It seems we’ve seen a lot of great concepts from Sony for their PlayStation 3 product line but very little has managed to hit the software virtual shelves. We’ve heard of Sony’s Afrika for the PS3 back at E3 in 2006 and we’re looking at it for 2008’s holiday lineup.
We’ve heard about Sony Home for years as well, but that’s now in some type of beta. It was supposed to be an open beta but that didn’t seem to work out and now it’s closed beta only. Recently they pushed out a firmware update that bricked PlayStation 3 consoles or at least screwed up many of them in varying levels.
Are they just really bad at software development and road map predictions? As a hardware development company they’ve put out some hardcore products, stone cold stable in terms of design and efficiency from the Walk Man to the PS3. Their products are practical in design, for the most part, fairly pretty, stable and function as designed. Yet they come up short on software time and time again.
One of the contributors at 2old2play had some things to say about Sony’s development efforts:
“Having worked at Sony as a Creative Designer two years ago, it doesn’t surprise me that they have still yet to release Home. While there, I was working on their Station Launcher application which was supposed to be released in late 2006. However, the Launcher app is still only in Beta to this day.” (2old2play.com)
In many ways their the anti-Microsoft in their approach and commitments. While Microsoft ships hardware that has what must be a 60% failure rate Sony ships hardware which works fairly well. On the flip side, Microsoft publishes a large quantity of software for all their products and has done very well in the business. Nobody can say it’s 100% perfect but it tends to get better with age or, at least, grow on you.
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@PS3 Hacking Begins in Earnest, and Sony “Looking Into” It:
Well, Sony is in a lose – lose situation: they change the key, and existing apps become worthless, or leave it, and existing apps can be pirated at will.
As for the complexity of the hack, well, it’s enough to build ONE image for a given game, and that will be multiplied like hell.
Jonah is right however. With the right key, there will be no way to distinguish between pirated and legit games, not by using the key that is.
One way that could be done, would be to do some sort of a CRC/hash on the Blue-Ray disk, then send it over PSN to Sony HQ, and compare it with the CRC of the original one; I expect differences: because of the way the key will be ‘injected’ in the hacked executables, they will have a different CRC than the original, despite being injected with the same root key.
Still, what was left from the image of “console = DRM box” is slowly vanishing. Good news for PC users, since producers will ditch the console exclusive deal and start making stuff for the PC as well.
@Mac App Store Cracked:
Ha ha ha :)) this is incredible … 2011 starts to look like the year of the hackers.
One reason why Steam it is hard to crack is because it keeps full records of what you bought/received as a gift on their servers. So they always know if you really own the software or not.
@Kinect hacks:
Derrick has a point there, hacks or no hacks, MSFT wins. And yes, MSFT is good at building frameworks/APIs. And again, yes, official support of Kinect on PC will end up in huge sales of the device, and maybe, a shitload of games for it.
@Interplay Calls Bethesda’s Legal Claims Absurd:
What can I say … these are the pains of selling IPs …
@Lord of the Rings Online Triples Profit:
Well, profit = intake – costs. Since they’re tripling the profits, it means that (1) they have a profit and that (2) they’re now making more money.
That sounds like a good decision for me.
@Question of the week:
Hmm … the only console I had was a NES clone. Compared to the other clones, it had the Sega style D-pad, with the C button doubling the A one. The layout of the D-pad I find it to be very nice, and that’s the feature of choice. Another feature was on another NES clone: it’s D-pads had earphone jacks …
@PS3 Hacking Begins in Earnest, and Sony “Looking Into” It:
Well, Sony is in a lose – lose situation: they change the key, and existing apps become worthless, or leave it, and existing apps can be pirated at will.
As for the complexity of the hack, well, it’s enough to build ONE image for a given game, and that will be multiplied like hell.
Jonah is right however. With the right key, there will be no way to distinguish between pirated and legit games, not by using the key that is.
One way that could be done, would be to do some sort of a CRC/hash on the Blue-Ray disk, then send it over PSN to Sony HQ, and compare it with the CRC of the original one; I expect differences: because of the way the key will be ‘injected’ in the hacked executables, they will have a different CRC than the original, despite being injected with the same root key.
Still, what was left from the image of “console = DRM box” is slowly vanishing. Good news for PC users, since producers will ditch the console exclusive deal and start making stuff for the PC as well.
@Mac App Store Cracked:
Ha ha ha :)) this is incredible … 2011 starts to look like the year of the hackers.
One reason why Steam it is hard to crack is because it keeps full records of what you bought/received as a gift on their servers. So they always know if you really own the software or not.
@Kinect hacks:
Derrick has a point there, hacks or no hacks, MSFT wins. And yes, MSFT is good at building frameworks/APIs. And again, yes, official support of Kinect on PC will end up in huge sales of the device, and maybe, a shitload of games for it.
@Interplay Calls Bethesda’s Legal Claims Absurd:
What can I say … these are the pains of selling IPs …
@Lord of the Rings Online Triples Profit:
Well, profit = intake – costs. Since they’re tripling the profits, it means that (1) they have a profit and that (2) they’re now making more money.
That sounds like a good decision for me.
@Question of the week:
Hmm … the only console I had was a NES clone. Compared to the other clones, it had the Sega style D-pad, with the C button doubling the A one. The layout of the D-pad I find it to be very nice, and that’s the feature of choice. Another feature was on another NES clone: it’s D-pads had earphone jacks …
First of all, I thought you would be interested in this link from Destructoid :
http://tinyurl.com/4n7wmmz
And http://aol.it/hLvgJx from Joystiq.
As a 1st gen PS3 owner, I am personally wishing that the court order throws that gimp in prison for releasing the codes. Yes Sony made an error, but putting it out there to allow others to crack the hardware is superlame. Don’t get me wrong, I believe that if you bought the hardware, it is yours to ruin the warranty by taking it apart (for the old style mods chips), but hacking into the main program is on a different level. This is one thing that won’t go away, and no doubt will get worse. GRRRRRRR.
As for the features, I have found some of the PS3’s extra features quite useful. I like being able to use the Blu-Ray player, but would quite happily have coped with a DVD player if they left in old hardware. Another feature I like from PS3 is the TV functionality. In UK you get 3 on-demand catch up services from main terrestrial channels (One of which you can also get on the Wii), and X360 having one for the satellite channels. We don’t have Netflix over here, but we now have Lovefilm, which is the closest we will get.
As for features that are pointless, I felt that the CD-player in the Sega Saturn / PS1 were useless. Why would you use your tv, and another bit of hardware, just to listen to something you could hear in better quality on your stereo?
@ 3DS – I found that I couldn’t play on my DS Lite for more than a couple of hours without feeling nauseous and cross-eyed, but I would expect to not need to plug it back in again straight afterwards.
First of all, I thought you would be interested in this link from Destructoid :
http://tinyurl.com/4n7wmmz
And http://aol.it/hLvgJx from Joystiq.
As a 1st gen PS3 owner, I am personally wishing that the court order throws that gimp in prison for releasing the codes. Yes Sony made an error, but putting it out there to allow others to crack the hardware is superlame. Don’t get me wrong, I believe that if you bought the hardware, it is yours to ruin the warranty by taking it apart (for the old style mods chips), but hacking into the main program is on a different level. This is one thing that won’t go away, and no doubt will get worse. GRRRRRRR.
As for the features, I have found some of the PS3’s extra features quite useful. I like being able to use the Blu-Ray player, but would quite happily have coped with a DVD player if they left in old hardware. Another feature I like from PS3 is the TV functionality. In UK you get 3 on-demand catch up services from main terrestrial channels (One of which you can also get on the Wii), and X360 having one for the satellite channels. We don’t have Netflix over here, but we now have Lovefilm, which is the closest we will get.
As for features that are pointless, I felt that the CD-player in the Sega Saturn / PS1 were useless. Why would you use your tv, and another bit of hardware, just to listen to something you could hear in better quality on your stereo?
@ 3DS – I found that I couldn’t play on my DS Lite for more than a couple of hours without feeling nauseous and cross-eyed, but I would expect to not need to plug it back in again straight afterwards.