Gaming Podcast 128: Produca

This weeks gaming podcast tackles the history of Full Throttle and the history of the SCUMM script system created for Maniac Mansion. We’re also hitting up some game news, talking a bit more about games that have changed our lives and taking to heart some great user comments.

This weeks question of the week is of the user-submitted style! Krud asks, “If you could only play four games (w/o new DLC for the foreseeable future), what four would you choose?”

0 thoughts on “Gaming Podcast 128: Produca”

  1. Full Throttle? Awesome! (I almost picked that as my all-time favorite game, but the bike fights annoyed me a bit, and are now unplayable on faster PC’s. [There might be a way to fix it via DOSBox, but if so, I haven’t figured out how. And I’ve tried.])

  2. Full Throttle? Awesome! (I almost picked that as my all-time favorite game, but the bike fights annoyed me a bit, and are now unplayable on faster PC’s. [There might be a way to fix it via DOSBox, but if so, I haven’t figured out how. And I’ve tried.])

  3. Oh, I forgot to mention: that SCUMMVM you described? We had that for Betani’s iPaq PDA, and had installed both “Sam & Max Hit The Road” and “Full Throttle” on it. I was psyched about the idea of a “CD-ROM game” running on such a small device, though I realize anyone with a PSP or DS is shrugging, saying “Yeah? So?” 😉

    The stylus, however, does not work well for Full Throttle’s interface. ‘:(

  4. Oh, I forgot to mention: that SCUMMVM you described? We had that for Betani’s iPaq PDA, and had installed both “Sam & Max Hit The Road” and “Full Throttle” on it. I was psyched about the idea of a “CD-ROM game” running on such a small device, though I realize anyone with a PSP or DS is shrugging, saying “Yeah? So?” 😉

    The stylus, however, does not work well for Full Throttle’s interface. ‘:(

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Gaming Podcast 208: Sony’s NGP RevealGaming Podcast 208: Sony’s NGP Reveal

We’re covering some of the NGP information, Sony’s new hand-held and trying to find the good and the bad for the hardware. With a market getting hit with smart phones, is there a place for the NGP? This week in the news we’ve got:

This week we flash back to the gaming impact created by one Garry Kitchen and ask the question of the week: Should Sony give up on the PS3 and release the PS4 as soon as possible?

Episode 302: Just a TwosomeEpisode 302: Just a Twosome

This week Jonah and Jordan go it alone without Paul, which is unfortunately since the Gaming Flashback is the classic Nintendo 64 title Paper Mario. It might be just as well as the events of the last week made the crew ramble on about the industry at length, making the post much longer than usual.

This week’s impressive news items:

  • John Riccitiello steps down as CEO of Electronic Arts
  • Firaxis announces Brave New World expansion for Civilization V
  • Will fans back an Alice 3 Kickstarter, asks American McGee
  • Lord British explains Shroud of the Avatar‘s offline gameplay and DRM
  • Facebook of Italian automobile company mentionsGran Turismo PS4″
  • Team Meat sitting out on developing for next-gen consoles

Lots of Reader Feedback, but no Question of the Week this week – just too much show.