Episode 224: October Xmas Decorations

This week, we are running an outtakes episode, part of it long conversations that were cut from previous episodes, while others are just bloopers.

In fact, the first thirty-five minutes or so of the outtakes is Jonah and Jordan discussing news items waiting for Paul to login that didn’t make the cut for the podcast. Other interesting bits is Jonah and Paul talking about pen and paper RPGs and how badly the 4th edition of Dungeons & Dragons stinks, and Paul and Jordan berating stores that put up their Christmas decorations a few months early.

Next week, we’ll have a regular podcast, but this week, enjoy the outtakes.

0 thoughts on “Episode 224: October Xmas Decorations”

  1. :)) ha ha ha … they forgot to buy domains related to the names of their products …
    Quite funny though, I wonder what the site will be about.

    Jordan, regarding ratings, you should also check out http://www.tigrs.org

    Jonah, Dead Island sounds pretty nice. You should try your hand at writing reviews. But with less spoilers 🙂

    😛 Jonah, PCs have something that consoles lack: flexibility.

    It’s fun to have an episode like that from now and then.

  2. haha, don’t worry Paul, I’d take Star Trek over Star Wars any day as well. Yes, even Enterprise 😛

    Unfortunately, that means you STILL aren’t getting any hate mail. You really need to try harder ^_^

  3. Hey guys,I was just listening to the podcast from July 3d and was pleasantly surprised to hear my own name being read up and subsequent comment..I had to rewind that just to see if I had heard right:P As to the 360/PC compability,I was mainly referring to most games coming to PC being console ports these days and thus having their native 360 gamepad controls intact with it..an example of this is FIFA 11 where me and my brother can use both of my 360 gamepads to play 2 player game..as for the WOW counterpoint..touche..but there are ways around that as well,namely Xpadder where you can plot the keys into Xbox/gamepad button counterparts so you can play WoW with it.
    However most of the PC games coming out now are console ports and does support especially the 360 pad in particular,what sparked my previous comment was when you were bringing up the conviviality of not having to sit in front of a 15 inch screen..i was just trying to make a counterpoint saying that you for the most part dont have to…sorry for the rant and thank you for including me into a great podcast:)

  4. Nice talk in the beginning. Wouldn’t mind hearing this type of show every couple of months. You guys managed to sell me on Dead Island as well. All in all a great show for just being outtakes.

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I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

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You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

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