Beauty of Micro-transaction MMO’s

Taken from Florensia OnlineThere is room to grow in the world of massive multiplayer online gaming. A large online community should not have to subscribe to a monthly charge to play great MMORPG’s because there are other known models that work, including the micro-transaction based MMO.

At first, this sounds like a dirty word, micro-transaction. Often we relate it with being “nickle and dimed” through a video game by means of dirty marketing which feeds our enthusiastic gamer addiction. Put this thought aside for a minute and keep an open mind.

Imagine a game with worlds the size of World of Warcraft and stories as in-depth as Guild Wars (which is not monthly itself) but free from monthly payments (or “playments” a new term that needs to be coined). The reason behind the monthly charge covers service fees, technical support staff, bandwidth, servers and sheer volume of Activision Blizzards user base.

The micro-transaction concept could still help pay for all the overhead of running an online gaming business because gamers tend to be over-enthusiastic about their great addictive games. If you build a game with excellent content, replay value and strive for a community atmosphere a micro-transaction title can work just as well as a subscription based game.

One beautiful aspect to micro-transaction models is paying for content when you’re willing to pay. This includes cosmetic character alterations, basic needs items (health potions) and other products to enhance the playability of the game without requiring the gamer to do so. There will be some gamers that use this as a “free ride” and never buy anything while other gamers spend way too much because they have expendable income which helps balance out costs.

The trick to a micro-transaction game balance is allowing players to enhance their experience without taking away or crippling their game to force a micro-transaction. You do not need a “fire enchantment” which causes a bit more damage and looks really cool, but it can make your character look more sinister and provide slight benefits to battle.

Wouldn’t this make the rich more powerful than those without a lot of cash? It might might them moderately more powerful and definitely more pretty to look at, but it also allows players who would never be able to experience any of the game a chance to play. In some ways, the level ground is already broken in MMO’s like World of Warcraft based purely on game experience… a player who’s been playing for three years and has a level 70 character will dominate a person with casual gaming habits. Nothing in the world is fair, at least this gives lower level characters a chance to spend some cash to get their character on par when they’ve not got time to work through the game with hours of time investements.

A player that can’t play World of Warcraft but would love to play the hot game is worse off than having battled someone with a better ring, more options and a lightening staff. At least gamers with small budgets can have a massive multiplayer experience without having to foot the bill for a monthly subscription.

There is a time and place for subscription and micro-transaction style games, it might be time to try a micro-transaction system in the United States to help compete against the World of Warcraft addiction. The trick will be to provide users with a great game play experience, higher end graphics, professions, side-quests and storylines with many possibilities.

Try a micro-transaction title today, checkout Florensia Online and Silk Road Online.

0 thoughts on “Beauty of Micro-transaction MMO’s”

  1. sure micro-transactions are fine if the people who spent shit loads only played a bit, but the majority of people who spend real money on in-game items are old people, who are retired or in college and play 24/7. The best type of game is one like Guild wars with no monthly fee and no sale of in-game items, because otherwise old people who shouldn’t be on games just beat all the normal players (people under 18).

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 353: E3 Swag BagEpisode 353: E3 Swag Bag

Jonah returns from attending E3 last week, as Jordan is a sick latecomer into the podcast. Jonah and Paul relate his near-disaster loss of his iPad Air, while Jordan does his best Don LaFontaine impressions in this episode which is 50% longer than normal.

The news discussed includes:

  • Hirshberg: Console transition pains not a bad problem to have
  • Destiny may possibly come to Windows PC
  • Nintendo’s top designer has “uneasiness” about virtual reality
  • How the Xbox One’s 10% GPU increase works without Kinect
  • PS4, Xbox One seeing much higher digital download attach rates

In addition to the news, there’s Listener feedback, and even better, a new contest to win an E3 Swag Bag – listen in to find out how to win (US listeners only, sorry.)

PlayStation 3, March 2009 Price Drop RumorPlayStation 3, March 2009 Price Drop Rumor

With so many people wishing Sony would cut the PS3 price to something more reasonable, it’s no big surprise we see constant rumors about potential “price cuts.” This time, a March 2009 rumor “supposedly” came out of the Sony Annual Briefing in London where a butt ton of information was “rumored” to be leaked.

The anonymous source is running around with a bunch of neat rumors, such as a LittleBigPlanet release on the PSP but the one that may hit home most with gamers is price cutting. The PS3 has been around for a few years now and hasn’t budged on the price tag; they’ve had fire sales on obsolete products (smaller disk drives mainly) but no official drops.

Sony won’t comment on speculation, of course, but we’re sure they want to catch Mr. Anonymous from hiding in their meetings and giving away their information… if it is real. D+Pad published the rumor-mongers message saying the “SCEE will be getting more competitive in price from March 2009 onwards.”

Easter would be a fine time for a price cut, if the speculation is real. This upcoming holiday would have made the most sense, to consumers, but Sony apparently has no plans to reduce the price around the time their sales will be increasing anyway. As the PlayStation 3 is doing okay in PAL territories Sony is relying on them, it would seem, to kick up the numbers and show Microsoft they’re not the only second-place game in town.

The Wii continues to dominate and we’re sure a PS3 price drop won’t impact Nintendo’s sales strategy or gamers decisions on one console versus the other as a price drop wouldn’t bring it to a competitive Wii price.

What is your magic number? What price would you buy a PS3 at if you don’t own one already. For us? Drop it a bit and throw in a free LittleBigPlanet.

Episode 362: Getting PoliticalEpisode 362: Getting Political

This week’s episode gets a little political as certain factions get into the videogame discussion and have some interesting ideas about them, which is enough to get Paul a little angry and a lot disappointed.

This week’s news includes:

  • Rust creator: “I’d have done the same thing” on Mojang deal
  • Conservative group issues video lambasting gaming’s feminist critics
  • Trade your violent games in for ice cream in California
  • Xbox games may soon be streamed to PC

This episode also features the Question of the Week discussion about preorders and bonus content.