Gaming Podcast 124: Waggle Controls

This week’s Memorial Day podcast has very few stories but we managed to pack it full of content including the long awaited Punch-Out Wii review! The news includes:

  • podcast-200x200Mass Effect 2 Information Leaked
  • Nintendo Releasing All Three Metroid Games on one disc
  • Nintendo’s CEO Satoru Iwata Says, No Sense In Complaining About Used Game Sales

We also hit up some listener comments, learn a bit about nanites, checkout some gaming history on Track & Field all while popping out a new weekly question: Will you buy a video game compilation that includes updated old games with new functionality like “Waggle” controls?

0 thoughts on “Gaming Podcast 124: Waggle Controls”

  1. Great segment on the track and field game on NES. I think it was bundled with the console at one point. Great memories.

    Have you ever covered Afterburner on the gaming history? That used to be my favorite arcade game.

    My problem with compilation games for the Wii is that they usually aren’t designed with the Wii controls in mind.

  2. Waiting on games: I do this as well like Mass Effect. I waited long enough it came down to 19.99 and comes with DLC instead of paying the 50 to 60 when it first came out. Hence Fallout 3 GOTY edition comes out this fall with all the DLC.

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Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

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As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

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You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!