Episode 226: Line Stepping

This week’s episode is light on news but heavy on features, as the Gaming Flashback checks in on the coin-op arcade classic I, Robot, while the Gaming History takes a look at the career of Danielle Bunten Berry.

As for the news, the gang comments on the following items:

This week’s Question of the Week: What board games, if any, do you love to play? Let us know!

0 thoughts on “Episode 226: Line Stepping”

  1. @New Mass Effect 3 multiplayer rumors arise:
    Jonah, I see what you mean. Co-op is the better kind of MP for a game that is thick on story. The alternative would be an MMO, but I believe that will require a lot more time to wrap up.

    @Bethesda says Xbox 720 three years away:
    Dunno. From a technical point of view, the components to make it already exist. So I am siding with Jonah, and say 2012.
    Another reason for delays is shipping Windows 8. If MSFT wants to ship both Win 8 and the new console, then I can see the console being delayed by Win 8.

    @QOTW:
    Don’t think they qualify as board games, but: backgammon, remi.

  2. I just wanted to weigh in on the console launch argument. Firstly, the N64 launched at $200, not $150. Secondly, I don’t believe inflation adjustment is a useful concept when thinking of the historic nature of console launches because the prices are fairly similar across time (for example the Atari 2600 was $200 in 1977 – same as the N64 nearly 20 years later).

    Of course, historically, there have been expensive game consoles such as the Neo-Geo or the 3DO, but these were more boutique, high end machines. I think it is useful to compare the launch of the PS3 to these consoles. This was the mistake Sony made with the machine’s launch: They tried to sell a high end machine to a mass market that wasn’t willing to pay the high cost. I for one waited 3 years until it was finally at the same price the PS2 launched at. I considered that the effective launch of the console.

    As with any piece of technology (unless it’s made by Apple) one can wait a certain amount of time for the product to come down in price to where the consumer is comfortable with the cost. Expecting a console to launch at $100, however, is unreasonable. This has not ever happened with the launch of any home console that I am aware of and certainly could not be done without a severe loss to the manufacturer on each unit. That being said, I don’t think it’s unreasonable to expect a new console to launch at $200-$300 dollars, even in the HD/3D/recession era we live in now.

    Regarding the possibility of an Xbox 360 successor in 2012: I believe this is highly possible. I hardly think it would be “too soon” at that point considering the console will have been out for 7 years. In historic terms, this would be considered a long cycle. I think Microsoft may be weary of putting out a console too hastily considering that the 360 came out only 4 years after the original Xbox, and they really seem to be pushing their Kinect as an extension of the lifespan of the console, but a 7 year run seems quite reasonable to me. Also, it would be a prime opportunity to sucker punch the Nintendo Wii U and possibly get an early lead on the next console war.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 595: Two Hours of Sound ProblemsEpisode 595: Two Hours of Sound Problems

This weekend’s episode is two hours long, but due to some software recording issues, the audio sounds like it was recorded from the desktop. However, there’s a ton of discussion of news from around the industry, not just the two news items listed below. In addition, this week’s Gaming Flashback is Alan Wake, which was actually one of the news items back in Episode 252: “Alan Wake on PC because Remedy ‘a nagging little kid’ to Microsoft”.

This week’s news includes:

  • Xbox hedgehog picture kicks up Sega purchase rumors again
  • Super Gore Nest Master Level arrives in DOOM Eternal update

Let us know what you think.

Gaming Flashback: DOOMGaming Flashback: DOOM

DOOM is a PC game titlat that wasn’t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends.

In days before social networks and the wildfire of the Internet (or high speed networking) this game still managed to spread around to everyone in the gaming community. From1993 to 1995 the title had an estimated install base of 10 million computers. We were one of them.

Granted, ten million copies were installed but most were not registered and simply remained as shareware. However, over one million copies were sold for the registered version of DOOM and this brought momentum to their next non-shareware copy of the DOOM series. The Ultimate Doom (version 1.9, including episode IV) was released, making this the first time that Doom was sold commercially in stores.

(more…)

Gaming Podcast 161: Gayma ViaGaming Podcast 161: Gayma Via

This weeks gaming podcast is a his and her podcast as Don is out sick. Oddly, the episode is shorter than normal, apparently we just didn’t have enough to rant about this week. We did cover some community responses, covered some game history and busted through some news articles including:

This week’s question of the week, would it bother you if EA started charging fees to play used games?