Episode 261: Where in the World is Gaming Podcast?

This week is another bountiful podcast as the crew has a surprisingly long discussion about this week’s Gaming Flashback, Make Trax. The guys also discuss 1990’s kids shows like Reading Rainbow and Where in the World is Carmen Sandiego? The contest winner for a copy of Magicka is also revealed, as some magical books are discussed.

In the news:

  • Rumor: Wii U will cost Nintendo $180 and retail for $300
  • Online petition calls for end to Tera ‘censorship’ in EU
  • Videogame-only Kickstarter alternative debuting at E3 2012
  • NPD: 40% of freemium players pay for in-game upgrades

Interestingly enough, the day after the podcast was recorded, the gore slider issue was resolved.

We also have some great Reader Feedback, but no contest or question this week. Sorry, folks!

0 thoughts on “Episode 261: Where in the World is Gaming Podcast?”

  1. @Wii U will cost Nintendo $180 and retail for $300
    Well, while the profit margin seems big, hardware is not the only cost associated with the device. Me thinks that they can lower the price all the way to 220 USD, if they need to get the attention of the market.

    @Online petition calls for end to Tera ‘censorship’ in EU
    Wow! From “Mature” to 12+! Wow!
    Dan, loved the “vote with the wallet” point.
    Jonah, you are right, Germany does have stricter rules regarding violence in video games.

    @Videogame-only Kickstarter alternative debuting at E3 2012
    What about indiegogo? Don’t get me wrong, websites that concentrate donations will work ok, but there are already enough of them.

    As for buying ownership over a part of the game via a website, with no legal advisors … erm … I see an epic fail ahead.
    No developer with the slightest sense of business will accept this.

    Ukraine was part of the USSR, and broke off in early ’90 (when most former USSR counties broke off as well).

    @NPD: 40% of freemium players pay for in-game upgrades
    I think this will vary from game to game. I’d say that 40% pay for upgrades in the best (both quality and market segmentation) games, and the percentage drops for the other games.

  2. @Wii U – Not much to say about this, but the more I see about Wii U the more I realize they’re going for the same strategy of catering for casual gamers. Which is all good ( I am a very casual gamer when it comes to consoles ), but as a dust covered Wii owner I’m just not sure Ill go for it again.

    @Tera online petition – I am a MMO gamer, I love sandbox action based MMOs like Tera is supposed to be, but I didn’t like what I saw of Tera so far, the game just looks like a Korean Care Bear fest…

    That said, I think the problem here is the wrong rating in EU, in a nutshell it is a game based on combat, war and killing… Games with the same concept but less cartoonish graphics have 18+ ratings here so I really don’t understand this 12+.

    @Video game only Kickstarter – I don’t really see much point in here, a few years back gamers and developers were struggling to get more attention to their entertainment platform, and now instead of showing everyone how much games are valued we want to do fund raising in a niche community-based project? I do understand there are differences between this and Kickstarter, but there I think Kickstarter allows all this anyway.

  3. Don’t know if it’s a good or bad thing, but most of the time I can’t tell who is talking, except Paul. Thanks for wishing me luck. Also, everyone does their GCSEs at 15. A quick google search would have given you:

    “The General Certificate of Secondary Education (GCSE) is an academic qualification awarded in a specified subject, generally taken in a number of subjects by students aged 14–16 in secondary education”

    My country is normally behind the times, so I remember dial-up internet too. Anyway, I’m not going to comment on the news because I need to go study Physics and Geography for tomorrow.

  4. To reinforce the point made by Paul on the last episode (VGRT – best podcast), VGRT was not the first podcast that I came across. I tried a whole bunch of them but non suited me. One was 2 hours long and they just went on about which chick will be topless next in True Blood and how they had fun playing COD. Another was aimed at the South American religious community. I stopped at VGRT because you deliver whats important to me: the news. Plus, reader feedback makes the podcast that much more involving.

    @Wii U and profits
    Won’t be buying it on day one. Not after the 3DS fiasco. Even now there are only 10 or so games that are worth buying here in Europe. I regret not buying a Japanese 3DS. At least that would give me an import option. I will wait untill the Wii U drops in price. Examine the game library. See if it’s worth buying (if it lives long enough).

    @ Tera’s censorship
    I generally dislike censorship. I don’t mind my games with sex, blood and other naughty themes. Good to hear that the issue got resolved. I might even play it if I live through my exams.

    @Freemium games
    I played quite a few freemium games in my time. Hell, I was there when the whole thing started to get popular. But I can see why people leave freemium gaming. Most games I played give a lot of advantage to the paying customer. Special skills. Fancy weapons. If you don’t pay, you will feel left out. However, by paying for a free game you are foced to commit to extracting your moneys worth out of it. And games like RPG can get very boring and tedious in the long run.

    PS: Thank you for the Magicka code.
    PPS: Paul is Ukranian? I’m Russian. But I live in UK. I suppose I am sort off like Paul but on the eastern hemisphere.

  5. its been a while since I didn’t listen or commented on the podcast because of my minecraft server management but its good to see the podcast still up and running, keep it up guys ,i have no time to comment about the news though coz I’m in boracay

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With so many people wishing Sony would cut the PS3 price to something more reasonable, it’s no big surprise we see constant rumors about potential “price cuts.” This time, a March 2009 rumor “supposedly” came out of the Sony Annual Briefing in London where a butt ton of information was “rumored” to be leaked.

The anonymous source is running around with a bunch of neat rumors, such as a LittleBigPlanet release on the PSP but the one that may hit home most with gamers is price cutting. The PS3 has been around for a few years now and hasn’t budged on the price tag; they’ve had fire sales on obsolete products (smaller disk drives mainly) but no official drops.

Sony won’t comment on speculation, of course, but we’re sure they want to catch Mr. Anonymous from hiding in their meetings and giving away their information… if it is real. D+Pad published the rumor-mongers message saying the “SCEE will be getting more competitive in price from March 2009 onwards.”

Easter would be a fine time for a price cut, if the speculation is real. This upcoming holiday would have made the most sense, to consumers, but Sony apparently has no plans to reduce the price around the time their sales will be increasing anyway. As the PlayStation 3 is doing okay in PAL territories Sony is relying on them, it would seem, to kick up the numbers and show Microsoft they’re not the only second-place game in town.

The Wii continues to dominate and we’re sure a PS3 price drop won’t impact Nintendo’s sales strategy or gamers decisions on one console versus the other as a price drop wouldn’t bring it to a competitive Wii price.

What is your magic number? What price would you buy a PS3 at if you don’t own one already. For us? Drop it a bit and throw in a free LittleBigPlanet.

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I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?

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“Gold Rush”

It’s amazing how economies thrive on virtual worlds like Azeroth. One can buy and sell wares at an auction house to bring in money and spend money. Unfortunately, on my return back to Azeroth after a large siesta from the virtual world, many things seem to have changed… it costs an arm and a leg for almost everything. Perhaps the Burning Crusade expansion has set a new level of cost?

Here’s the deal. If you’re a brand new World of Warcraft player, you’re going to find yourself having to harvest the materials of the world (known as “mats”) for yourself because the auction house is way too expensive for everyday items. Inflation is out of control, imagine going to the store to purchase a leather jacket for the price of a car. You’d go cold wouldn’t you?

Once upon a time things were different, “low-bee” items (items between 1 and 15 let’s say) were a reasonable price, usually in the silver range of money. Today, they’re weighted in gold. The concept of supply and demand is at work but how is it we can purchase the supply at such a high cost? Because we’ve got friends or other characters with a lot of unused cash!

With Burning Crusade we saw basic quests tossing around gold as if it were common place. A character would save up thousands of gold for mounts and then horde the gold as if it were precious until they realized it was nearly infinite in supply and would start passing it around their guild or to other low level characters in their account. The end result, a low level character can go into the auction house with 100 gold in hand and buy whatever they need for basic materials no matter the price.

The laws of supply and demand take on a whole new meaning when people buying have nearly infinate supplies of cash. For me, I’ve decided to purchase some materials while “grinding” for others because they’re just too costly to purchase. However, I’ll do what needs to be done to also exploit the high prices when selling items back to the auction house and contribute to the over-inflated economies.

Perhaps, over time, Blizzard will create a platinum piece to replace the common nature of the gold as it depreciates in value. Although that’s said more in jest, it’s unfortunate that brand new gamers to this MMORPG won’t be able to take full advantage of the auction house as they could years ago with the influx in gold deposits.