Activision Blizzard Trying To Scare Off Competition?

A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.

Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is World of Warcraft. Although few developers are sitting on $100-million USD, it’s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that’s the start of an investment that may, or may not, pay off in the end.

Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG’s. A startup MMO isn’t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you’ll start burning more money and, before you know it, you’re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.

Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn’t really a great way to start quoting prices. However, shooting too low isn’t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.

Warhammer Online lead designer did mention one big barrier to entry: the need for “at least half a million subscribers to be successful.”

(Thanks, 1up)

0 thoughts on “Activision Blizzard Trying To Scare Off Competition?”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 736: Live On YouTubeEpisode 736: Live On YouTube

No Gravatar

Yes, we recorded this episode live on YouTube. We spoke about Minecraft dropping VR support next year, Ubisoft Montpellier disbanded, Obsidian saying choices both big and small will matter in Avowed, ColdRidge – a game about cowboys doing 4x-style exploration — hits release, and Yakuza Kiwami has sold far over studio director’s expectations on Switch.

The news includes:

  • Metaphor: ReFantazio director Katsura Hashino is already working on a new game
  • Sony wanted to lock Crimson Desert into a timed PlayStation exclusivity deal

Let us know if you watched the video!

The post Episode 736: Live On YouTube first appeared on Gaming Podcast.

Episode 502: Spring FluEpisode 502: Spring Flu

Jonah suffers from spring flu this episode, which you can probably here in his voice. There’s a long discussion about isometric roleplaying games, and for the first time in a while, there’s no Gaming Flashback.

This week’s news items include:

  • id Software partnering with Mad Max dev Avalanche Studios to develop Rage 2
  • Radical Heights developer Boss Key Games shuts down
  • Platinum claims it will “turn the action genre on its head”
  • Redditor leaks potential Star Fox racing spin-off from Retro Studios

Let us know what you think.

Episode 246: Computer SpecsEpisode 246: Computer Specs

CES 2012 is going strong, as Jonah and Jordan do tonight’s podcast without Paul, who is packing for a trip. This week’s Gaming Flashback is the notorious Custer’s Revenge, and a punch of intriguing news and rumors comprise this week’s topics:

  • Fallout MMO rights belong to Bethesda as Interplay settles
  • Pachter sez there’s “zero chance” of PS4 at E3 2012
  • Rumor: Next Xbox tablet-based?
  • Rumor: Kaz Hirai to return as president of Sony
  • Diablo III release held due to South Korea (from GameFront)

Plenty of Reader Feedback this week, which is good because we forgot to include a Question of the Week this time.