It seems the promise of Final Fantasy XIII on the Xbox 360 is a big “work in progress” as it’s not actually under development yet. Square Enix is fully ready to commit on a simultaneous release for Europe and North America but not every territory around the globe.
The reason is simple: there are just too many countries to perform language translations in the time of a release window. Final Fantasy, as many know, is very text heavy in terms of dialog and storyline. We’ve spoke at length about that in the gaming podcast which helps explain why certain countries get some releases of Final Fantasy at different times and why some sequels never make it out of Japan.
“We’re ready to start developing FFXIII for 360,” said Square Enix’s Shinji Hashimoto. “First, we will complete the game for PS3 in Japan, then begin localization for America and Europe while developing the 360 version simultaneously. The PS3 and 360 versions will be released at the same time outside of Japan — although, due to language and other conditions, the game may not be released simultaneously across territories.” (1up)
Their plan of attack seems solid and gives the PlayStation 3 a bit of an advantage in the Japanese market, but considering the lack of 360 presence in the land of the rising sun, this isn’t too surprising. What is surprising, still, is the concept of Final Fantasy XIII on the Xbox 360 at all!
When it comes to E3 announcements, letting the crowd know Final Fantasy XIII was arriving on Microsoft’s console was a positive shock to the system. It may not be simply because yet another Final Fantasy game is in the works but to prepare gamers for the idea that they don’t have to run out and invest in a PlayStation 3 just to play the next big RPG.
The value to the Xbox 360 is growing and the need to collect all the consoles is fading. End of an era?
… are you guys stalking me?
I recently started watching ProtonJon’s let’s play of Superman 64. This guy played the game only to point out various bugs.
Top seller?! It means a lot of people got suckered in π
@SOPA:
Sure it will come back. Immediate power to shut down any website you want? What administration wouldn’t like that?!
@R18+ bill to be voted on by Australian Parliament on 7th February:
Fingers crossed for the Australian gamers π
Just as mentioned before, parenting is the job of parents, not the governments. Governments’ job is … governing :P.
Jonah, did they screen Final Destination 5 in Australia? π
@Vita sales continue to freefall in Japan:
Really?! What CEO in his right mind forecasts such a drop and takes no measure to prevent it?
I also call ‘bullshit’.
Thing is , Sony desperately needs a hit (in the meaning of a successful product) to compensate PS3 and the Vita.
@Starbreeze states they donβt look at games from a genre perspective anymore
π ok, like Paul said, the speech sound nice. As for how much it is actually worth, well, let’s just let their future work speak for itself.
“Chronicles of Riddick” was indeed a pretty nice game, in several departments: graphics, story, game mechanics.
@QOTW:
The universe needs to be recognizable. So while the stories might tackle different time intervals, the game play should be slightly familiar but with enough innovation. And while using the same universe, do use a different story.
STALKER – Call of Prypiat is a great example of a good sequel (for Shadow of Chernobyl).
@SOPA
Yes it will keep on coming in subtle forms until it succeeds, and I have the feeling that the only purpose of this was just to slowly get us ready to an eventual similar law to be approved.
@Vita sales
Not that I am an expert on this, but I never believed it would succeed. I don’t think any portable console will have the success of Gameboys, NDS or even the original PSP.
I know that hardcore gamers still prefer having a portable console than a mobile device to play games, but I don’t think hardcore gamers were ever the main market of these consoles.
@Guild Wars 2
I am unsure about this, I absolutely loved the first one, but now I am more used to sandbox open worlds with action game styled combats. I don’t think hitting tab key to auto-target will cut it for me.
Still, the original Guild Wars was one of the most fun games I played. Not a traditional MMORPG at all. It was all about competition, I love that.
Guild vs Guild fights in that game, were awesome, highly strategic and very fast paced.
Hopefully this premise continues in the second game.
@QOTW
It is easier to say what I hate in a sequel, which is the game being dumbed significantly. A big example of that was Black and White 2. Mr Mollineux was so out there talking about how much of a different experience Black and White was, and it was indeed. When the second came out it was just another RTS.. I also fear that the Elder’s Scrolls series are taking this path.
That said, I look for a sequel that fixes the problems of the first game and offer some new experiences. I heard The Witcher 2 was a good sequel? I am yet to try it.
@SOPA
unfortunatelly, some kind of law like this will pass, if not now, in a near future.
@r18 Australia
good for them! video-game industries are not only for kids and should not be treated like so.
@Vita 18k sold week 4
foreseen?? BS! BS! otherwise sony needs to fire their (dont know the word in english) foreseer (sorry)
@QOTW
i’d agree with paul, is a hard to get combination between nostalgia and innovation wich will lead veterans and newcommers to a sequel
take battlefield 2 to the 3 for example: they implemented complex open maps for different strategies to veterans like operation firestorm and made very simple and linear maps so the newcommers know where is the enemy and still give a chance to employ a flanking strategy like operation metro and grand bazaar
upgrading the engine is tough trough sequels but valve nailed the half-life 2 game and made it brilliantly
btw, agreed with herr alien, STALKER had an awesome sequel – Call of Pripyat and IMO an even better prequel – Clear sky
@Herr Alien
could i add you to my steam friends list? π
i’d like to give you guys a suggestion:
after you finish the flashback on the worst games ever, if you are willing, make a flashback on crash bandicoot trilogy for the playstation original π
awesome, keep it up guys!
Test comment because I’ve been trying all week to post one.
For some reason, my long comment isn’t being posted. I know you have probably already recorded the podcast, but I’m just letting you know I still listened to it.