XBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)

0 thoughts on “XBLA’s Braid Needs More Sales”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Scrabulous Out, Scrabble InScrabulous Out, Scrabble In

For those that are Facebook junkies, playing their hearts out of Scrabulous, you’re going to be hit with some reality: it’s not real scrabble. Hasbro has attempted to pull the Scrabulous game off of Facebook because they’re not licensing it from the owner, but it’s still there. Is Hasbro’s “real” Scrabble going to sway addicted Scrabulous players?

Now, Hasbro is launching the real Scrabble game on pogo.com and on Facebook for social networking purposes. Our own Casual Gamer Chick, Jennifer, will be reviewing the upcoming Facebook app later this week (once we get her to sign up for Facebook!)

This will be Hasbro’s first go at social networking, given their trying to beat out Scrabulous, it’s going to be a tough battle, let’s see how they do!

(more…)

Activision and Blizzard LayoffsActivision and Blizzard Layoffs

If you’ve ever been through an acquisition or merger you’d have expected this news to come, but for those new to the concept it’s simple: you can’t keep everyone. After a complete merger you end up with two sales departments, two IT departments, etc.

Do you really need them all? No, not really. You’ll need to keep some on board in order to “brain dump” your job onto others and hopefully stick around for the long hall. Some employees will probably be shuffled to other job responsibilities while some get packages and a thank you card.

These are some of the growing pains when working towards a successful merger, so don’t be surprised or start spreading rumors when a few people are let go. As someone who’s gone through it in two big mergers I can say that certain departments already know their fate ahead of time. Many IT and sales folk start looking for new jobs the minute the merger is announced.

February 2009: Dexter Game For iPhone and PCFebruary 2009: Dexter Game For iPhone and PC

As a huge fan of Showtime’s Dexter, we’re excited (afraid?) to hear they’re making a game in its image. We actually pay for an Amazon Unbox because we’re too cheap to buy Showtime for all their other shows. A Dexter game could be killer on the PC and iPhone.

Obviously the first problem to concern ourselves with is the franchise name, all too often we end up with ‘branded’ named games that produce awful results. It’s easy to get lost in the idea of making money on the name Dexter than putting in the time to a quality game release.

There is a high probability a Dexter game is going to suck, but we can hold up our hopes they do the franchise justice and create something scary but entertaining with a good storyline. How else can you represent a TV series in which the main character is a serial killer and he justifies his killings?

(Thanks, Joystiq)