Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).
The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.
“Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)
The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”
The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)
Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?
You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!
To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.
Podcast: Play in new window | Download
The best movie based on a video game would have to be “Resident Evil”, just a bit more than “Final Fantasy: The Spirits Within.”
A lesser known game based on a video game is “Cloak & Dagger”, which was pretty meta in that the film was about a kid who loved the game so much that he had an imaginary spy friend (Dabney Coleman!)
There was a French film called “Karate Champ” about a young 13 year old who loves the game so much he pretends to be the character from the game. The squicky part is that he has an affair with a woman in her 30’s.
“Tomb Raider” got okay reviews. “TRON” doesn’t count because it’s a movie that video games were BASED from.
The best movie based on a video game would have to be “Resident Evil”, just a bit more than “Final Fantasy: The Spirits Within.”
A lesser known game based on a video game is “Cloak & Dagger”, which was pretty meta in that the film was about a kid who loved the game so much that he had an imaginary spy friend (Dabney Coleman!)
There was a French film called “Karate Champ” about a young 13 year old who loves the game so much he pretends to be the character from the game. The squicky part is that he has an affair with a woman in her 30’s.
“Tomb Raider” got okay reviews. “TRON” doesn’t count because it’s a movie that video games were BASED from.
@Sony Thinking of Charging for PSN:
That’s why I hate depending on a service. Now here’s what will happen: people will complain, but only a few will drop. So Sony racks in the dough.
@Web Access To WoW Auction House:
Hmm, do I feel a trend here? This is the second service in the same podcast that increases costs.
Rant about subscriptions:
I hate it when the terms of subscriptions change after the user subscribed. It’s like changing a contract after signing it.
Now I know that a lot of banks have a contractual point going like “we reserve the right to change the terms bla bla bla”, but game makers? Since when game makers decided to use the same policies as banks?
@question of the week:
Mortal Kombat. Although Resident Evil was also good, I saw MK first, and that had more impact on me.
@Sony Thinking of Charging for PSN:
That’s why I hate depending on a service. Now here’s what will happen: people will complain, but only a few will drop. So Sony racks in the dough.
@Web Access To WoW Auction House:
Hmm, do I feel a trend here? This is the second service in the same podcast that increases costs.
Rant about subscriptions:
I hate it when the terms of subscriptions change after the user subscribed. It’s like changing a contract after signing it.
Now I know that a lot of banks have a contractual point going like “we reserve the right to change the terms bla bla bla”, but game makers? Since when game makers decided to use the same policies as banks?
@question of the week:
Mortal Kombat. Although Resident Evil was also good, I saw MK first, and that had more impact on me.
I believe the best game turned into a movie would have to be Final Fantasy: Advent Children. The movie is very EPIC. When Square Enix 1st started developing advent children the software wasn’t available to do the task @ the desired standard so as a software company they developed there own. Also the rendering in there PS2 game FF X look better than nearly any shorts I have seen on 360/PS3 games. One of the aspects of game development which is of most interest to me is the Art. I love it when the developers pay close attention to detail. For example HALO 3 is amazing, some of the landscape designs aren’t necessary but are amazing & you really appreciate the effort when you spend the time to notice. My love & appreciation for art is probably due to my old man being such a great artist.
I believe the best game turned into a movie would have to be Final Fantasy: Advent Children. The movie is very EPIC. When Square Enix 1st started developing advent children the software wasn’t available to do the task @ the desired standard so as a software company they developed there own. Also the rendering in there PS2 game FF X look better than nearly any shorts I have seen on 360/PS3 games. One of the aspects of game development which is of most interest to me is the Art. I love it when the developers pay close attention to detail. For example HALO 3 is amazing, some of the landscape designs aren’t necessary but are amazing & you really appreciate the effort when you spend the time to notice. My love & appreciation for art is probably due to my old man being such a great artist.
Any 1 watch D3ATH NOTE or the last Samurai Champloo, not games but epic shows =] (if you do watch Sponge bob death note on you tube just for laughs XD)
Any 1 watch D3ATH NOTE or the last Samurai Champloo, not games but epic shows =] (if you do watch Sponge bob death note on you tube just for laughs XD)
Incidentally, the company EA bought for social gaming is Playfish. They spent $300M on them.
Incidentally, the company EA bought for social gaming is Playfish. They spent $300M on them.
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Hey, Thanks for the info on this material. I never knew there was so much in the world of Pc Gamming . This has been really helpful for me to understand the entire concept you have put in this article. Keep it up. I would like to hear more on PC gamming and tis stuff. I shall subscribe to your RSS feeds and keep coming back for more information. Thanks Again