TD Gaming Podcast 109: One Time At Plastic Band Camp…

This weeks gaming podcast includes a bit about a popular gaming podcast: Link. We also touch on Mercs, in our gaming flashback and tackle a bunch of news articles:

This week we’re answering a few listener questions, tackling the question about what you drink when pulling an all-nighter game-a-thon and asking a few new questions such as, do you like horror films and/or horror games?

We also review Pudge, for the iphone/ipod touch.

0 thoughts on “TD Gaming Podcast 109: One Time At Plastic Band Camp…”

  1. “Lakeview Terrace” was the movie with Sam Jackson as the crazy cop neighbor. Decent flick, I enjoyed it!

    I personally love movies that scare the ever-living piss outta me! It’s rare that a movie will make me jump at shadows, but when they do, I totally love the adreneline high. “The Strangers” (http://www.rottentomatoes.com/m/the_strangers/) was the last movie to freak me out. I was glad when the wife decided to come downstairs and watch it with me half-way through, lol.

    “Blowing on the cart” – I’m sure that refers to the old trick with the NES when a game wouldn’t work. You pull it out, blow on the cart and in the NES slot and try again!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 288: Wii U-tiful PodcastEpisode 288: Wii U-tiful Podcast

This week’s episode is short due to Jonah Falcon’s impending trip to San Francisco to cover a preview event of Company of Heroes 2, while Paul Nowak gets irritated at the complaints coming out of the Wii U launch.

The news items include:

  • Wii U’s launch day update reportedly causing major problems
  • Nintendo DRM traps $400 of downloaded games
  • GTA: Vice Cityremoved from Steam over music licensing
  • Report: Next-gen Xbox TV device coming in 2013
  • Sony: Our iPhone and Galaxy S3 challenger is coming

The Question of the Week: “Do you play real-time strategy games. If so, what is your favorite. If not, why not?”

Episode 554: This Time, No ScottEpisode 554: This Time, No Scott

In Episode 552, there was no TJ. This time, Scott has to duck out early in the podcast, leaving a two man podcast again. It’s all good since the quality is still there. (Maybe not.) There’s also a Gaming Flashback: Burnout Paradise.

This week’s news includes:

  • Anthem reportedly set for major overhaul as BioWare looks to reboot its troubled game
  • Minecraft Dungeons will be supported long term with a mix of free updates and paid DLC
  • Dragon Quest Builders 2 is coming to Steam

Let us know what you think.

Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

(more…)