Episode 250: Do the Time Warp Again

It’s the fabulous 250th Episode milestone, and this particular podcast features a major surprise for longtime listeners. Not only is this one of the funniest podcasts in a long while, but there’s plenty of show to go around, too. First, the Gaming Flashback checks out the classic shooter No One Lives Forever, while the Gaming History examines the infamous Gizmondo handheld gaming console.

As for the news:

  • Hirai: Sony could be facing “serious trouble“
  • Take Two CEO states “strong become stronger” with next-gen transitions
  • Developer Starbreeze fears Syndicate may be “too hard“
  • Oklahoma state rep wants 1% violent videogame tax
  • Ubisoft cuts off legit players With DRM server migration

There’s no Question of the Week, but we’re definitely sure there will be plenty of comments for the podcast hosts.

0 thoughts on “Episode 250: Do the Time Warp Again”

  1. 🙂 Now that is a nice surprise! Glad to hear the old crew again.
    @NOLF:
    NOLF was a pretty cool game. The developers also released modding tools and a part of the source code as an SDK, and that created quite a community around it.
    The game was geared around comedy; too bad they don’t make any games like that.
    Don, it’s LithTech, not LeechTech.

    @ Sony could be facing “serious trouble“:
    Sony IS in serious trouble. PS3 never selling too well, then getting its root key exposed, then PSN getting hacked, then Vita tanks, then they change the EULA to have users dismiss their rights to class action lawsuits … man! 2011 was not the year for Sony.

    @Take Two CEO states “strong become stronger” with next-gen transitions:
    What’s a bit weird (and worrisome) is that the company is in a good shape because of its franchises. Really? No new games, just rehashes of the same?

    @Developer Starbreeze fears Syndicate may be “too hard“:
    Well, the difficulty can ramp up, as long as it ramps up instead of being a vertical wall of a learning curve.

    Ninja Gaiden was ok-ish. Contra was also ok-ish. Granted, at the time I was playing those, I had all the time in the world to try again after a failure.
    Now, emulators can create saves, so …

    @1% violent videogame tax:
    Good luck with that. 90% of the games are violent.

    @Ubisoft cuts off legit players With DRM server migration:
    Something tells me that the backlash they will get for this will not change their mind about this particular DRM system.
    The article has said it all: so far, DRM only hampered legit customers.

  2. That was a really nice surprise! I had never listened to a podcast made by them, but I really enjoyed it. Seeing as this was only published on a Sunday, is there still going to be an episode on Thursday?

    @Developer Starbreeze fears Syndicate may be “too hard“: I agree. The least they can do is TRY to make an easy mode, or maybe they could implement a quick-save feature which is the only thing that keeps me playing hard games.

    @Ubisoft cuts off legit players With DRM server migration: I have no idea why they are still trying with DRM. Can’t they try to find some other system, it’s already evident that DRM drives customers away.

  3. When I heard Don’s voice before the intro music I smiled. Then Jennifer did the intro. Hard to believe that it was almost a year ago when the handover happened and the Episode 200 quiz happened.

    I don’t get too much time to post up a comment normally, but I wanted to say thanks to the old crew for gracing my ears once again. As one of the first podcasts I subscribed to, the “married couple and their pal” were part of my weekly routine. I hope they get a moment to see the comments from the old listeners who loved them.

    Not to say that the new crew are bad (except Paul – Hate mail!), but I haven’t found things flowing quite so well as you clearly can’t record in the same room like Derrick and Jennifer.

    So from someone who has listened to all 250 episodes, thanks.

  4. hahaa. I was right I guessed it right thanks jonah for bringing them back for this episode but I sure do hope they could stay permanently I’m not saying that the new guys suck ,just sayin I miss the old days. Do I get an award for guessing the special happening right? Jk

    @sony could be facing big trouble
    there’s no doubt that sony is indeed facing a big problem coz the ps3 the vita the issues and almost everything they have done last year was a failure….uhhmm maybe they should consider quitting and make tv’s instead

    @ ubisoft drm server migration
    This is the main reason I bought a cracked copy of assasins creed revelations.hahaaa advantages

    Wish the old guys could really come back and join the new guys

  5. It was great to hear Derrick, Jen, and Don’s voices again. This was a really, really pleasant surprise.
    Hope all of you and your families are doing well.

  6. Thanks folks, it took a lot of effort and scheduling to find a date that all three of us could pull off-crazy lives lately.

    Too bad it’s so tough to build a career/job out of podcasting otherwise doing these things all day (Leo Laporte style) would be nothing but a gift. Unfortunately, real life and other opportunities struggle to take up time.

    I’m overjoyed that many of the original listeners keep going far after the core group of the show has moved on. Jennifer and I created the podcast roughly five years ago and to know there is still a team pushing on with it is pretty crazy.

    Perhaps that’s what happens when people do it with a passion over a profit. Granted, profit is always nice too 😉

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Diablo 3 Content Creation PhaseDiablo 3 Content Creation Phase

Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.

Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.

How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.

End result, expect a high quality product once again from Blizzard.

Gaming Podcast 180: Dill Hole of The DayGaming Podcast 180: Dill Hole of The Day

This week’s gaming podcast is full of “awesomenessness.” With great listener comments regarding the next-generation of console technology, a retro look back at Moon Patrol, history of SEGA and the top news articles of the week. It’s like a tasty podcast strudel with frosting! This weeks news includes:

  • Sony re-releasing old games in HD
  • New Kings Quest Game Coming
  • PlayStation 3 update coming
  • Peter Moore: Gamer’s Appreciate Online Pass

This week’s question of the week, is Steam the winner of the electronic distribution technology? Could Blizzard take them on and become a competitor?

PlayStation 3 Online Community Matches 360PlayStation 3 Online Community Matches 360

Although PlayStation 3 is still third in worldwide sales, behind the Xbox 360 by about 5-million units, the PS3 community services now have as many online gamers as Xbox 360 says Sony. Sony posted on their blog saying, “with 14 million active accounts and 273 million pieces of content downloaded, we know that you’re thirsting for this digital entertainment.”

Although US sales of the 360 are killing the PS3, the community membership does give gamers a reason to get online with the PS3. Nobody wants to buy into a console that has very few active online games or an easy way to find friends (*cough* Wii). Having 14-million users helps them bridge the sales gap by building gamer confidence. Social networking is the new term; gamers want to socialize with each other online and with their consoles.

Microsoft recently announced their 14-million subscriber base and continue to update folks when they hit big milestones. The main difference, LIVE is a subscription system — those 14-million gamers are also paying for the service (we’re not sure if silver memberships count in that figure) and this means income for Microsoft while Sony does their service for free.

Although Microsoft is making money on their service, no doubt Sony will bypass their total membership because it has no cost barriers to play. The biggest cost barrier to get on Sony’s network is the PS3 itself and many gamers hold out for price drops which aren’t coming anytime soon (so says Sony). However, building a larger community on a free network allows Sony to siphon gamers to buy downloadable content, games, music, movies and all the goodies that go with these services.

It seems a better idea to triple your audience with a free service knowing a large amount of “hardcore gamers” attach themselves to the easy to buy content on said service. So, is it better to make US $50.00 a year on half the population or give triple that population an opportunity to spend more money on content?

“Thanks to all of you, PS3’s momentum is stronger than ever. There are nearly 17 million PS3 systems around the world, and in the United States, PS3 hardware sales are up nearly 100 percent from where we were at this time last year. Software sales have tripled from a year ago. Yes, we’re proud about everything we’ve accomplished, and we’re even more psyched about where we’re going with our holiday software lineup” (playstation.com)

Eventually gamers may have access to Sony’s Home project, which could raise the community figures and give Xbox 360 something less to brag about. Although, we’re sure Sony would rather be boasting “number one” console again, at least they’ve finally got a win on their side because 14-million users is only the beginning for them.

Plus, it’s hard to argue free.