Gaming Podcast 139: Pirate or Privateer?

Welcome to the early edition of the gaming podcast, because I’m going to be in Germany this week we had to record a bit early and post the podcast for listening. Hopefully this won’t screw up too many people’s schedules with a day-early release! This week we’re flashing back to Sid Meier’s Pirates and learning about women’s rights (or lack of) in the life of a privateer. We’ll talk a bit about the history of the Amstrad CPC 464 and cover some news:

The community questions were great, gave us lots of nice ideas for a future gaming cave! This week we’re riding on the community listener, Onyersix who wrote a good question of the week: “What was the scariest moment you ever experienced playing video games?  We’re talking the type of shock that makes you need to go and put on a new pair of pants!”

Hey, did you notice our new microphone quality, Jennifer and I have upgraded our studio setup (by about $1,000!), hopefully you’ll notice the more dynamic vocal qualities.

0 thoughts on “Gaming Podcast 139: Pirate or Privateer?”

  1. After having to listen to all the podcasts from episode 136 onwards to catch up due to being busy preparing for university and putting together my new gaming rig (Core i7 baby!), I can finally write an answer to a Question of the Week!
    And so, without further ado, the first game that truly terrified me (and in many ways the last) was ‘Alien Trilogy’ for the PSX. Not in retrospect a very scary game, but I was only about 7 or 8 at the time and the game was rated as an 18… Not sure why I was allowed to play it. But after then, I never really got scared from games. Some games (like Systemshock and the Half Life games) managed to create a dull feeling of dread and foreboding, which in many ways is more ‘entertaining’ than straight shocking fear. In recent years the only game that managed to make me properly jumpy was when I was playing the Fear 2 demo, but the shock-factor soon wore off. None of the classically ‘scary’ games such as Resident Evil or the Silent Hill series ever scared me in the remotest, more often than not they merely bored me and so I got into the habit of simply ignoring games whose primary selling point is to create brown-trousered audiences…
    As always, thanks for a brilliantly entertaining podcast, cheers and peace!
    P.S: Monty Python quotes are always welcome… He’s not the Messiah!

  2. After having to listen to all the podcasts from episode 136 onwards to catch up due to being busy preparing for university and putting together my new gaming rig (Core i7 baby!), I can finally write an answer to a Question of the Week!
    And so, without further ado, the first game that truly terrified me (and in many ways the last) was ‘Alien Trilogy’ for the PSX. Not in retrospect a very scary game, but I was only about 7 or 8 at the time and the game was rated as an 18… Not sure why I was allowed to play it. But after then, I never really got scared from games. Some games (like Systemshock and the Half Life games) managed to create a dull feeling of dread and foreboding, which in many ways is more ‘entertaining’ than straight shocking fear. In recent years the only game that managed to make me properly jumpy was when I was playing the Fear 2 demo, but the shock-factor soon wore off. None of the classically ‘scary’ games such as Resident Evil or the Silent Hill series ever scared me in the remotest, more often than not they merely bored me and so I got into the habit of simply ignoring games whose primary selling point is to create brown-trousered audiences…
    As always, thanks for a brilliantly entertaining podcast, cheers and peace!
    P.S: Monty Python quotes are always welcome… He’s not the Messiah!

  3. *clears throat* Okay, I was going to ask Jonah to back me up on this, but why drag him into my nitpicking, right? ‘;D

    The resolution issue? Is not an issue. If you have a 1080p HD screen, it doesn’t matter whether your viewing area is 24 inches or 60 inches, you’ll get the same number of pixels. So the bigger the screen, the less tight those pixels (if they even call them that on TV screens) will be. The spoilage I alluded to is not so much console-related (considering the only console I have is a Wii), but rather the PC*, which has been “Hi- Def” resolution for about a decade now. ‘;D [* – Or the Mac, if you like.]

    Maybe PS3 games scale up well on 50 inches, but I’m sorry to say that I don’t really know firsthand. ‘:( *sniff*

    Of course, if your basement (er, gaming cave) is HUGE, then you can sit far enough away for it to still be enjoyable.

    BTW, by “whatever’s ideal for Natal,” I of course meant an exact replica of the living room used in Microsoft’s tech demo/video, just off to a corner of the imaginary gamer cave (which I admit I got carried away with, but I thought I heard Don say money was no object, which I took a bit literally. [Or perhaps I just ran with the cave metaphor a bit far, since caves are typically for hibernating. ‘:D]

  4. *clears throat* Okay, I was going to ask Jonah to back me up on this, but why drag him into my nitpicking, right? ‘;D

    The resolution issue? Is not an issue. If you have a 1080p HD screen, it doesn’t matter whether your viewing area is 24 inches or 60 inches, you’ll get the same number of pixels. So the bigger the screen, the less tight those pixels (if they even call them that on TV screens) will be. The spoilage I alluded to is not so much console-related (considering the only console I have is a Wii), but rather the PC*, which has been “Hi- Def” resolution for about a decade now. ‘;D [* – Or the Mac, if you like.]

    Maybe PS3 games scale up well on 50 inches, but I’m sorry to say that I don’t really know firsthand. ‘:( *sniff*

    Of course, if your basement (er, gaming cave) is HUGE, then you can sit far enough away for it to still be enjoyable.

    BTW, by “whatever’s ideal for Natal,” I of course meant an exact replica of the living room used in Microsoft’s tech demo/video, just off to a corner of the imaginary gamer cave (which I admit I got carried away with, but I thought I heard Don say money was no object, which I took a bit literally. [Or perhaps I just ran with the cave metaphor a bit far, since caves are typically for hibernating. ‘:D]

  5. Two things about the original Pirates you didn’t mention:

    1. You needed the cloth map to find out where you are, because you have to use a sextant to figure out how high the sun was in the sky at noon. (Now it’s just automatic.)

    2. You could be the only member of your crew left during a fight, but so long as you defeated the other captain, you won. Picture you fighting a captain while 200 sailors are standing around watching. heh

  6. Two things about the original Pirates you didn’t mention:

    1. You needed the cloth map to find out where you are, because you have to use a sextant to figure out how high the sun was in the sky at noon. (Now it’s just automatic.)

    2. You could be the only member of your crew left during a fight, but so long as you defeated the other captain, you won. Picture you fighting a captain while 200 sailors are standing around watching. heh

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.

Phil Harrison’s Building a 100 Million Dollar FranchisePhil Harrison’s Building a 100 Million Dollar Franchise

Once upon a time, Activision Blizzards CEO Bobby Kotick kicked a few franchises to the curb: Riddick and Ghostbusters. No doubt, this was a result of the Activision and Blizzard merger requiring some resources to the merged together while others were cut from the lineup. Phil Harrison, the new big suit at Atari/Infogrames has raised these little birds from the ashes with a dream to build them into 100-million dollar franchises.

While Bobby Kotick said the titles, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” Phil Harrision sees it as a personal challenge to prove him wrong.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine — and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.” (1up)

In many ways, this is the difference in attitudes from a large firm compared to a smaller firm with strong goals and a vision for success. Activision Blizzard is big now, perhaps the biggest publisher in the industry, they can’t be bothered with minuscule 80-million dollar franchises. Others, like Atari, strive to take a title from nothing to something of greatness. Granted, Atari’s failed in a lot of franchises, but with their new ex-Sony executive behind the helm things could turn around and this might be the first step.

Most of the best game franchises in existance today started from nothing but a dream. Big publishers don’t have time to dream, they’re too busy making money off the fanboys of their current franchises.

PlayStation 3 80GB For $399.99PlayStation 3 80GB For $399.99

So there you have it, the PlayStation 3‘s 80GB console is now the price of the PlayStation 3’s 40GB console, running in at $399.99. This is, in effect, a price drop to compete well with the Xbox 360 which is now going to be $349.99.

The new price of the PlayStation 3 with the talk of their new Resistance 2 game, their hopes for Sony Home, Little Big Planet and the rest of their game lineup (including Greatest Hits game lineup) and the hype for God of War 3 it’s almost a done deal.  Perhaps the PlayStation 3 has a chance this holiday season after all!

Would you invest $399.99 for an 80GB model with the potential for great future games?