Echos of Doom Is Alive!

Although we reported the latest 3.0.2 World of Warcraft patch Live yesterday, we weren’t considering the sheer amount of gamers that would be jumping on to try all the new content. Honestly, the realms were up and down for hours – more down than up for our realm.

This update is absolutely huge and game changing. This is probably one of the largest updates since Burning Crusade in changes, updates and additions to the game play. Map changes, talent updates, game balancing and entirely new additions and a profession to boot.

We found ourselves spending a lot of time on the talent tree because this wasn’t a simple re-balance but a restructure of many character talents. Not to mention hunters pets getting their own talent trees. We tried to get our talents distributed and tested but the realm would go offline. Apparently, it’s been all smooth sailing today so hopefully gamers can actually… game.

Of course, the world is reacting to adjustments to the new profession. Because it relies on herbalism you may notice peacebloom and other basic materials sky rocketing to 12 gold in price, for what should typically be a few silvers. The “free market economy” is out of control with the changes, hopefully some of these will die down as gamers settle into their new profession.

Next, find 3.0.2 addon updates for everything we were used to. That’s a long road ahead.

0 thoughts on “Echos of Doom Is Alive!”

  1. “Apparently, it’s been all smooth sailing today so hopefully gamers can actually… game.”

    Apparently you’ve either been asleep all OR are fortunate enough to be on one of the few servers that hasn’t been having continuos “world server down” problems all day.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Activision Blizzard Official, Merger CompleteActivision Blizzard Official, Merger Complete

The deal has been done, you can now officially call the company Activision Blizzard. Sure, the name is sorta lame but it does cover the bases… they’re Activision and they’re Blizzard; surely neither company wanted to lose their lively hood and branding.

We’re now looking at a company that’s more powerful than Electronic Arts, surely this worries Electronic Arts a bit. However, consumers like ourselves should be cheering for more competition against the big EA, perhaps forcing them to innovate a bit more and keep competitive.

Many gamers and industry participants would love to see independent companies grab a bit of the market share and bring in new startup companies and spin-off studios. However, if there is going to be a merger at the top-tier it might as well be one that puts pressure on Electronic Arts.

“We have created the world leader in online and console games with this transaction, and the combined strengths of the two businesses offer immense growth potential,” gushed Vivendi SA CEO Jean-Bernard Levy. “I am also very confident that, with the new leadership team in place, the new entity is perfectly positioned to take advantage of these rapidly developing markets across the globe.” (gamespot)

Now, we’ll have to wait and see if the upper level management can get along in a fluid manner and keep all their projects on track. With great power comes great responsibility, they’ve got the power… are they going to be responsible with it?

Episode 679: E3 WaningEpisode 679: E3 Waning

A lot is going on with Twitch, as the company continues to be terribly run. Microsoft is also making sure the Activison-Blizzard acquisition goes through, and Resident Evil 4 is fun.

The news includes:

  • Life By You is coming for Sims 4, with early access confirmed for 2023
  • Respawn opens third studio as it targets 10-15 year lifespan for Apex Legends
  • Ghostwire: Tokyo is getting an expanded campaign, a roguelite mode, and a dodge button
  • Microsoft confirms it won’t have a show floor presence at E3 2023

Let us know what you think.

Trials of a World of Warcraft Player: Entry FiveTrials of a World of Warcraft Player: Entry Five

“The Grind”

With Wrath of the Lich King arriving last week it only made sense to jump into the new content “Lich King” style. Although we had initially reacted to the beta, playing the final content was much more fun with all of our guild and friends to play along.

It only took a few hours to get my new Death Knight to level-58 beyond the starting area and into the real world of Azeroth. Upon reaching the main city (Ogrammar as we’re horde) I picked up two new professions to make me a bit of dime: mining and skinning. This is where the beauty of the Death Knight fell apart…

A level-58 character has a few options open for exploration with the Burning Crusade content being the most desirable starting point. However, quickly it became apparent that my professions of mining and skinning were useless in Hellfire and other Burning Crusade areas. Why? Professions start with a value of 1. The last expansion requires your professions to be roughly 300 before you can utilize them.

My level-58 Death Knight has no experience in the ways of skinning and mining, what has he been doing all his life? Apparently killing innocent people in small villages throughout the Eastern Plaguelands. My anticipation with leveling my Death Knight died knowing I’d spend the next few days hunting mines and killing animals as if I where a level-10 toon.

There I was, a high level character trolling Crossroads and Thousand Needles hunting for copper and tin and skinning all the low level creatures I could find. Why didn’t Blizzard consider this when they allow you to create a level-55 character on day one? If we don’t go off and grind our way to a profession level of 300 we might as well not even pick professions at all.

I was not alone in these findings, along my path I found several Death Knights with skinning knives and mining tools looking for open opportunities to cut into the earth or the dead animals skins all around them. Sure, we can kill a cat in seconds flat but the “grind” is what we wanted to avoid, this is what characters spend their first twenty levels doing!

After three sessions of mind numbing grinding I’ve managed to reach a skill of 340 in skinning and coming upon 200 in mining. Mining is still too low for high level game content so I must whisk myself away to noobville every so often to catch a few mythril nodes and pray for a gold deposit along the way.

This may not be a bug in the Wrath of Lich King expansion but it sure is an annoying design flaw.