Wii Friends Codes, Not Perfect

Satoru Iwata, president of Nintendo has gone on record with his thoughts of the Wii friends code system. He’s a father, with a daughter, so he’s letting his own personal judgment get in the way of a good community built game system.

In talking about the open access of the Internet he said, “I as a father do not feel like allowing my daughter be engaged in that kind of world.” He’s more inclined to protect his children from the dangers of the Internet and random (often insulting) people by requiring a 1:1 paring with real friends.

For many gamers the Wii friends code system is far from perfect. It’s so far from perfect its a barrier to entry and any form of fun on the console platform. Nobody is against protecting their children, a parent will be the first to admit they’re desire to protect their kids over all else, but clearly someone isn’t thinking outside the box on this topic.

The only way to protect your children is to enforce a large numeric key which you must hand deliver (or e-mail) to your friends in order to play? We’ve got more creative enforcement in child safety on our TV sets using the VCHIP which allows parents to password protect certain television programming.

It’s not hard to consider a tiered security setting where the adult must unlock the system for online access, by either requiring a credit card to provide evidence you’re old enough or simply asking for your birth date before beginning online registration. Once you’ve done that you can set a management password to control online access.

A parent should have a management console within the Wii to manage sub-accounts on the console and grant certain access. Using a send/receive friend system through the console like Xbox Live would easily be implemented where the parent can (if configured) require all inbound/outbound friend requests to go through them as a proxy.

Other access grant/revoke features:

  • Online Gaming: Lock children down to playing online on specific games or full restrictions to disallow online play.
  • Online Friend Gaming: Allow children to only play online with friends in a private game.
  • Voice Chat: Allow voice chat with friends and anonymous gamers with the ability to restrict all voice chat or force mute on non-friend gamers. This limitation can be enforced in text-chat as well.
  • ESRB Rating: Limit game play to specific levels of ESRB ratings.

It’s clearly possible, with a tiny bit of infrastructure, to limit your child’s online presence without adding more barriers than needed. The console should ship with the highest level of restrictions so a gamer parent that doesn’t want to deal with the complex barriers has instant protection, but a parent with a little patience can setup their child’s online play to be toned exactly as needed for their age.

As it is now, the barriers cause any adult gamer to become frustrated and move towards other online avenues such as Xbox Live or Sony’s PSN. Nintendo’s so closed minded about their implementation that they’ve limited the network play to being nothing but a nusense and continual aggrivation with entering dozens of pin numbers (“friends codes”) to play.

For great ideas on how to design a network infrastructure some top executives should keep an open mind, jump on Sony’s PSN and Microsoft’s Xbox Live solutions and see how they do it. Once you’ve played Halo with a bunch of swearing and cursing twelve year old children you’ll be able to figure out a few tweaks and restrictions you can add to voice chat to make the experience much cleaner and friendlier.

It feels as if Nintendo hasn’t put any effort into exploring the idea of a layered pretection system in a community atmosphere. Child saftey can be enforced at many levels and handled differently for varying age groups. Don’t be lazy Nintendo, put some time into it.

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Microsoft Says Blu-ray Holds No 360 ValueMicrosoft Says Blu-ray Holds No 360 Value

Rumors float around the Internet questioning when Microsoft will ship a Blu-ray enabled Xbox 360 or add-on device like they did with the, now failed, HD-DVD. At CES 09 Robbie Bach, president of Microsoft’s Entertainment & Devices division, says this request is “way down the list.”

Mr. Bach had some great selling points as to why a Blu-ray player has little value in the world of Xbox 360. The primary reason, of course, being the Xbox 360 developers cannot take advantage of Blu-ray as a development platform for games. This was the price Sony, or the consumer, paid to own a PlayStation 3 since all games are printed on the media and are, in effect, Blu-ray “capable.”

We say capable because not all (any?) PlayStation 3 games currently make full use of the Blu-ray media. Many games will reprint the game on the media for optimization purposes, fill the game with international voice overs for all countries or, otherwise, stuff the media with something that will serve a useful purpose. Sony has near-future-proofed their device by giving game developers years of growth in terms of utilizing the Blu-ray capacity.

Microsoft chose to take the smaller old-style DVD format for games and media. Adding the HD-DVD didn’t add a large deal of risk because, as we saw, they can discontinue the model and not change their core gaming demographic. We still laughed a bit at them, but that was where it ended. Bach also said that it’s not really a great economic time to push a new 360 SKU on potential customers with additional cost just for Blu-ray movies playback.

They could add Blu-ray game development support as well but that would just alienate the “28 million Xboxes” they have already shipped.

“OK, let me get this straight: I’m going to add something to the product that’s going to raise the cost, which means the price goes up, consumers aren’t asking for it, and by the way, my game developers can’t use it.” (gamespot)

Of course, the first thing that came to our mind was “well, you did it for HD-DVD, how is Blu-ray different?” The key areas we can think of really come down to Blu-ray is a Sony technology and they are a direct competitor and, to top it off, HD-DVD allowed them to fight against the PS3 at the media level of the industry. They minimized the risk by making the product a secondary add-on device and, if HD-DVD had won, they’d have the winning format already under production (still not for games).

It seems Microsoft has changed their battle plans a little. They started out talking up the media aspects of the 360, using Media Center, renting movies and TV shows and had the HD-DVD as a subproduct. Today, they’re investing in Netflix for media and everything else favors the games.

Which is fine, we like games.