Episode 248: Sequelitis

As the podcast approaches the magic 250th episode, Paul, Jordan and Jonah check out some of the big news that hit this week in the land of videogames, and in the Gaming Flashback, looked back at an all-time worst game, Superman 64.

This week’s news includes:

  • ESA drops SOPA support (via Herr Alien)
  • R18+ bill to be voted on by Australian Parliament on 7th February
  • Vita sales continue to freefall in Japan
  • Guild Wars 2 open beta this Spring, launching in 2012
  • Starbreeze states they don’t look at games from a genre perspective anymore

All this and Reader Feedback, as well as the Question of the Week, “What do you look for in a sequel?”

0 thoughts on “Episode 248: Sequelitis”

  1. … are you guys stalking me?
    I recently started watching ProtonJon’s let’s play of Superman 64. This guy played the game only to point out various bugs.
    Top seller?! It means a lot of people got suckered in ๐Ÿ™

    @SOPA:
    Sure it will come back. Immediate power to shut down any website you want? What administration wouldn’t like that?!

    @R18+ bill to be voted on by Australian Parliament on 7th February:
    Fingers crossed for the Australian gamers ๐Ÿ™‚
    Just as mentioned before, parenting is the job of parents, not the governments. Governments’ job is … governing :P.

    Jonah, did they screen Final Destination 5 in Australia? ๐Ÿ˜‰

    @Vita sales continue to freefall in Japan:
    Really?! What CEO in his right mind forecasts such a drop and takes no measure to prevent it?
    I also call ‘bullshit’.
    Thing is , Sony desperately needs a hit (in the meaning of a successful product) to compensate PS3 and the Vita.

    @Starbreeze states they donโ€™t look at games from a genre perspective anymore
    ๐Ÿ˜ ok, like Paul said, the speech sound nice. As for how much it is actually worth, well, let’s just let their future work speak for itself.
    “Chronicles of Riddick” was indeed a pretty nice game, in several departments: graphics, story, game mechanics.

    @QOTW:
    The universe needs to be recognizable. So while the stories might tackle different time intervals, the game play should be slightly familiar but with enough innovation. And while using the same universe, do use a different story.
    STALKER – Call of Prypiat is a great example of a good sequel (for Shadow of Chernobyl).

  2. @SOPA

    Yes it will keep on coming in subtle forms until it succeeds, and I have the feeling that the only purpose of this was just to slowly get us ready to an eventual similar law to be approved.

    @Vita sales

    Not that I am an expert on this, but I never believed it would succeed. I don’t think any portable console will have the success of Gameboys, NDS or even the original PSP.

    I know that hardcore gamers still prefer having a portable console than a mobile device to play games, but I don’t think hardcore gamers were ever the main market of these consoles.

    @Guild Wars 2

    I am unsure about this, I absolutely loved the first one, but now I am more used to sandbox open worlds with action game styled combats. I don’t think hitting tab key to auto-target will cut it for me.
    Still, the original Guild Wars was one of the most fun games I played. Not a traditional MMORPG at all. It was all about competition, I love that.

    Guild vs Guild fights in that game, were awesome, highly strategic and very fast paced.

    Hopefully this premise continues in the second game.

    @QOTW

    It is easier to say what I hate in a sequel, which is the game being dumbed significantly. A big example of that was Black and White 2. Mr Mollineux was so out there talking about how much of a different experience Black and White was, and it was indeed. When the second came out it was just another RTS.. I also fear that the Elder’s Scrolls series are taking this path.

    That said, I look for a sequel that fixes the problems of the first game and offer some new experiences. I heard The Witcher 2 was a good sequel? I am yet to try it.

  3. @SOPA
    unfortunatelly, some kind of law like this will pass, if not now, in a near future.

    @r18 Australia
    good for them! video-game industries are not only for kids and should not be treated like so.

    @Vita 18k sold week 4
    foreseen?? BS! BS! otherwise sony needs to fire their (dont know the word in english) foreseer (sorry)

    @QOTW
    i’d agree with paul, is a hard to get combination between nostalgia and innovation wich will lead veterans and newcommers to a sequel
    take battlefield 2 to the 3 for example: they implemented complex open maps for different strategies to veterans like operation firestorm and made very simple and linear maps so the newcommers know where is the enemy and still give a chance to employ a flanking strategy like operation metro and grand bazaar
    upgrading the engine is tough trough sequels but valve nailed the half-life 2 game and made it brilliantly
    btw, agreed with herr alien, STALKER had an awesome sequel – Call of Pripyat and IMO an even better prequel – Clear sky

    @Herr Alien
    could i add you to my steam friends list? ๐Ÿ™‚

  4. i’d like to give you guys a suggestion:
    after you finish the flashback on the worst games ever, if you are willing, make a flashback on crash bandicoot trilogy for the playstation original ๐Ÿ™‚

    awesome, keep it up guys!

  5. For some reason, my long comment isn’t being posted. I know you have probably already recorded the podcast, but I’m just letting you know I still listened to it.

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