We’re all used to Sony falling on their face at E3 in the last few years, but, this year, things were different. They’re information was delivered well, they had a great presentation medium using Little Big Planet‘s game engine as a presentation platform over the standard PowerPoint slides and everything went smoothly.
The format for displaying their facts, figures and sales numbers was well played. Nobody wants to sit in front of a chart and listen to an executive blab on about what they did and where they’re going. But, when you add some Little Big Planet flair, such as having the graphs built within their game engine and Sack Boy hopping around on the statistics things smooth over well.
I was confused on why they chose to display the Little Big Planet graphic engine followed by Resistance 2 and then taper into talk about the PlayStation 2 with game previews. It seems more appropriate to bring in the PlayStation 2 product line first, then blow the crowd away with the current generation graphics. Instead, we were awed by the epic Resistance 2 graphics and then presented with old generation stale game engines… silly.
They went on to show off the wide array of PSP games arriving and a little trailer for Resistance Retribution for the PSP. The game system is definitely more mature than their DS competitor but seems to have a bit less sales momentum.
Overall, Sony did one right by talking about their three tiered solution to gaming instead of focusing too much on a single system. PlayStation 3 numbers are good but not mind boggling (like Wii) and their PSP product is doing much better than it used to and the PlayStation 2 numbers are high but falling compared to last year (as would be expected).
By focusing on the full suite of products they’ve put their eggs into many baskets rather than rely on their bleeding edge flagship product which still needs time to grow.
Well done Sony.
@To the Moon
Paul, you’re right about the story vs. gameplay. But a game with all gameplay and no story becomes slightly boring. People are goal driven, and the storyline provide these goals.
And yes, “Go bring me 50 rat tails” is a goal, but it is far less interesting than the ones provided by a good story.
@People don’t want PS Vita
He’s true, I don’t want the PS Vita 😀
Jordan, thing is, people do like to carry only one item in their pockets. True, a good game library goes a long way (see XBox) but there is a line where the extra games will indeed trump the discomfort of carrying an extra item.
Thing is, I don’t think Vita will go beyond that line.
@video games for London riots:
Lol! I play STALKER and a bunch of other violent games, but you don’t see me looting. Keep ignoring the 600 lb gorilla in the living room and blame it all on the games …
A friend of mine from UK kept telling me for years that the hands of the police kept being tied behind their backs with laws considering the human rights of delinquents. He for once was not surprised of what happened: when you know you won’t get punished, guess what happens.
@Epic may ban people who spoil Gears of War 3 online:
Actually, this serves Epic well. (1) They’re basically punish people for advertising the game, and this is dumb, and (2), Epic, choose your testers better. If you have a crappy PR, you get crappy people working for you. Do your homework. Have them sign NDAs.
@Intel hiring sci-fi writers to drive technology:
Jonah, you’re making a mistake. It’s not about where to go with the tech, but rather to discover what desires the people of the future will have.
In order to have a product that sells, you need to find out what will the next generations want in terms of using technology. For that you don’t need tech people, you need sociologists.
@QOTW: one problem here is that I rarely dream. The other one is that I don’t bother remembering my dreams, unless they are truly remarkable.
Paul: You asked for it, here it is; hate mail.
You mispronounced my name. My name is not Mark. How dare you sir. I hate you.
Jordan: The story you are thinking of regarding the “accidental” flushing of a GBA was actually from the cover story on the handheld by Electronic Gaming Monthly. They purposefully flushed the unit and it started working again three days later.
QOTW: I’ll be trite here and mention Guitar Hero. It’s true though, I did dream of the colors flying down the fretboard at me during the night.
My QotW answer is not a great deal away from Matt’s. It is THE classic game.
Tetris.
I invested so many hours in that game trying to get the stupid large rocket animation that all I could see when I closed my eyelids was tetrinos falling. Now I know where they got the idea for The Matrix code animations.