go multi-platform the war would get bloody.

These major publishers could indeed ship non-exclusive product lines in favor of a wider audience if, in fact, the console units grow closer in sales numbers. Sony’s PlayStation 3 console slowly creeps up to the sales figures of the Xbox 360 which means publishing a title on one console may only net you 50% of the possible audience (assuming a small number actually own both consoles). Given both are “hardcore” consoles, this also means those gamers are ready and willing to buy 2-3 video games a quarter for their console(s).

Why would a publisher settle for half the audience when they can ship on two platforms and grab a bigger piece of the pie? The console developer, Sony or Microsoft, would have to bribe pay the publisher money for an exclusive or timed exclusive deal. That’s all fair in business, but what if the competition becomes heated enough that a paid exclusive pays out less than selling on both consoles?

If the major publishers backing Microsoft and Sony opt to ship on both consoles this will force Sony and Microsoft to form higher end first party development teams (or buy them) in order to solidify real exclusivity. In essence, expanding teams (in all gaming genres) like the Microsoft Game Studios to ship more games per year as a sharp weapon against the competition.

The only other option for the console makers would be to let the “exclusives” model die and develop a game industry of watered down consoles with the only major difference being the logo and design of the box.

It might be a hard pill to swallow, but the only way to hold up the highest degree of competition and first party titles is to force everyone to want to buy all consoles.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 726: Directly NintendoEpisode 726: Directly Nintendo

No Gravatar

This week is Nintendo’s turn at their showcase. But you know what? There’s even more to talk about. The Beyond Good and Evil remaster showcased, Ace Attorney Investigations Collection also getting remastered, the banana clicking game now 9th most popular of all time on Steam, Embracer Group shuts down Pieces Interactive, Life is Strange: Double Exposure ‘will respect both endings’ to original game, FromSoftware warns new Elden Ring Steam Deck bug making game unresponsive, and Microsoft will be at this year’s Gamescom.

The other news includes:

  • Sims-like rival Life by You has been canceled after indefinite delay

We also have listener feedback. Let us know what you think.

The post Episode 726: Directly Nintendo first appeared on Gaming Podcast.

Beta: Wrath of the Lich King – Initial ReactionBeta: Wrath of the Lich King – Initial Reaction

The long awaited Wrath of the Lich King is here! By long awaited, really, I mean, I waited a long time to get patch after patch of the next expansion to Blizzards best of MMORPG. Although I don’t know the architecture to creating the patches, it seems so dated in methodology. Why must I download 5GB of patches when one can just supply me with an option to pull everything.

The initial download was roughly 1.8GB for what I assume would be “the DVD” you’d be buying in the store. Once I install that baseline it requires another roughly 1.2GB “update” before you can launch the application. Once you launch the WoW executable it must download another 500MB or so of patch data followed by another 100MB of patch data followed by another 500MB of patch data. Then, and only then, can you login and start playing!

My first option was to use the character I transferred over from Scarlet Crusade and jump into the world. Wishfully thinking, I also migrated over my addons to see what would work. After receiving more errors than I can explain I logged out and disabled all the addons. We’ll wait on those.

Within seconds I noticed the date in the top corner, it seems WoW has evolved over the years from a black vortex of time suckage to something a bit more user friendly. An older patch included a clock on the map so you know how many hours you’ve got before the sunrises, allowing you to sneak in a few hours of sleep before work. Now, they’ve included a calendar so you will know just how many days you’ve been up without food or drink. I kid.

(more…)

Episode 305: Duct TapeEpisode 305: Duct Tape

Paul and Jordan realize the brilliance of duct taping a flashlight to a gun barrel, while more Doctor Who fodder was recorded for a future outtakes episode. Jonah and Paul also express amazement there’s no Sugar Race racing based on the arcade title found in Wreck-It Ralph. Finally, the podcast eulogizes Roger Ebert.

The news for the week includes:

  • Disney shuts down LucasArts, cancels Star Wars 1313, Star Wars: First Assault
  • Thief to feature “classic mode”, removing all assists
  • Microsoft has a clear path to developing Killer Instinct after an agreement with Fox
  • The Witcher 3 confirmed to be DRM-free
  • Bethesda confirms “new version of Doom 4” being worked on, Rage 2 cancelled

There’s also Listener Feedback, and the Starcraft II: Heart of the Swarm contest is still open – a winner will be announced next week.