Although PlayStation 3 is still third in worldwide sales, behind the Xbox 360 by about 5-million units, the PS3 community services now have as many online gamers as Xbox 360 says Sony. Sony posted on their blog saying, “with 14 million active accounts and 273 million pieces of content downloaded, we know that you’re thirsting for this digital entertainment.”
Although US sales of the 360 are killing the PS3, the community membership does give gamers a reason to get online with the PS3. Nobody wants to buy into a console that has very few active online games or an easy way to find friends (*cough* Wii). Having 14-million users helps them bridge the sales gap by building gamer confidence. Social networking is the new term; gamers want to socialize with each other online and with their consoles.
Microsoft recently announced their 14-million subscriber base and continue to update folks when they hit big milestones. The main difference, LIVE is a subscription system — those 14-million gamers are also paying for the service (we’re not sure if silver memberships count in that figure) and this means income for Microsoft while Sony does their service for free.
Although Microsoft is making money on their service, no doubt Sony will bypass their total membership because it has no cost barriers to play. The biggest cost barrier to get on Sony’s network is the PS3 itself and many gamers hold out for price drops which aren’t coming anytime soon (so says Sony). However, building a larger community on a free network allows Sony to siphon gamers to buy downloadable content, games, music, movies and all the goodies that go with these services.
It seems a better idea to triple your audience with a free service knowing a large amount of “hardcore gamers” attach themselves to the easy to buy content on said service. So, is it better to make US $50.00 a year on half the population or give triple that population an opportunity to spend more money on content?
“Thanks to all of you, PS3โs momentum is stronger than ever. There are nearly 17 million PS3 systems around the world, and in the United States, PS3 hardware sales are up nearly 100 percent from where we were at this time last year. Software sales have tripled from a year ago. Yes, weโre proud about everything weโve accomplished, and weโre even more psyched about where weโre going with our holiday software lineup” (playstation.com)
Eventually gamers may have access to Sony’s Home project, which could raise the community figures and give Xbox 360 something less to brag about. Although, we’re sure Sony would rather be boasting “number one” console again, at least they’ve finally got a win on their side because 14-million users is only the beginning for them.
Plus, it’s hard to argue free.
… are you guys stalking me?
I recently started watching ProtonJon’s let’s play of Superman 64. This guy played the game only to point out various bugs.
Top seller?! It means a lot of people got suckered in ๐
@SOPA:
Sure it will come back. Immediate power to shut down any website you want? What administration wouldn’t like that?!
@R18+ bill to be voted on by Australian Parliament on 7th February:
Fingers crossed for the Australian gamers ๐
Just as mentioned before, parenting is the job of parents, not the governments. Governments’ job is … governing :P.
Jonah, did they screen Final Destination 5 in Australia? ๐
@Vita sales continue to freefall in Japan:
Really?! What CEO in his right mind forecasts such a drop and takes no measure to prevent it?
I also call ‘bullshit’.
Thing is , Sony desperately needs a hit (in the meaning of a successful product) to compensate PS3 and the Vita.
@Starbreeze states they donโt look at games from a genre perspective anymore
๐ ok, like Paul said, the speech sound nice. As for how much it is actually worth, well, let’s just let their future work speak for itself.
“Chronicles of Riddick” was indeed a pretty nice game, in several departments: graphics, story, game mechanics.
@QOTW:
The universe needs to be recognizable. So while the stories might tackle different time intervals, the game play should be slightly familiar but with enough innovation. And while using the same universe, do use a different story.
STALKER – Call of Prypiat is a great example of a good sequel (for Shadow of Chernobyl).
@SOPA
Yes it will keep on coming in subtle forms until it succeeds, and I have the feeling that the only purpose of this was just to slowly get us ready to an eventual similar law to be approved.
@Vita sales
Not that I am an expert on this, but I never believed it would succeed. I don’t think any portable console will have the success of Gameboys, NDS or even the original PSP.
I know that hardcore gamers still prefer having a portable console than a mobile device to play games, but I don’t think hardcore gamers were ever the main market of these consoles.
@Guild Wars 2
I am unsure about this, I absolutely loved the first one, but now I am more used to sandbox open worlds with action game styled combats. I don’t think hitting tab key to auto-target will cut it for me.
Still, the original Guild Wars was one of the most fun games I played. Not a traditional MMORPG at all. It was all about competition, I love that.
Guild vs Guild fights in that game, were awesome, highly strategic and very fast paced.
Hopefully this premise continues in the second game.
@QOTW
It is easier to say what I hate in a sequel, which is the game being dumbed significantly. A big example of that was Black and White 2. Mr Mollineux was so out there talking about how much of a different experience Black and White was, and it was indeed. When the second came out it was just another RTS.. I also fear that the Elder’s Scrolls series are taking this path.
That said, I look for a sequel that fixes the problems of the first game and offer some new experiences. I heard The Witcher 2 was a good sequel? I am yet to try it.
@SOPA
unfortunatelly, some kind of law like this will pass, if not now, in a near future.
@r18 Australia
good for them! video-game industries are not only for kids and should not be treated like so.
@Vita 18k sold week 4
foreseen?? BS! BS! otherwise sony needs to fire their (dont know the word in english) foreseer (sorry)
@QOTW
i’d agree with paul, is a hard to get combination between nostalgia and innovation wich will lead veterans and newcommers to a sequel
take battlefield 2 to the 3 for example: they implemented complex open maps for different strategies to veterans like operation firestorm and made very simple and linear maps so the newcommers know where is the enemy and still give a chance to employ a flanking strategy like operation metro and grand bazaar
upgrading the engine is tough trough sequels but valve nailed the half-life 2 game and made it brilliantly
btw, agreed with herr alien, STALKER had an awesome sequel – Call of Pripyat and IMO an even better prequel – Clear sky
@Herr Alien
could i add you to my steam friends list? ๐
i’d like to give you guys a suggestion:
after you finish the flashback on the worst games ever, if you are willing, make a flashback on crash bandicoot trilogy for the playstation original ๐
awesome, keep it up guys!
Test comment because I’ve been trying all week to post one.
For some reason, my long comment isn’t being posted. I know you have probably already recorded the podcast, but I’m just letting you know I still listened to it.