Merry Christmas From Gaming Podcast

Merry Christmas and Happy Holidays – did you get what you wanted this year?

Let us know what you got from your loved ones.

We have a few fun reward tiers – our most hardcore fans will definitely want an MP3 of one of the crew or any of the crew recording a voice mail or answer machine outgoing message, or the entire podcast bantering for a few moments. There’s also the requisite T-shirt, which will have the awesome Gaming Podcast logo.

0 thoughts on “Merry Christmas From Gaming Podcast”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 409: No Spoilers This TimeEpisode 409: No Spoilers This Time

This week’s podcast is kind of boring, since there’s little to talk about, but Jonah and Scott are game. Most of the entertainment comes from Scott talking about his Fallout 4 adventures.

This week’s news includes:

  • Sony wants to trademark the term ‘Let’s Play’
  • Star Wars open world game Kickstarter proposal canceled
  • OculusVR founder claims Rift selling at $599 is “obscenely cheap
  • Pirated games may cease to exist in two years thanks to Denuvo

Let us know what you think.

Episode 433: Kickstarter FailEpisode 433: Kickstarter Fail

The episode is posted a little late due to unforeseen circumstances, and focuses on Kickstarter videogames, both failures and successes. The podcast also asks Pokémon Go fans if they really needed those tracking software for the game.

This week’s news includes:

  • “Other surprises” in store for NX, says Ubisoft
  • Fixes promised for botched Marvel Ultimate Alliance ports
  • Pokémon Go fans rage as tracking site shuts down
  • PlayStation VR requires about 60-square feet of space to use

Let us know what you think.