Gaming Podcast 128: Produca

This weeks gaming podcast tackles the history of Full Throttle and the history of the SCUMM script system created for Maniac Mansion. We’re also hitting up some game news, talking a bit more about games that have changed our lives and taking to heart some great user comments.

This weeks question of the week is of the user-submitted style! Krud asks, “If you could only play four games (w/o new DLC for the foreseeable future), what four would you choose?”

0 thoughts on “Gaming Podcast 128: Produca”

  1. Full Throttle? Awesome! (I almost picked that as my all-time favorite game, but the bike fights annoyed me a bit, and are now unplayable on faster PC’s. [There might be a way to fix it via DOSBox, but if so, I haven’t figured out how. And I’ve tried.])

  2. Full Throttle? Awesome! (I almost picked that as my all-time favorite game, but the bike fights annoyed me a bit, and are now unplayable on faster PC’s. [There might be a way to fix it via DOSBox, but if so, I haven’t figured out how. And I’ve tried.])

  3. Oh, I forgot to mention: that SCUMMVM you described? We had that for Betani’s iPaq PDA, and had installed both “Sam & Max Hit The Road” and “Full Throttle” on it. I was psyched about the idea of a “CD-ROM game” running on such a small device, though I realize anyone with a PSP or DS is shrugging, saying “Yeah? So?” 😉

    The stylus, however, does not work well for Full Throttle’s interface. ‘:(

  4. Oh, I forgot to mention: that SCUMMVM you described? We had that for Betani’s iPaq PDA, and had installed both “Sam & Max Hit The Road” and “Full Throttle” on it. I was psyched about the idea of a “CD-ROM game” running on such a small device, though I realize anyone with a PSP or DS is shrugging, saying “Yeah? So?” 😉

    The stylus, however, does not work well for Full Throttle’s interface. ‘:(

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 170: If Hacker’s Could SpellGaming Podcast 170: If Hacker’s Could Spell

This week’s gaming podcast we’re answering some community feedback, hitting some new DRM issues and tackling some popular news stories including but not limited to:

  • Capcom implementing always connect DRM in PS3 games
  • Ubisoft’s DRM cracked for good?
  • Blizzard appealing the AO Starcraft II rating
  • First PS3 3D games will not have as good graphics as the 2D version

The question of the week, would you rather have an inferior bleeding edge technology (PS3 3D Gaming for instance) or a higher end more current technology? Do you feel Sony’s trying to break new innovative barriers or move more high tech gear?