Beauty of Micro-transaction MMO’s

Taken from Florensia OnlineThere is room to grow in the world of massive multiplayer online gaming. A large online community should not have to subscribe to a monthly charge to play great MMORPG’s because there are other known models that work, including the micro-transaction based MMO.

At first, this sounds like a dirty word, micro-transaction. Often we relate it with being “nickle and dimed” through a video game by means of dirty marketing which feeds our enthusiastic gamer addiction. Put this thought aside for a minute and keep an open mind.

Imagine a game with worlds the size of World of Warcraft and stories as in-depth as Guild Wars (which is not monthly itself) but free from monthly payments (or “playments” a new term that needs to be coined). The reason behind the monthly charge covers service fees, technical support staff, bandwidth, servers and sheer volume of Activision Blizzards user base.

The micro-transaction concept could still help pay for all the overhead of running an online gaming business because gamers tend to be over-enthusiastic about their great addictive games. If you build a game with excellent content, replay value and strive for a community atmosphere a micro-transaction title can work just as well as a subscription based game.

One beautiful aspect to micro-transaction models is paying for content when you’re willing to pay. This includes cosmetic character alterations, basic needs items (health potions) and other products to enhance the playability of the game without requiring the gamer to do so. There will be some gamers that use this as a “free ride” and never buy anything while other gamers spend way too much because they have expendable income which helps balance out costs.

The trick to a micro-transaction game balance is allowing players to enhance their experience without taking away or crippling their game to force a micro-transaction. You do not need a “fire enchantment” which causes a bit more damage and looks really cool, but it can make your character look more sinister and provide slight benefits to battle.

Wouldn’t this make the rich more powerful than those without a lot of cash? It might might them moderately more powerful and definitely more pretty to look at, but it also allows players who would never be able to experience any of the game a chance to play. In some ways, the level ground is already broken in MMO’s like World of Warcraft based purely on game experience… a player who’s been playing for three years and has a level 70 character will dominate a person with casual gaming habits. Nothing in the world is fair, at least this gives lower level characters a chance to spend some cash to get their character on par when they’ve not got time to work through the game with hours of time investements.

A player that can’t play World of Warcraft but would love to play the hot game is worse off than having battled someone with a better ring, more options and a lightening staff. At least gamers with small budgets can have a massive multiplayer experience without having to foot the bill for a monthly subscription.

There is a time and place for subscription and micro-transaction style games, it might be time to try a micro-transaction system in the United States to help compete against the World of Warcraft addiction. The trick will be to provide users with a great game play experience, higher end graphics, professions, side-quests and storylines with many possibilities.

Try a micro-transaction title today, checkout Florensia Online and Silk Road Online.

0 thoughts on “Beauty of Micro-transaction MMO’s”

  1. sure micro-transactions are fine if the people who spent shit loads only played a bit, but the majority of people who spend real money on in-game items are old people, who are retired or in college and play 24/7. The best type of game is one like Guild wars with no monthly fee and no sale of in-game items, because otherwise old people who shouldn’t be on games just beat all the normal players (people under 18).

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Imagine a Free World of WarcraftImagine a Free World of Warcraft

Once upon a time the folks at Blizzard Entertainment thought they could support the entire world of World of Wacraft by ad revenue. This would have created an MMO experience which would cost you nothing but a bit of annoyance by ad providers; what would the total audience be if the game was free?

Had WoW launched free of charge they would probably have significantly more users playing the game, but the ad revenue from the sheer amount of people would be nothing compared to a monthly charge for eight million subscribers.

Although only a small number of those subscribers are US based, they’re still raking in the cash compared to an ad-based model, even if they were to have triple the subscribers.

However, the Blizzard exec noted: “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”

It’s possible, perhaps, that Blizzard would have fallen under its own weight had they created a world where anyone could play for no charge. Imagine the server utilization, the volume of traffic and the support calls they would get for triple or quadrupal the player base with only ads paying the checks.

Granted, a free system would be excellent in theory, but in practice, making us pay is the only way to throttle our addictions. Sad, but true.

(Thanks, gamasutra)

Episode 330: Batman ProblemsEpisode 330: Batman Problems

This week’s episode has Jonah ranting about the shoddy QA in Batman: Arkham Origins, while Jordan admits he never used those Xbox Live cards that came free with some games. In the meantime, the Gaming Flashback is the classic Apple ][ game Bolo.

The news this week includes:

  • EA splits from Tiger Woods
  • Rumor: Xbox One SDK plagued by eleventh hours bugs
  • Apple sells 33.8m iPhones, 14.1m iPads in September quarter
  • Nvidia Shield update adds official PC streaming, console mode, more Android support
  • Fans trash Call of Duty: Ghosts booth at a games expo

No Question of the Week this week – just looking for Listener feedback.

Broken RockBand 2 Drum Pads, Best Buy RetardedBroken RockBand 2 Drum Pads, Best Buy Retarded

We purchased Rock Band 2 and the Drum Kit on the week of launch, having played on the drums for about a month we’ve already broke them. This time, however, it’s not the foot pedal, but the blue and yellow drum heads, now having smashed little holes in the center.

It’s not abuse when the object of the game is to hit the pads with sticks, right? Hopefully not, as we’re not the first to beat the pads to the breaking point using standard pressure and part-time play. In the full month we’ve had little time to really rock out with Rock Band 2 but we play when we can. It seems a bit early to already have blown out the pads.

The issue is simple: the blue and yellow pads have a dent/hole under the rubber surface, pressing down on the pad allows you to easily feel the plastic “button” which executes the hit. The middle of these two pads can be seen sunk in while the red pads center is popping up as if the rubber has let go from the surface and risen. Needless to say, the “bounce back” on the pads was gone.

(more…)