Achievement Unlocked: Diablo III and Starcraft 2’s New Goals

Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises.

As of now, they’re talking Diablo 3 and Starcraft 2 enabled achievements to reward players for exploring, leveling and, of course, doing the impossible. Jeff Kaplan, World of Warcraft lead designer, spoke with MTV Multiplayer blog at length about some of the topics on achievements. The future holds an Xbox 360 style achievement system across all Blizzard properties such as WoW, Starcraft and Diablo allowing people to see how you play at “Blizzard games.”

Today, we’re able to compare a gamers score on the Xbox 360 from games like GTA IV and Halo 3 down to titles like Texas Hold’em and Geometry Wars. Imagine being able to compare a players Diablo 3 skills combined with their Starcraft 2 techniques as compared to their epic World of Warcraft battles.

Will it work? Microsoft has proven the achievements drive more players interests but do we need this in a title like Diablo 3? Of course, people overachieve in all Blizzard games because their all so great while some 360 games are only beaten for the achievements (i.e. Madden NFL 06, GUN, etc.)

The end result, value add to a game you’re going to buy anyway. Can anyone really complain?

(Thanks, 1up)

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Call of Duty: World at War – October Open Beta!Call of Duty: World at War – October Open Beta!

If you’ve got Microsoft Windows or an Xbox 360 you’ll be eligible for the public beta of Call of Duty: World at War by Activision. Although the game is set to deploy on the 11th of November, many of us will be able to get a taste of the multi-player action early by entering into the beta.

Activision has always been great about getting stable multiplayer beta’s for their Call of Duty series, hopefully this turns out to be as awesome. ” These betas will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War’s Pacific and European theaters,” says their press release (below) and we’re ready to take on the challenge of “bug finding.”

Okay, in all honesty, most beta’s I’ve entered on my Xbox 360 have just been to get some free gaming in early and be able to feel cool about getting into the action before everyone else. In return, Activision gets some server stress testing and early feedback (if I’m so inclined to yell).

All-in-all, great news from the Activision crew.

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Episode 281: Weeyoo SeepeeyooEpisode 281: Weeyoo Seepeeyoo

In this long episode of Gaming Podcast, the show runs long because of the tons of entries made to win a Steam code of XCOM: Enemy Unknown. Paul gets upset at Jonah for a topic about the Wii U, while Dan is delighted to say the F-word again. The latest Gaming Flashback is about the oldest coin-op arcade game from 1971, Galaxy Game.

The news includes the following items:

  • Sony drops 3D support, saying customers rejected it
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  • Wii U launch developer complains of lackluster CPU
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Finally, Paul eulogizes Nintendo Power, which is closing its doors after 24 years.

Imagine a Free World of WarcraftImagine a Free World of Warcraft

Once upon a time the folks at Blizzard Entertainment thought they could support the entire world of World of Wacraft by ad revenue. This would have created an MMO experience which would cost you nothing but a bit of annoyance by ad providers; what would the total audience be if the game was free?

Had WoW launched free of charge they would probably have significantly more users playing the game, but the ad revenue from the sheer amount of people would be nothing compared to a monthly charge for eight million subscribers.

Although only a small number of those subscribers are US based, they’re still raking in the cash compared to an ad-based model, even if they were to have triple the subscribers.

However, the Blizzard exec noted: “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”

It’s possible, perhaps, that Blizzard would have fallen under its own weight had they created a world where anyone could play for no charge. Imagine the server utilization, the volume of traffic and the support calls they would get for triple or quadrupal the player base with only ads paying the checks.

Granted, a free system would be excellent in theory, but in practice, making us pay is the only way to throttle our addictions. Sad, but true.

(Thanks, gamasutra)