Gaming Podcast 144: Specificity

This week we’re delving into the news with focused specificity. Okay, we just wanted to use the word. We’re traveling back to the days of Might and Magic and covering the history of New World Computing. For news, we’re tackling a couple top stories including:

We’ve got some great community questions, great suggestions for board games converted to video games and have a new question, will you buy into Project Natal and Sony’s PS3 solution to console transitions with the “wand?”

0 thoughts on “Gaming Podcast 144: Specificity”

  1. Overall, i’m not excited for motion controls, but i do have to admit the more i see and hear about Natal it looks really cool. With that being said, do i want to be playing halo holding an air gun? No. If it was a built in option such as online play or as a downloadable pack that’d be awesome and i’m all for that. The reason why i dont pick up my Wii as often is that after a hard day at the gym or work, is that I really just want to mash buttons.

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This week’s news includes:

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This week’s Question of the Week, “When was the first time that you really got into video games?”

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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