EA’s Tiberium Delayed, Big Time

Electronic Arts is (was?) building a first-person-shooter based on the Command and Conquor series and was set to release on PC, Xbox 360 and PlayStation 3. The original title was originally slated for 2008 and now has been pushed to EA’s fiscal year 2009 or 20010.

The game was not shown off at E3, which is a bit weird, but considering other titles that didn’t make an E3 announcement (halo) perhaps this isn’t too out of the usual. Perhaps the game design was harder to tackle than originally intended? The only thing we know is that it’s slipped a good deal of time from the original date.

The debate is still up on if we need yet another first-person-shooter title, even if it’s based on the C&C series. It seems they’re using a popular series to launch another FPS genre game, will it stand alone as an innovative title or simply be another FPS title skinned with C&C character models?

(Thanks, 1up)

0 thoughts on “EA’s Tiberium Delayed, Big Time”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Ensemble Studios Had A MissionEnsemble Studios Had A Mission

In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.

Episode 357: Dan-tasticEpisode 357: Dan-tastic

Paul Nowak is on hiatus from the podcast, but former podcaster Dan Quick is stepping in to fill his shoes. This week’s Gaming Flashback is the expansion Diablo II: Lord of Destruction.

As for the news:

  • Noriega suing Activision over depiction in Call of Duty
  • The Sims 2 players get expansion-stuffed upgrade as EA ends support
  • Codemasters responds to GRID Autosport Boost Pack criticism (from Videogamer.com)
  • Ex-Call of Duty devs found brand new studio
  • Adam West playing himself in Lego Batman 3
  • Civilization Beyond Earth release date announced

All this and listener feedback.

Episode 315: Titanfall T-Shirt Contest ContinuesEpisode 315: Titanfall T-Shirt Contest Continues

This week’s podcast is fairly heavy on the Xbox One news, but at least it makes for a themed podcast. Jordan expresses his fears at controllers that look at you, while QWOP and Surgeon Simulator 2013 are discussed.

This week’s news includes:

  • PS4 did have always on DRM, camera, but Sony changed it at E3
  • Report: Xbox One’s capabilities better than Microsoft expected
  • Report: Xbox One will be able to run Windows 8 apps
  • Xbox One getting Unity support to aid indie developers
  • Half-Life 3 rumors squashed by Surgeon Simulator 2013 dev
  • Star Citizen asset cost for ships “anywhere from $35,000 to $150,000”

The “Win a Titanfall T-shirt” contest continues. Merely answer, “What game at E3 impressed you the most?” to enter to win a large size tee.