Gaming Podcast Delays

Thanks to the New Hampshire’s “State of Emergency” it looks as if we’ll have to delay the podcast a bit this week. We have had no electricity in four days and continue to have to deal with lack of power in our day-to-day life.

Once power is restored and we’re back online we’ll schedule a time to record the show. Until then, we’re offline until the electric company gets to our area. Hopefully we’ll be on the power grid today so we can record in our normal schedule but that’s more of a dream than an ETA.

0 thoughts on “Gaming Podcast Delays”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

TD Gaming Podcast 107: It’s All About ThrustingTD Gaming Podcast 107: It’s All About Thrusting

This weeks episode is a bit unique, we’ve changed up a bit of our format to see what people think of the fresh new style. If you like it or dislike it, please let us know. This week we flashback to the 1986 title Thrust on the BBC Micro and cover the history of Solid Snake. News for the week:

Please let us know what you thought of this weeks episode shake-up and, while you’re here, why don’t you take our survey?

The video’s from the show, from Dan:

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.