I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.
Now even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?
You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.
Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.
Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.
Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.
Do you like your RPG’s to have a definite end and a high but capped level?
@The Old Republic of “warping kids” with pro-gay message:
… something tells me that being gay is not an acquired taste, so I have my doubts about “warping”.
@Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
You know what? I’m gonna call any game/genre that requires a new/dedicated controller a fad.
I don’t care about fads. Next!
@ extreme sports videogames back to prominence
Dunno. People who like extreme sports will just do the sports.
@SNK brings Neo*Geo back as a handheld
Emulators, people, emulators. Apply the right filtering and you can play it on pretty much on any resolution.
Paul, I’m not making names up. Worst case, I spell them badly.
http://en.wikipedia.org/wiki/Prypiat
If you can’t figure out a good question of the week, you can use this one: “What would be a good question of the week?” 😉
“You know what doesn’t exist in the Star Wars universe? God.”
touche Jonah!!
Actually, there’s a reason there’s no question of the week, and it’s not because I couldn’t think of one. You’ll see.
There’s a reason for no question of the week? I’m anxious to know what’s coming up in episode 250, I wonder what could be that special in a podcast.
@Vita: I’m just going to repeat last week’s comment which didn’t get posted: No surprise here to me. I knew that the PS Vita was going to have a rough launch no matter how good they say it is. It has to appeal to the masses and have good software for it to sell.
sup .i really missed 2 episodes and this new one, just came here to say that oliver lance and oliver are the same. @special 250th episode I really hope that you could get derrick and jennifer in the podcast coz I really miss em…still downloading this episode
Sup.
@=The Old Republic of “warping kids” with pro-gay message . I mostly disagree with lesbians and gays coz I am a christian myself and i have been wanting to punch gays on my class BUT its not Biowares fault coz its how you allow your kids its your parents fault if they allow you to play those “gaymes”
@PS Vita continues to struggle in Japan
Now this is what happens if you make a portable console then you smash all the good things together ,I MEAN wth its like a DS on steroids
BTW oliver and oliver lance are the same .I wish the special would be Derrick and Jennifer hosting the show