Sorry, no podcast this week due to time constraints. See you next week.
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Episode 236: Now With PandasEpisode 236: Now With Pandas
This week, Paul is not around, as Jonah Falcon and Jordan Lund discuss the latest news, which includes pandas. Lots and lots of pandas. That, and a Gaming History profile on David Crane.
The news this week includes:
- World of Warcraft: Mists of Pandaria announced
- Sony: April PSN outage has resulted in improved service
- Deep Silver: “There is a clear technology gap“
- Starcraft II DOTA mod will remain free but monetized
- “Literally, there’s three of us” on console Diablo III
- Minecraft dev wins interim injunction over Scrolls name
With that is Reader Mail and the Queston of the Week: What was your favorite Atari 2600 game?
Episode 581: Double Stuffed EpisodeEpisode 581: Double Stuffed Episode
This week’s episode is almost two hours long thanks to the ID@Xbox Showcase and the Microsoft Xbox Series X stream.
There was also news, which includes:
- Hideo Kojima in talks with Junji Ito bbout a new project
- Mysterious white next-gen Xbox controller appears online
- Fall Guys was the top game on Twitch during its beta weekend
Let us know what you think.
Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

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Hope you can make it next week!