Mega Man 9: Initial Impressions (Xbox 360)

With a few hours of Mega Man 9 under my belt I’ve got to admit, this game is FREAKING HARD. I’ve played many games since the original Mega Man series was released on the NES and later on the SNES and nothing compares to Mega Man 9 in terms of sheer difficulty. This new franchise title looks and acts like the original with all the glitches, colors, bleeps and effects of the original games.

This game is much like chasing your kids around the yard, you forget how “old you are.” Mega Man 9 challenges reflexes, hand-eye coordination, patience and persistence. You are constantly awarded with death upon death and level restarts. Just when you think you’re getting close to a leader you’re actually just encountering a harder portion of the stage.

Between the start of a stage and the final boss you’ll encounter larger single-screen microbosses who challenge your patience and skills. As it turns out, I’ve got very little of both attributes. Upon defeating a little boss I am handed another like boss which is a little tougher. Upon defeating this slightly tougher boss (after many level restarts) I’m rewarded with yet another more difficult microboss.

Mega Man traditionally allows you to wonder all of the selectable stages out of the gate but each one gets easier as you build your characters weaponry. The trick is finding that “easy” level to get you to a boss, defeat said boss and acquire a weapon of mass awesomeness. Alas, I’ve done none of these.

You can find online video walk-throughs on the Internet which can give you tips for getting around the stages but the end result is the same: patience, persistence and accuracy. Mega Man 9 teaches you that nobody is a game master without consistent practice.

The first time through a stage is a destructive mess of failure. As you restart the stage over and over you’ll learn some of the tricks to getting you through the initial enemies without taking damage. You’ll build up your arsenal of tricks for hitting enemies before they’re on the screen and mashing the fire button to freedom… until you hit your first spike.

Spikes are the bane of the Mega Man character. Mega Man isn’t a fan of little pointy objects which result in instant death. You can hit the jump button quickly for shorter jumps and longer for bigger jumps; jumping technique is required to move you through spike infested levels.

You learn quickly to never turn your back on an enemy. Turn around, ever so slightly, and walk back on the side-scrolling screen and forward again will result in the rebirth of all enemies you’ve killed. This includes bomb wielding birds, rock tossing baddies and hells fury in the form of red and green cannons.

If you’re looking to discover all the ways you can possibly lose in a game, feel your inner child emotionally crushed under the weight of 8-bit bad asses, Mega Man 9 is the game for you. The achievements will make you laugh and the difficulty will invoke that old controller tossing nostalgia.

Mega Man 9 is a challenge. If you wish to take on this challenge and prove your 8-bit weight in the world of high resolution graphic fairy tales this may be the title for you!

0 thoughts on “Mega Man 9: Initial Impressions (Xbox 360)”

  1. I know this is an older post, but it caught my eye. At first I, honestly, did not find most of the game to be horribly hard like some reviews have stated. I made my way to Wily’s fortress pretty quickly in the scheme of things. I had to try a few levels a couple of times, but I was never really blown away.

    Wily’s fortress is pretty much another story. That’s when the comments seemed really warranted. Some of it is incredibly demanding and the inability to save or not have to restart at the first stage if you lose all your lives is a big blow. I keep trying and get further and further each time though…

    Which is the nice thing. It’s hard, but everything about the game is doable. With a few rare exceptions (those little grapple guys that grab you and rush you into spikes in that one zero g section? come on), the game isn’t super cheap. It just rewards patience and practice.

    Very happy with it. Even with all of that, I’d still say I have a much harder time with MM3 than this one lol.

    The game has a hell of a lot more spikes than usual, though.

  2. I know this is an older post, but it caught my eye. At first I, honestly, did not find most of the game to be horribly hard like some reviews have stated. I made my way to Wily’s fortress pretty quickly in the scheme of things. I had to try a few levels a couple of times, but I was never really blown away.

    Wily’s fortress is pretty much another story. That’s when the comments seemed really warranted. Some of it is incredibly demanding and the inability to save or not have to restart at the first stage if you lose all your lives is a big blow. I keep trying and get further and further each time though…

    Which is the nice thing. It’s hard, but everything about the game is doable. With a few rare exceptions (those little grapple guys that grab you and rush you into spikes in that one zero g section? come on), the game isn’t super cheap. It just rewards patience and practice.

    Very happy with it. Even with all of that, I’d still say I have a much harder time with MM3 than this one lol.

    The game has a hell of a lot more spikes than usual, though.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 341: Friggin’ KerfuffleEpisode 341: Friggin’ Kerfuffle

Paul, Jordan and Jonah continue to rock on, as they discuss the bizarre circumstance of the iOS app Flappy Bird, while Paul deals with Pinsanity issues (behind the scenes). They also discuss the classic The Chronicles of Riddick: Escape from Butcher Bay in the Gaming Flashback.

This week’s news includes:

  • Watch Dogs release coming in April, May, or June
  • Slim Vita is coming To North America with Borderlands 2 in tow
  • Nutjitsu and Worms among first Xbox One ID@Xbox games
  • Pachter: Sony can’t afford to pay for streamed content like Netflix does
  • Gamestop advertising a layaway program for the Xbox One

There’s Listener Feedback with a new Question of the Week: “Did you introduce a non-gamer to gaming?”

Will Xbox Live Survive 2008 Holiday Stress?Will Xbox Live Survive 2008 Holiday Stress?

This year many gamers will open new consoles for the holidays and many of those same gamers are going bring their console “live” on Xbox Live the same day. Traditionally we’ve found Xbox Live falls under the weight of the holiday rush much like Apple’s iTunes. Will we repeat history again?

Although a fully loaded Xbox Live service is money in the bank, how much money will Microsoft lose when gamers login for the first time to a service in a state of destruction? People say first impressions are extremely important, but Microsoft makes a poor first impression every holiday. Xbox Live’s Jerry Johnson told Eurogamer:

“I can tell you that when Robbie Bach is on the phone on Christmas Day calling people asking what the hell is going on, and that’s coming down from Steve Ballmer… that’s the kind of attention it got last holiday.

Many things have changed since then, and we realised [sic] the kind of growth trajectory we were on and had to prepare for it.” (Kotaku)

It’s obvious the top executives at Microsoft want to give customers a great first impression and, after a few repeated holiday down times, this year is the chance to change it all. By now, Microsoft should be fully aware of the holiday flash crowd and have a system ready to cover the load.

Plenty of gamers login because their console automatically signs in on startup, but a handful of those gameres will be shopping for Xbox Live Arcade games to see what Microsoft is now offering them and their new console. Many XBLA games the current 360 crowd is bored of will be fresh and new to holiday adopters so it’s very important to keep the system online.

Much like Amazon, sales will decrease when the service is busy or under heavy load. Hopefully Microsoft is ready to make a great first impression to new buyers and give them the option to buy high valued (high markup) electronic downloads.

Episode 511: Grim Sky at RiotEpisode 511: Grim Sky at Riot

The guys discuss the recent report by Kotaku released this week on the shady institutionalized sexism at Riot Games, the people behind League of Legends. There’s also hints of racism as well, especially since everyone in charge is, well, a white male. Otherwise, T.J. gushes about his experiences at EVO, the fighting game convention/competition, and is looking forward to QuakeCon.

The news this week includes:

And Jonah confesses he still hasn’t played GTA5 because, well, GTA4 soured him on the series.