Gaming Podcast 144: Specificity

This week we’re delving into the news with focused specificity. Okay, we just wanted to use the word. We’re traveling back to the days of Might and Magic and covering the history of New World Computing. For news, we’re tackling a couple top stories including:

We’ve got some great community questions, great suggestions for board games converted to video games and have a new question, will you buy into Project Natal and Sony’s PS3 solution to console transitions with the “wand?”

0 thoughts on “Gaming Podcast 144: Specificity”

  1. Overall, i’m not excited for motion controls, but i do have to admit the more i see and hear about Natal it looks really cool. With that being said, do i want to be playing halo holding an air gun? No. If it was a built in option such as online play or as a downloadable pack that’d be awesome and i’m all for that. The reason why i dont pick up my Wii as often is that after a hard day at the gym or work, is that I really just want to mash buttons.

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Episode 514: Red Dead AnticipationEpisode 514: Red Dead Anticipation

This week the guys have gotten back to talking about games from the past, as this week the Gaming Flashback is 2008’s Braid, Jonathan Blow’s influential indie game, which was followed by The Witness, which was… less influential. The guys also keep drooling over Red Dead Redemption 2.

The news items include:

  • Forza Horizon devs recruit staff for unannounced RPG
  • Hollow Knight comes to PS4 and Xbox One on September 25
  • Rumor: Halo 5: Guardians coming to PC
  • Red Dead Redemption 2 leaks tease Battle Royale mode

Let us know what you think.

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.