Mega Man 9: Initial Impressions (Xbox 360)

With a few hours of Mega Man 9 under my belt I’ve got to admit, this game is FREAKING HARD. I’ve played many games since the original Mega Man series was released on the NES and later on the SNES and nothing compares to Mega Man 9 in terms of sheer difficulty. This new franchise title looks and acts like the original with all the glitches, colors, bleeps and effects of the original games.

This game is much like chasing your kids around the yard, you forget how “old you are.” Mega Man 9 challenges reflexes, hand-eye coordination, patience and persistence. You are constantly awarded with death upon death and level restarts. Just when you think you’re getting close to a leader you’re actually just encountering a harder portion of the stage.

Between the start of a stage and the final boss you’ll encounter larger single-screen microbosses who challenge your patience and skills. As it turns out, I’ve got very little of both attributes. Upon defeating a little boss I am handed another like boss which is a little tougher. Upon defeating this slightly tougher boss (after many level restarts) I’m rewarded with yet another more difficult microboss.

Mega Man traditionally allows you to wonder all of the selectable stages out of the gate but each one gets easier as you build your characters weaponry. The trick is finding that “easy” level to get you to a boss, defeat said boss and acquire a weapon of mass awesomeness. Alas, I’ve done none of these.

You can find online video walk-throughs on the Internet which can give you tips for getting around the stages but the end result is the same: patience, persistence and accuracy. Mega Man 9 teaches you that nobody is a game master without consistent practice.

The first time through a stage is a destructive mess of failure. As you restart the stage over and over you’ll learn some of the tricks to getting you through the initial enemies without taking damage. You’ll build up your arsenal of tricks for hitting enemies before they’re on the screen and mashing the fire button to freedom… until you hit your first spike.

Spikes are the bane of the Mega Man character. Mega Man isn’t a fan of little pointy objects which result in instant death. You can hit the jump button quickly for shorter jumps and longer for bigger jumps; jumping technique is required to move you through spike infested levels.

You learn quickly to never turn your back on an enemy. Turn around, ever so slightly, and walk back on the side-scrolling screen and forward again will result in the rebirth of all enemies you’ve killed. This includes bomb wielding birds, rock tossing baddies and hells fury in the form of red and green cannons.

If you’re looking to discover all the ways you can possibly lose in a game, feel your inner child emotionally crushed under the weight of 8-bit bad asses, Mega Man 9 is the game for you. The achievements will make you laugh and the difficulty will invoke that old controller tossing nostalgia.

Mega Man 9 is a challenge. If you wish to take on this challenge and prove your 8-bit weight in the world of high resolution graphic fairy tales this may be the title for you!

0 thoughts on “Mega Man 9: Initial Impressions (Xbox 360)”

  1. I know this is an older post, but it caught my eye. At first I, honestly, did not find most of the game to be horribly hard like some reviews have stated. I made my way to Wily’s fortress pretty quickly in the scheme of things. I had to try a few levels a couple of times, but I was never really blown away.

    Wily’s fortress is pretty much another story. That’s when the comments seemed really warranted. Some of it is incredibly demanding and the inability to save or not have to restart at the first stage if you lose all your lives is a big blow. I keep trying and get further and further each time though…

    Which is the nice thing. It’s hard, but everything about the game is doable. With a few rare exceptions (those little grapple guys that grab you and rush you into spikes in that one zero g section? come on), the game isn’t super cheap. It just rewards patience and practice.

    Very happy with it. Even with all of that, I’d still say I have a much harder time with MM3 than this one lol.

    The game has a hell of a lot more spikes than usual, though.

  2. I know this is an older post, but it caught my eye. At first I, honestly, did not find most of the game to be horribly hard like some reviews have stated. I made my way to Wily’s fortress pretty quickly in the scheme of things. I had to try a few levels a couple of times, but I was never really blown away.

    Wily’s fortress is pretty much another story. That’s when the comments seemed really warranted. Some of it is incredibly demanding and the inability to save or not have to restart at the first stage if you lose all your lives is a big blow. I keep trying and get further and further each time though…

    Which is the nice thing. It’s hard, but everything about the game is doable. With a few rare exceptions (those little grapple guys that grab you and rush you into spikes in that one zero g section? come on), the game isn’t super cheap. It just rewards patience and practice.

    Very happy with it. Even with all of that, I’d still say I have a much harder time with MM3 than this one lol.

    The game has a hell of a lot more spikes than usual, though.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 418: Potter RageEpisode 418: Potter Rage

This week’s episode runs pretty long as TJ Denzer returns from his bowling trip. Scott goes ballistic over the Harry Potter franchise with Twilight, and other than that, a lot of pop culture discussion.

This week’s news includes:

  • Nintendo deletes every stage by prominent Mario Maker speedrunner
  • Telltale’s take on Batman will be M-rated, launches this summer
  • Original Diablo design docs show it was to be a classic turn-based rogue-like
  • 30 launch titles for Oculus Rift revealed, each with “Comfort” ratings
  • Mass Effect developer wore new IP on T-shirt, says no one noticed

This week’s Question of the Week, “What game editors have you used?”

Will Wright is Right: E3 is DeadWill Wright is Right: E3 is Dead

Imagine that, a well known game developer finally says what everyone has been thinking, “it’s the walking dead.” Will Wright, famous for TheSims, SimCity and upcoming Spore believes E3 is in a state now where we’ll never see the old E3 and we’ll never accept the slimmed down anorexic thing we’re getting now.

End result is simple: it’s time to move on and create a new event and begin our arms race anew. Or, bring a version of the Game Convention over here from Europe and allow a new convention group to see what they can do with it, booth babes and all.

It’s hard to argue with the sheer amount of money that was spent to “compete” at a PR level with each major publisher and console maker. However, allowing E3 to die and starting a brand new design means people will be able to think ahead of “what’s to come” before re-igniting the exact same brand under a new name. We need something as exciting and invogorating without the massive hommoraging of cash.

(Thanks, GameStooge)

Microsoft Says Blu-ray Holds No 360 ValueMicrosoft Says Blu-ray Holds No 360 Value

Rumors float around the Internet questioning when Microsoft will ship a Blu-ray enabled Xbox 360 or add-on device like they did with the, now failed, HD-DVD. At CES 09 Robbie Bach, president of Microsoft’s Entertainment & Devices division, says this request is “way down the list.”

Mr. Bach had some great selling points as to why a Blu-ray player has little value in the world of Xbox 360. The primary reason, of course, being the Xbox 360 developers cannot take advantage of Blu-ray as a development platform for games. This was the price Sony, or the consumer, paid to own a PlayStation 3 since all games are printed on the media and are, in effect, Blu-ray “capable.”

We say capable because not all (any?) PlayStation 3 games currently make full use of the Blu-ray media. Many games will reprint the game on the media for optimization purposes, fill the game with international voice overs for all countries or, otherwise, stuff the media with something that will serve a useful purpose. Sony has near-future-proofed their device by giving game developers years of growth in terms of utilizing the Blu-ray capacity.

Microsoft chose to take the smaller old-style DVD format for games and media. Adding the HD-DVD didn’t add a large deal of risk because, as we saw, they can discontinue the model and not change their core gaming demographic. We still laughed a bit at them, but that was where it ended. Bach also said that it’s not really a great economic time to push a new 360 SKU on potential customers with additional cost just for Blu-ray movies playback.

They could add Blu-ray game development support as well but that would just alienate the “28 million Xboxes” they have already shipped.

“OK, let me get this straight: I’m going to add something to the product that’s going to raise the cost, which means the price goes up, consumers aren’t asking for it, and by the way, my game developers can’t use it.” (gamespot)

Of course, the first thing that came to our mind was “well, you did it for HD-DVD, how is Blu-ray different?” The key areas we can think of really come down to Blu-ray is a Sony technology and they are a direct competitor and, to top it off, HD-DVD allowed them to fight against the PS3 at the media level of the industry. They minimized the risk by making the product a secondary add-on device and, if HD-DVD had won, they’d have the winning format already under production (still not for games).

It seems Microsoft has changed their battle plans a little. They started out talking up the media aspects of the 360, using Media Center, renting movies and TV shows and had the HD-DVD as a subproduct. Today, they’re investing in Netflix for media and everything else favors the games.

Which is fine, we like games.