Trading Used Games, Like Fraud?

David Braben, founder of Frontier Developments, says retail outlets that buy and sell pre-owned games are “essentially defrauding the industry.” Although multiplayer gaming might not be a huge threat, the single player experience in games may die out because gamers play the game quickly and resell it back to places like GameStop for others to buy.

Developers don’t get a dime when a game goes traded, many gamers will “share” the single player experience with a single copy of the game by reselling it over and over. The end result, retail outlets make a good penny for marking up old games while developers see nothing. This is really how game retail outlets survive because the margins on video games is so damn low.

The story has been heard before, developers want a piece of the action so they’re taking steps to entice people to keep the game with renewed downloadable content on old games; you can’t experience the new content without keeping the game around longer. In the world of low margin games, high cost development and short-lived story lines the solutions to this problem aren’t exactly obvious.

Braben’s idea of a solution is to offer two versions of the game, a not for resale/rental version at a high price, say $160, and a low priced version that cannot be shared (heavily DRM’ed?) for $50. In essence, gamers would no longer be able to trade in games because the idea of spending double for a game so you can resell it makes no sense to most gamers (including myself.)

Imagine, spending double for a game to be stabbed in the back at a GameStop for getting a quarter of its worth to be resold for almost MSRP again. Sounds like a great time. Not really. Although rental stores may be the exception to the rule, as it’s not a standard gamer, having them pay more for the title isn’t in their best interest as things are going fine for them now.

One major reason rental stores exist is because gamers cannot afford to buy every game they want to play. If rental stores were gone, gamers wouldn’t go out and buy ten games a quarter because they have no choice… they’ll just play less games. If gamers play less games there is a great chance they won’t experience your cool games, like Frontier Development’s Lost Winds, at all.

If a gamer never gets the chance to experience your game because they can’t rent them, you’ll find them less loyal and less likely to purchase your games in the future. As a gamer, I may rent a game because I’m not going to risk buying a product I can’t return and don’t like. However, if I do indeed love the game I may go out and purchase it for real or consider a buy on the sequel. Remember, most retail stores have a exchange-only policy once you’ve unwrapped the title (exchange for the SAME title that is.)

Rental outlets exist because they arrived to fill a demand to experience games, movies and entertainment on the cheap. The entertainment industry is full of great products and experiences but the wallet is limited in its ability to pay for said entertainment. Consider it a way to market your games to the masses and find more creative ways to draw them in and want to own it.

Market your potential sequels in the initial title, make gamers fall in love with the single player story and add a desire to purchase future titles. Give the gamer a behind-the-scenes movie in the game box or on the disc so they can feel a personal tie with the makers of the game and show them your crew is more than a simple logo; make gamers want to like your studio and share in the experience that went into making it. DVD’s have been doing this for years, what about games?

Don’t expect retail outlets and game players to feel bad for your inability to make money on your games. You made the decision to get into development so lie in the bed you made. It’s not fraud, it’s reality and consumers have been trading products for thousands of years, Craig’s List wouldn’t be where it is today if there wasn’t a constant demand for trading products to save a little cash.

(Thanks, 1up)

0 thoughts on “Trading Used Games, Like Fraud?”

  1. So I guess me buying a game and then loaning it to a friend when I am done playing is also “fraud” I guess if I sell my car, that is “fraud” against the maker of the car. How dare the original buyer not be the only owner. The idea that the maker of any product get paid when somebody sells it to another person is just ridiculous. I agree completely with the writer of this article, and David Braben is just plain wrong.

  2. So I guess me buying a game and then loaning it to a friend when I am done playing is also “fraud” I guess if I sell my car, that is “fraud” against the maker of the car. How dare the original buyer not be the only owner. The idea that the maker of any product get paid when somebody sells it to another person is just ridiculous. I agree completely with the writer of this article, and David Braben is just plain wrong.

  3. I understand his frustrations and his point of view, he’s a developer and wants to make a living at it.

    I just think that this requires a more creative way of solving the problem them consumer strong arming and brute force using the almighty (or not so mighty?) dollar.

    No, it’s not easy to solve. But neither is fusion, the invention of the combustion engine or climbing mount Everest. I just think the industry has to put their thinking cap on and find a better solution.

    I’ve run a video game retail store, it’s a rough business, extremely hard to turn a profit. You’ve got to move games quickly and in high volume to make any money.

    If you are able to make more than USD $5.00 selling a video game on the Internet you’re doing well – it’s too competitive. You can make double that in a brick-and-mortar store but you’re also paying headcount, electricity and rent too.

  4. I understand his frustrations and his point of view, he’s a developer and wants to make a living at it.

    I just think that this requires a more creative way of solving the problem them consumer strong arming and brute force using the almighty (or not so mighty?) dollar.

    No, it’s not easy to solve. But neither is fusion, the invention of the combustion engine or climbing mount Everest. I just think the industry has to put their thinking cap on and find a better solution.

    I’ve run a video game retail store, it’s a rough business, extremely hard to turn a profit. You’ve got to move games quickly and in high volume to make any money.

    If you are able to make more than USD $5.00 selling a video game on the Internet you’re doing well – it’s too competitive. You can make double that in a brick-and-mortar store but you’re also paying headcount, electricity and rent too.

  5. Jesus, for real?!?! Then shut down Goodwill, Salvation Army, every consignment store in America and ebay for reselling peoples crap ’cause Abercrombie and Fitch doesn’t get their share. This is a stupid argument. If you want people to buy and keep your product then make it worth buying and keeping!! Instead of whining and complaining, spend your time working on your trade! I work in used car sales and GM and Ford aren’t protesting at my door asking for their share of my money. What a freaking lame argument.

  6. Jesus, for real?!?! Then shut down Goodwill, Salvation Army, every consignment store in America and ebay for reselling peoples crap ’cause Abercrombie and Fitch doesn’t get their share. This is a stupid argument. If you want people to buy and keep your product then make it worth buying and keeping!! Instead of whining and complaining, spend your time working on your trade! I work in used car sales and GM and Ford aren’t protesting at my door asking for their share of my money. What a freaking lame argument.

  7. Having limited disposable income (which has in today’s economy dwindled to almost none), I simply can’t afford to buy games at their retail price, leaving me three choices:

    1. Watch the sale ads.

    2. Wait a year or thre e for the regular price of the game to drop.

    3. Buy it used.

    (Okay, so a fourth option is to receive it as a gift, but that’s not a very “proactive” solution.)

    Also, I’m a packrat and never sell back my games. I still have games that will not run on any of my computers (except maybe through DOSBox. But even that won’t help the ones on floppy disks from the late 80’s…)

  8. Having limited disposable income (which has in today’s economy dwindled to almost none), I simply can’t afford to buy games at their retail price, leaving me three choices:

    1. Watch the sale ads.

    2. Wait a year or thre e for the regular price of the game to drop.

    3. Buy it used.

    (Okay, so a fourth option is to receive it as a gift, but that’s not a very “proactive” solution.)

    Also, I’m a packrat and never sell back my games. I still have games that will not run on any of my computers (except maybe through DOSBox. But even that won’t help the ones on floppy disks from the late 80’s…)

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Beauty of Micro-transaction MMO’sBeauty of Micro-transaction MMO’s

Taken from Florensia OnlineThere is room to grow in the world of massive multiplayer online gaming. A large online community should not have to subscribe to a monthly charge to play great MMORPG’s because there are other known models that work, including the micro-transaction based MMO.

At first, this sounds like a dirty word, micro-transaction. Often we relate it with being “nickle and dimed” through a video game by means of dirty marketing which feeds our enthusiastic gamer addiction. Put this thought aside for a minute and keep an open mind.

Imagine a game with worlds the size of World of Warcraft and stories as in-depth as Guild Wars (which is not monthly itself) but free from monthly payments (or “playments” a new term that needs to be coined). The reason behind the monthly charge covers service fees, technical support staff, bandwidth, servers and sheer volume of Activision Blizzards user base.

The micro-transaction concept could still help pay for all the overhead of running an online gaming business because gamers tend to be over-enthusiastic about their great addictive games. If you build a game with excellent content, replay value and strive for a community atmosphere a micro-transaction title can work just as well as a subscription based game.

One beautiful aspect to micro-transaction models is paying for content when you’re willing to pay. This includes cosmetic character alterations, basic needs items (health potions) and other products to enhance the playability of the game without requiring the gamer to do so. There will be some gamers that use this as a “free ride” and never buy anything while other gamers spend way too much because they have expendable income which helps balance out costs.

(more…)

Episode 304: Heart of the Swarm GiveawayEpisode 304: Heart of the Swarm Giveaway

Despite being recorded on April Fool’s Day, the podcast has no pranks, just a long political discussion and has Paul demanding no one say anything about BioShock Infinite. Speaking of that game, the crew announces the winner of the BioShock Infinite contest. This week has a Gaming History about the development of XCOM: UFO Defense.

This week’s news includes:

  • Cruel April Fool’s Joke posts fake Half-Life 2: Episode Three Steam page (see image below)
  • Path of Exile to feature yearly major expansions
  • Gamers want Assassin’s Creed every year, states UbiSoft Montreal
  • Former Diablo III director states the auction houses were a mistake
  • EA prez Gibeau: “DRM is a failed dead-end strategy”

There is a ton of feedback, plus a new contest to win a copy of Starcraft II: Heart of the Swarm. The rule is the same as BioShock Infinite: listen to the podcast and comment on what is discussed.

Episode 374: Lost in a CrowdEpisode 374: Lost in a Crowd

This week’s episode of Gaming Podcast has a special guest co-host, Andrew Yoon, formerly of Joystiq and currently in card game and video game development. The Gaming Flashback is the one that started them all: LEGO Star Wars: The Video Game.

The slow news week includes:

  • DDoS service targeting PSN and Xbox powered by home Internet routers
  • Japanese console sales continued to slide in 2014
  • Evolve’s questionable bargain: pre-purchase to avoid the unlock grind
  • Sony delays PS4 in China

The Question of the Week: “What is your favorite, if any, LEGO videogames?”