Episode 222: Gorilla Love

This week is a big episode, as it is chock full of surprising news this week, as well as some long, long reader mail. If that weren’t enough, we take a look back at the IntelliVision game Maze-a-Tron, deal with too much love for Paul, and the mystery that is the popularity of gorillas.

This week’s news includes:

  • Electronic Arts buys Popcap Games
  • Microsoft: Only Master Chief in Halo from now on
  • PlayStation Vita dev costs closer to PSP
  • Netflix takes aim at usage based billing
  • Expert glitcher hired to clean up Modern Warfare 3’s multiplayer
  • Skyrim ‘less confusing’, not ‘more accessible

There’s no Gaming History this week, but the Question of the Week is: “What old game do you most want to see remade?” There’s no contest behind it, but you can always take heart in the fact that your question was probably the most awesome.

0 thoughts on “Episode 222: Gorilla Love”

  1. @Electronic Arts buys Popcap Games:
    Buying other companies/teams that have potential is sometimes easier (and more profitable) to do.
    Everybody does that: the “Narbacular Drop” team developed Portal after being hired by Valve.

    @Microsoft: Only Master Chief in Halo from now on:
    … so it’ll be a sort of Duke Nukem?
    Dunno about this … if the location/universe is compelling enough, you can use different protagonists (see STALKER).
    Then again, you have Serious Sam, Duke Nukem and Snake …

    @PlayStation Vita dev costs closer to PSP
    😛 yeah, they can’t afford to put a cell processor in it.
    Jonah, the rear touch pad can act as a universal button.

    @Netflix takes aim at usage based billing:
    The fault lies with ISPs that don’t want to improve their infrastructure. At some point, while the existing ISPs increase fees, I can see new ones, with a modern infrastructure, coming in and killing the existing ones.

    @Expert glitcher hired to clean up Modern Warfare 3?s multiplayer:
    It’s hard to find all glitches … some of them get discovered months after release.

    @QOTW:
    Dunno. Define old. If 2001 is old, then “Codename: Outbreak”. Its game mechanics were more advanced than the graphics it had, so I can see a remake of it having a bit of success.
    If you mean older than 2001, then I would go ahead and say none. The reason is that the game mechanics evolved in time, and older games may be a bit too bad in that department. As an example of that, see Doom => Doom 3.
    And yes, I am choosing only from FPS-es, because that’s what I like best.

  2. Only Master Chief – I’m glad about this decision. I bought Halo : Reach and enjoyed it, but it wasn’t the same as playing as Master Chief. Halo is very non-realistic, as I’m sure most people know, so when I played Reach and I found that defensive play was a better strategy, it took out some of the fun for me. I play on Legendary however so maybe the fact that I died easier made me more defensive. Nonetheless, I still think that playing as the last Spartan is really what makes the game.

    Vita – I am going to agree with Jonah about the rear touch-screen, seems unnecessary and will only drive the price up. However, it could be used in many more ways that may make the system a big hit.

    Netflix – If Netflix wants to make more money, good for them. They are a business and can do whatever they like with it. I can’t remember who said it but the existing customers will most likely look at the extra eight or nine dollars, shrug their shoulders, and pay the extra.

    Glitcher Hired for MW3 – I’m glad that he has extra time to find glitches in the Multiplayer maps. The past couple games (excluding Black Ops) have been riddled with hacks and glitches that nearly ruined the online experience. Modern Warfare 2 was probably the game that suffered the most from it, so its nice to see that Infinity Ward is trying to take care of this one better. With that said, they did lose about half their staff during the year that MW2 was out, so patches for exploits probably weren’t to easy to put out. Back to MW3, even though he will find some glitches, there will always be new ones popping up for the year that it is out.

    QOTW – @Herr Alien, I believe old was described as 1995 and older. I would like to see Teenage Mutant Ninja Turtles: Turtles in Time remade. They did recently remake it, however the general consensus was that there wasn’t enough there to be a valid remake. I agree with that statement and I think it would be really nice to see this game done again, but better. I can always go back and play it on the SNES and still enjoy it, so I am not dying for a remake, but it would be nice.

  3. Hiya Fellas,

    First, for my buddy Paul:
    http://www.allowe.com/Larry/troubleshooting.htm#Cauldron

    Here it is, The Black Cauldron! I fully plan on committing several hours to enjoying this after I leave work. I’m sure my wife will understand. This is from Al Lowe’s website, and he was one of the game designers– so it’s legit! BTW Paul, Leonardo WAS the best turtle. So I can’t disagree with you on that!

    For the QOTW- It’s funny. When Jonah first asked the question of the week, I thought “ZELDA!”, buuuut Paul already suggested it. I guess I’d like see a remake of an old “point and click” game I used to play on the NES called, “Shadowgate”. I’m not really sure how I would like to see this done, but with today’s technology (possibly Kinect) it might be a cool idea.
    Or I’d like to see Rockstar do a remake of “The Oregon Trail”. That would be nothing short of ah-, wait for it, mazing!

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The news cycle has begun to explode, as the holiday season looms and Black Friday in sight. Jonah and TJ get into a heated argument about Destiny 2, to liven up the proceedings after the bummer of Stan Lee’s death.

This week’s news include:

  • Obsidian and inXile join Microsoft Studios
  • Stan Lee dies at 95
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The Question of the Week is indeed “How would you fix Destiny 2?”

Gaming Flashback: Yo! NoidGaming Flashback: Yo! Noid

Yo! Noid was a commercial opportunity for Domino’s Pizza developed by Capcom. This retro style game revolved around Domino’s Pizza claymation style mascot, the Noid, as he adventures through fourteen stages of side scrolling action.

The game sound was much like any other 8-bit action platformer. It reminded me of the original Teenage Mutant Ninja Turtles for the Nintendo Entertainment System, not the cool arcade one. Minus the turtles, Yo! Noid is a battle against Mr. Green, the Noids evil duplicate, a concept used in so many games; remember Shadow Link?

Unlike Link, Noid lost a life when he hit an enemy similar to the Super Mario Bros. style platformer but with a Yo Yo weapon. You could also gather smart-bomb type scrolls to clear the screen of all enemies, another classic side scroller arcade recipe. Yo! Noid brought nothing to the table in terms of uniqueness and relied on the standard recipe of side scrolling conflict.

This retro game may be one of the first true “total conversion mods.” Later we’d see Counter Strike born out of the Half-Life engine and way before that, Noah’s Ark 3D built out of the Wolfenstein 3D engine. Yo! Noid was a re-creation of the game Kamen no Ninja Hanamaru. Oddly enough, Yo! Noid was probably more well known than its forefather game because Capcom didn’t release Kamen no Ninja Hanamaru in the United States. Instead, we got Yo! Noid and a $1.00 off coupon on the back of the manual so we can get ourselives some Domino’s Pizza.

Although a few of us may recall Yo! Noid from our childhood, the title really didn’t create any huge waves in the game industry. Yo! Noid did show developers that a brand named product could be used as a marketing and brand awareness strategy, something we’d later see Burger King try on the Xbox 360 and find some success.

Can you tell the difference between Yo! Noid and Kamen no Ninja Hanamaru?

Sony’s E3 Conference: Fairly ImpressiveSony’s E3 Conference: Fairly Impressive

We’re all used to Sony falling on their face at E3 in the last few years, but, this year, things were different. They’re information was delivered well, they had a great presentation medium using Little Big Planet‘s game engine as a presentation platform over the standard PowerPoint slides and everything went smoothly.

The format for displaying their facts, figures and sales numbers was well played. Nobody wants to sit in front of a chart and listen to an executive blab on about what they did and where they’re going. But, when you add some Little Big Planet flair, such as having the graphs built within their game engine and Sack Boy hopping around on the statistics things smooth over well.

I was confused on why they chose to display the Little Big Planet graphic engine followed by Resistance 2 and then taper into talk about the PlayStation 2 with game previews. It seems more appropriate to bring in the PlayStation 2 product line first, then blow the crowd away with the current generation graphics. Instead, we were awed by the epic Resistance 2 graphics and then presented with old generation stale game engines… silly.

They went on to show off the wide array of PSP games arriving and a little trailer for Resistance Retribution for the PSP. The game system is definitely more mature than their DS competitor but seems to have a bit less sales momentum.

Overall, Sony did one right by talking about their three tiered solution to gaming instead of focusing too much on a single system. PlayStation 3 numbers are good but not mind boggling (like Wii) and their PSP product is doing much better than it used to and the PlayStation 2 numbers are high but falling compared to last year (as would be expected).

By focusing on the full suite of products they’ve put their eggs into many baskets rather than rely on their bleeding edge flagship product which still needs time to grow.

Well done Sony.