SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
@Electronic Arts buys Popcap Games:
Buying other companies/teams that have potential is sometimes easier (and more profitable) to do.
Everybody does that: the “Narbacular Drop” team developed Portal after being hired by Valve.
@Microsoft: Only Master Chief in Halo from now on:
… so it’ll be a sort of Duke Nukem?
Dunno about this … if the location/universe is compelling enough, you can use different protagonists (see STALKER).
Then again, you have Serious Sam, Duke Nukem and Snake …
@PlayStation Vita dev costs closer to PSP
😛 yeah, they can’t afford to put a cell processor in it.
Jonah, the rear touch pad can act as a universal button.
@Netflix takes aim at usage based billing:
The fault lies with ISPs that don’t want to improve their infrastructure. At some point, while the existing ISPs increase fees, I can see new ones, with a modern infrastructure, coming in and killing the existing ones.
@Expert glitcher hired to clean up Modern Warfare 3?s multiplayer:
It’s hard to find all glitches … some of them get discovered months after release.
@QOTW:
Dunno. Define old. If 2001 is old, then “Codename: Outbreak”. Its game mechanics were more advanced than the graphics it had, so I can see a remake of it having a bit of success.
If you mean older than 2001, then I would go ahead and say none. The reason is that the game mechanics evolved in time, and older games may be a bit too bad in that department. As an example of that, see Doom => Doom 3.
And yes, I am choosing only from FPS-es, because that’s what I like best.
Only Master Chief – I’m glad about this decision. I bought Halo : Reach and enjoyed it, but it wasn’t the same as playing as Master Chief. Halo is very non-realistic, as I’m sure most people know, so when I played Reach and I found that defensive play was a better strategy, it took out some of the fun for me. I play on Legendary however so maybe the fact that I died easier made me more defensive. Nonetheless, I still think that playing as the last Spartan is really what makes the game.
Vita – I am going to agree with Jonah about the rear touch-screen, seems unnecessary and will only drive the price up. However, it could be used in many more ways that may make the system a big hit.
Netflix – If Netflix wants to make more money, good for them. They are a business and can do whatever they like with it. I can’t remember who said it but the existing customers will most likely look at the extra eight or nine dollars, shrug their shoulders, and pay the extra.
Glitcher Hired for MW3 – I’m glad that he has extra time to find glitches in the Multiplayer maps. The past couple games (excluding Black Ops) have been riddled with hacks and glitches that nearly ruined the online experience. Modern Warfare 2 was probably the game that suffered the most from it, so its nice to see that Infinity Ward is trying to take care of this one better. With that said, they did lose about half their staff during the year that MW2 was out, so patches for exploits probably weren’t to easy to put out. Back to MW3, even though he will find some glitches, there will always be new ones popping up for the year that it is out.
QOTW – @Herr Alien, I believe old was described as 1995 and older. I would like to see Teenage Mutant Ninja Turtles: Turtles in Time remade. They did recently remake it, however the general consensus was that there wasn’t enough there to be a valid remake. I agree with that statement and I think it would be really nice to see this game done again, but better. I can always go back and play it on the SNES and still enjoy it, so I am not dying for a remake, but it would be nice.
On a side note, Zynga did make a play for Popcap.
Hiya Fellas,
First, for my buddy Paul:
http://www.allowe.com/Larry/troubleshooting.htm#Cauldron
Here it is, The Black Cauldron! I fully plan on committing several hours to enjoying this after I leave work. I’m sure my wife will understand. This is from Al Lowe’s website, and he was one of the game designers– so it’s legit! BTW Paul, Leonardo WAS the best turtle. So I can’t disagree with you on that!
For the QOTW- It’s funny. When Jonah first asked the question of the week, I thought “ZELDA!”, buuuut Paul already suggested it. I guess I’d like see a remake of an old “point and click” game I used to play on the NES called, “Shadowgate”. I’m not really sure how I would like to see this done, but with today’s technology (possibly Kinect) it might be a cool idea.
Or I’d like to see Rockstar do a remake of “The Oregon Trail”. That would be nothing short of ah-, wait for it, mazing!
There have been plenty of The Oregon Trail remakes. There’s a version on Facebook, the Nintendo DSi, Wii, and even Windows Phone 7.