Gaming Podcast 113: How Do You Say Gyro?

This week we’re overwhelmed with awesome listener comments, including new ones from folks we’ve never heard from on the show. We’re also taking a flashback look at the original Diablo and some of the sequels that followed it. This weeks gaming news includes:

We’re also reviewing the downloadable content for GTA IV known as “Lost and the Damned.” Learn why Derrick is afraid of Motorcycles.

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Episode 680: E3 GoneEpisode 680: E3 Gone

E3 2023 has been officially canceled, and there’s speculation that E3 might be over — the guys have an idea how to fix it, however. Vampire Survivors wins Best Game at the BAFTA’s, an Easter Egg is found in Resident Evil 4 Remake, and Sony’s not having a good Spring.

The news includes:

  • 11 members of Congress argue Sony is unfairly hurting Xbox in Japan
  • The “Gamers Lawsuit” against Microsoft has been dismissed
  • MultiVersus open beta ends in June & the game will go offline till full launch in 2024
  • Sony PSVR2 headset off to slow start as Metaverse push sputters

Let us know what you think.

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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Gaming Podcast DelaysGaming Podcast Delays

Thanks to the New Hampshire’s “State of Emergency” it looks as if we’ll have to delay the podcast a bit this week. We have had no electricity in four days and continue to have to deal with lack of power in our day-to-day life.

Once power is restored and we’re back online we’ll schedule a time to record the show. Until then, we’re offline until the electric company gets to our area. Hopefully we’ll be on the power grid today so we can record in our normal schedule but that’s more of a dream than an ETA.