PAX is Packed. Results of E3’s Dying?

Some folks over at Kotaku ran into problems at the Penny Arcade Expo, it was packed with people and complications. Apparently the rooms are cramped with humans and bad acoustics, leaving some wondering what was going on at the Harmonix demonstration. Others sat in long lines, way ahead of time, to see games like Fallout but were turned away after a long wait.

It seems the lack of fans at E3 has caused people to go elsewhere, PAX for instance, to get their demo gaming fix. There is obviously a demand for this type of expo, if people could figure out how to balance the costs associated with holding such an event. Despite cramped space, long lands and epic disappointments being turned away, will people refuse to go next year?

Probably not. Perhaps they’ll expand to a bigger venue, eventually to be the new “E3” expo?

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Viva Piñata: Trouble in ParadiseViva Piñata: Trouble in Paradise

Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva Piñata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on a “big boys console.”

Unfortunately, execution of Rare’s new franchise title came with a few rough patches, namely Gears of War. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva Piñata the cartoon to get new recipes for the game which would allow you to create new breeds of Piñata. There were a few flaws in the plan. They didn’t hype the game enough prior to the release and then they decided to launch the game during the over-hyped Gears of War title.

Oddly enough my children (two and four years of age) would rather watch Sponge Bob and Dora reruns than a single episode of Viva Piñata. I thought the show was cute and the bright colors and crazy creatures would draw children like moths to a flame, but they just didn’t care.

My children were too young to play the first Viva Piñata and it didn’t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun… for awhile. Once my happy little Piñatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I’ve got my own children, babysitting Piñatas in a fake garden just wasn’t doing it for me.

Now, Viva Piñata: Trouble in paradise has been given a date of September by Eurogamer. Rare is stating we’ll have 30 new Piñata’s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.

I was told there would be a great deal of downloadable content (DLC) for Viva Piñata. but found nothing available after I purchased the game and, if content exists now, I’ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.

At this point, if you’re looking for a console with more kid-friendly gaming you’re going to buy a Wii every single time. Titles on the Wii work for both young adults, teenagers, kids and older grandparents while the 360 goes strong with the 18-34 year-old male demographic.

If you want to be serious about bringing kids on board, Viva Piñata is going to need some friends not just a single sequel. Otherwise, you’re going to find out quick that the 18-34 demographic will simply nod politely and move on to their next great fix… Gears of War 2 perhaps (November, 2008).

If the upcoming Viva Piñata franchise executes like its prior title there will definitely be some trouble in paradise.

Episode 374: Lost in a CrowdEpisode 374: Lost in a Crowd

This week’s episode of Gaming Podcast has a special guest co-host, Andrew Yoon, formerly of Joystiq and currently in card game and video game development. The Gaming Flashback is the one that started them all: LEGO Star Wars: The Video Game.

The slow news week includes:

  • DDoS service targeting PSN and Xbox powered by home Internet routers
  • Japanese console sales continued to slide in 2014
  • Evolve’s questionable bargain: pre-purchase to avoid the unlock grind
  • Sony delays PS4 in China

The Question of the Week: “What is your favorite, if any, LEGO videogames?”

Trials of a World of Warcraft Player: Entry OneTrials of a World of Warcraft Player: Entry One

“The One Ring”

It’s been a year since my last addiction. I jumped into World of Warcraft a year after heavily playing Guild Wars (roughly 2005), I left WoW a year later due to boredom with leveling and grinding. There were so many other games I could get into that didn’t involve the time investment into this MMORPG.

Then, in 2007 I returned on the eve of Burning Crusade. Blizzard had me… they put out an expansion and drew me back in even though I never had a character (“toon”) that could leverage the powers of the new content. I had two characters at level forty four but most of my friends left for other adventures once I quit the game. I started over yet again, only now on a PvP server instead of the “too easy” PvE server everyone abandoned. This time I made it to level eighteen with one character and level twenty with another but I left not long after because of time issues and managing my life around other games (and my kids).

Here I stand now, a third attempt at World of Warcraft with little to no expectations but a small goal: be ready for the Wrath of the Lich King expansion due out later this year. If I can reach those goals I’ll have also conquered the Burning Crusade content I’ve never achieved. Not even three hours into gaming I’ve re-rolled another character which my distract from my goal.

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