Episode 248: Sequelitis

As the podcast approaches the magic 250th episode, Paul, Jordan and Jonah check out some of the big news that hit this week in the land of videogames, and in the Gaming Flashback, looked back at an all-time worst game, Superman 64.

This week’s news includes:

  • ESA drops SOPA support (via Herr Alien)
  • R18+ bill to be voted on by Australian Parliament on 7th February
  • Vita sales continue to freefall in Japan
  • Guild Wars 2 open beta this Spring, launching in 2012
  • Starbreeze states they don’t look at games from a genre perspective anymore

All this and Reader Feedback, as well as the Question of the Week, “What do you look for in a sequel?”

0 thoughts on “Episode 248: Sequelitis”

  1. … are you guys stalking me?
    I recently started watching ProtonJon’s let’s play of Superman 64. This guy played the game only to point out various bugs.
    Top seller?! It means a lot of people got suckered in ๐Ÿ™

    @SOPA:
    Sure it will come back. Immediate power to shut down any website you want? What administration wouldn’t like that?!

    @R18+ bill to be voted on by Australian Parliament on 7th February:
    Fingers crossed for the Australian gamers ๐Ÿ™‚
    Just as mentioned before, parenting is the job of parents, not the governments. Governments’ job is … governing :P.

    Jonah, did they screen Final Destination 5 in Australia? ๐Ÿ˜‰

    @Vita sales continue to freefall in Japan:
    Really?! What CEO in his right mind forecasts such a drop and takes no measure to prevent it?
    I also call ‘bullshit’.
    Thing is , Sony desperately needs a hit (in the meaning of a successful product) to compensate PS3 and the Vita.

    @Starbreeze states they donโ€™t look at games from a genre perspective anymore
    ๐Ÿ˜ ok, like Paul said, the speech sound nice. As for how much it is actually worth, well, let’s just let their future work speak for itself.
    “Chronicles of Riddick” was indeed a pretty nice game, in several departments: graphics, story, game mechanics.

    @QOTW:
    The universe needs to be recognizable. So while the stories might tackle different time intervals, the game play should be slightly familiar but with enough innovation. And while using the same universe, do use a different story.
    STALKER – Call of Prypiat is a great example of a good sequel (for Shadow of Chernobyl).

  2. @SOPA

    Yes it will keep on coming in subtle forms until it succeeds, and I have the feeling that the only purpose of this was just to slowly get us ready to an eventual similar law to be approved.

    @Vita sales

    Not that I am an expert on this, but I never believed it would succeed. I don’t think any portable console will have the success of Gameboys, NDS or even the original PSP.

    I know that hardcore gamers still prefer having a portable console than a mobile device to play games, but I don’t think hardcore gamers were ever the main market of these consoles.

    @Guild Wars 2

    I am unsure about this, I absolutely loved the first one, but now I am more used to sandbox open worlds with action game styled combats. I don’t think hitting tab key to auto-target will cut it for me.
    Still, the original Guild Wars was one of the most fun games I played. Not a traditional MMORPG at all. It was all about competition, I love that.

    Guild vs Guild fights in that game, were awesome, highly strategic and very fast paced.

    Hopefully this premise continues in the second game.

    @QOTW

    It is easier to say what I hate in a sequel, which is the game being dumbed significantly. A big example of that was Black and White 2. Mr Mollineux was so out there talking about how much of a different experience Black and White was, and it was indeed. When the second came out it was just another RTS.. I also fear that the Elder’s Scrolls series are taking this path.

    That said, I look for a sequel that fixes the problems of the first game and offer some new experiences. I heard The Witcher 2 was a good sequel? I am yet to try it.

  3. @SOPA
    unfortunatelly, some kind of law like this will pass, if not now, in a near future.

    @r18 Australia
    good for them! video-game industries are not only for kids and should not be treated like so.

    @Vita 18k sold week 4
    foreseen?? BS! BS! otherwise sony needs to fire their (dont know the word in english) foreseer (sorry)

    @QOTW
    i’d agree with paul, is a hard to get combination between nostalgia and innovation wich will lead veterans and newcommers to a sequel
    take battlefield 2 to the 3 for example: they implemented complex open maps for different strategies to veterans like operation firestorm and made very simple and linear maps so the newcommers know where is the enemy and still give a chance to employ a flanking strategy like operation metro and grand bazaar
    upgrading the engine is tough trough sequels but valve nailed the half-life 2 game and made it brilliantly
    btw, agreed with herr alien, STALKER had an awesome sequel – Call of Pripyat and IMO an even better prequel – Clear sky

    @Herr Alien
    could i add you to my steam friends list? ๐Ÿ™‚

  4. i’d like to give you guys a suggestion:
    after you finish the flashback on the worst games ever, if you are willing, make a flashback on crash bandicoot trilogy for the playstation original ๐Ÿ™‚

    awesome, keep it up guys!

  5. For some reason, my long comment isn’t being posted. I know you have probably already recorded the podcast, but I’m just letting you know I still listened to it.

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If you’re considering the Xbox 360 console, or plan to buy the Xbox 360 Arcade Edition for USD $279.99 please take pause, until the Xbox 360 20GB models dry up, you can now purchase them for USD $299.99. As Microsoft has bluntly stated, get them “while supplies last.”

We’re sure Microsoft is going to take a hit in Arcade sales while these supplies last, but that’s the sacrifice you make for drying up a console SKU and removing it from the market. So, while you can save $50.00 now, you’ll also be able to get a new 60GB model for the same price as the original Xbox 360 Preimum at USD $349.99.

You’ll still be able to purchase the Elite for its epic price of USD $449.99 if you really need the larger disk capacity (120GB). This is an official statement, leading up to E3, so we’ll have to see what Microsoft plans to announce at the event.

Will Sony respond to the price cut now that this is official? Probably not, as the Elite price is the same, the only concern Sony may have is the disk capacity comes closer to their high end console solution.

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PlayStation 3 Online Community Matches 360PlayStation 3 Online Community Matches 360

Although PlayStation 3 is still third in worldwide sales, behind the Xbox 360 by about 5-million units, the PS3 community services now have as many online gamers as Xbox 360 says Sony. Sony posted on their blog saying, “with 14 million active accounts and 273 million pieces of content downloaded, we know that you’re thirsting for this digital entertainment.”

Although US sales of the 360 are killing the PS3, the community membership does give gamers a reason to get online with the PS3. Nobody wants to buy into a console that has very few active online games or an easy way to find friends (*cough* Wii). Having 14-million users helps them bridge the sales gap by building gamer confidence. Social networking is the new term; gamers want to socialize with each other online and with their consoles.

Microsoft recently announced their 14-million subscriber base and continue to update folks when they hit big milestones. The main difference, LIVE is a subscription system — those 14-million gamers are also paying for the service (we’re not sure if silver memberships count in that figure) and this means income for Microsoft while Sony does their service for free.

Although Microsoft is making money on their service, no doubt Sony will bypass their total membership because it has no cost barriers to play. The biggest cost barrier to get on Sony’s network is the PS3 itself and many gamers hold out for price drops which aren’t coming anytime soon (so says Sony). However, building a larger community on a free network allows Sony to siphon gamers to buy downloadable content, games, music, movies and all the goodies that go with these services.

It seems a better idea to triple your audience with a free service knowing a large amount of “hardcore gamers” attach themselves to the easy to buy content on said service. So, is it better to make US $50.00 a year on half the population or give triple that population an opportunity to spend more money on content?

“Thanks to all of you, PS3โ€™s momentum is stronger than ever. There are nearly 17 million PS3 systems around the world, and in the United States, PS3 hardware sales are up nearly 100 percent from where we were at this time last year. Software sales have tripled from a year ago. Yes, weโ€™re proud about everything weโ€™ve accomplished, and weโ€™re even more psyched about where weโ€™re going with our holiday software lineup” (playstation.com)

Eventually gamers may have access to Sony’s Home project, which could raise the community figures and give Xbox 360 something less to brag about. Although, we’re sure Sony would rather be boasting “number one” console again, at least they’ve finally got a win on their side because 14-million users is only the beginning for them.

Plus, it’s hard to argue free.