Call of Duty: World at War – October Open Beta!

If you’ve got Microsoft Windows or an Xbox 360 you’ll be eligible for the public beta of Call of Duty: World at War by Activision. Although the game is set to deploy on the 11th of November, many of us will be able to get a taste of the multi-player action early by entering into the beta.

Activision has always been great about getting stable multiplayer beta’s for their Call of Duty series, hopefully this turns out to be as awesome. ” These betas will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War’s Pacific and European theaters,” says their press release (below) and we’re ready to take on the challenge of “bug finding.”

Okay, in all honesty, most beta’s I’ve entered on my Xbox 360 have just been to get some free gaming in early and be able to feel cool about getting into the action before everyone else. In return, Activision gets some server stress testing and early feedback (if I’m so inclined to yell).

All-in-all, great news from the Activision crew.

Santa Monica, CA – September 4, 2008 – Boot camp will soon take on a new meaning, as  Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, have confirmed plans for Call of Duty: World at War multiplayer betas in October for the Xbox 360® video game and entertainment system from Microsoft and separately for download on Windows PC. These betas will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War’s Pacific and European theaters. Players will experience the game’s new squad system, as well as fan favorite perks and kill streaks.

All preparation for the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.

“We are excited to share a sneak peak of Call of Duty: World at War multiplayer with the community,” says Mark Lamia, Treyarch Studio Head. “The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer and we can’t wait to go online to ramp up for our November launch.”

For players who are looking to feel the all-out combat and get tokens for the Call of Duty: World at War Xbox 360 multiplayer beta, they can register at www.callofduty.com or pre-order the game at any GameStop retail location or online in North America at:

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812.

Call of Duty: World at War is in development for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.

For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com.

About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision Publishing and its products can be found on the company’s website, www.activision.com.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Red Steel 2 and Wii Motion PlusRed Steel 2 and Wii Motion Plus

In an “unexpected” move, Ubisoft has opted to utilize the 1:1 accuracy of the Wii Motion Plus add-on device for the Wii remote in their next Red Steel sequel, currently called Red Steel 2. It may be most gamers consider this an unexpected move because they thought the series would be dead after the first launch title.

Red Steel was plagued with motion issues, making it a very unexceptable demonstration of the Wii control scheme. Luckily other titles arrived to show off how the controls were supposed to work; Ubisoft tried to make a hit FPS title using innovative control methods but came up a bit short.

This time, they’re hoping to redeem themselves by having the additional resolution of the new controller device, risking their reputation for a second time on Nintendo’s hardware.

“What was missing was the preciseness of the sabre,” Corre said of the first game, “and with this new device, I think it will change the experience.” (1up)

Although many gamers missed the first Red Steel experience because word about the horrid controls hit the streets quickly, this might be a chance to try the series one final time before giving up on it. In Ubisoft’s defense, the US market is very finicky about their first person shooters which helps explain higher reviews in Europe for the original title.

The games controls were tweaked after E3 2006 when people found it lack luster in performance and ability to mimick the users real moves when sword fighting. Ubisoft said it was because they received the Wii controller prototypes one month before the expo.

Will Ubisoft get the Wii Motion Plus in time to put out a highly polished game showing off Nintendo’s new hardware or will this be a second strike against the franchise? Only time will tell.

Achievement Unlocked: Diablo III and Starcraft 2’s New GoalsAchievement Unlocked: Diablo III and Starcraft 2’s New Goals

Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises.

As of now, they’re talking Diablo 3 and Starcraft 2 enabled achievements to reward players for exploring, leveling and, of course, doing the impossible. Jeff Kaplan, World of Warcraft lead designer, spoke with MTV Multiplayer blog at length about some of the topics on achievements. The future holds an Xbox 360 style achievement system across all Blizzard properties such as WoW, Starcraft and Diablo allowing people to see how you play at “Blizzard games.”

Today, we’re able to compare a gamers score on the Xbox 360 from games like GTA IV and Halo 3 down to titles like Texas Hold’em and Geometry Wars. Imagine being able to compare a players Diablo 3 skills combined with their Starcraft 2 techniques as compared to their epic World of Warcraft battles.

Will it work? Microsoft has proven the achievements drive more players interests but do we need this in a title like Diablo 3? Of course, people overachieve in all Blizzard games because their all so great while some 360 games are only beaten for the achievements (i.e. Madden NFL 06, GUN, etc.)

The end result, value add to a game you’re going to buy anyway. Can anyone really complain?

(Thanks, 1up)

Episode 231: Plus One PaulEpisode 231: Plus One Paul

Paul has some angry comments, Jonah has some angry comments, while Jordan just chuckles and makes a Freudian mistake. In between complaints, the Gaming Flashback looks at the Amiga classic Syndicate, and the following news items:

  • The Lund Report: August 2011 NPD
  • Tiger Woods PGA Tour 12 PC controversy rages
  • THQ: Next-gen consoles will be discless
  • Quantic Dreams claims they lost 10M euro on used games
  • 3DS sales jump 260% following price drop
  • Syndicate reboot finally confirmed and unveiled by EA

Finally, the Question of the Week: What was the most disappointing remake or reboot of a game you’ve played? All that and Reader Feedback, too.