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Episode 351: Explicit LyricsEpisode 351: Explicit Lyrics
This week’s episode is shockingly adult, so the warning about explicit lyrics is up. Aside from the dirtiness, the episode features the following news:
- Apple refuses to allow an educational app on female stimulation
- Zenimax announces lawsuit against Oculus
- Sony may be working on newer PS4, PS3 models
- PS4 game pre-loading will begin with Destiny
- External storage coming in Xbox One system update in June
- Blizzard is suing Starcraft 2 hackers for profiting off mods
This plus Listener Feedback and the Question of the Week, “What is your favorite party game?”
Episode 686: Starfield RevealedEpisode 686: Starfield Revealed
Hey, that rhymes.
This week’s podcast checks out the non-E3 publisher direct shows, from Microsoft to Ubisoft. Of course, Starfield was the big reveal, and it did not disappoint. There was very little news thanks to the conferences, but there’s nearly two hours of show this time.
Let us know what games interested you.
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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