Sorry, no podcast this week due to time constraints. See you next week.
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Episode 732: Let’s Play BalatroEpisode 732: Let’s Play Balatro
Concord got canceled after only two weeks, Balatro hits the iOS App Store and Android’s Google Play on September 26, EVE players are in revolt over CCP’s blockchain plans and a year after outraging developers, blowing up its reputation, and saying goodbye to its CEO, Unity decides ‘Runtime Fees’ are a bad idea so it’s getting rid of them.
Oh, and the PS5 Pro is $700.
And it’s Friday the 13th.
Other news includes:
- Annapurna Interactive has collapsed
Let us know what you think.
The post Episode 732: Let’s Play Balatro first appeared on Gaming Podcast.
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Episode 574: Naked People On BikesEpisode 574: Naked People On Bikes
The podcast returns after a week off, and Scott also returns. The Gaming Flashback is another imfamous title, Acclaim’s BMX XXX, something Dave Mirra definitely did not approve of. The news features all sorts of Nintendo Switch items, too.
This week’s news includes:
- Metroid Prime Trilogy listed with June 19th release date
- Platinum insists Bayonetta 3 hasn’t been cancelled
- Pac-Man teams up with Minecraft to celebrate his 40th anniversary
- Ooblets releasing in early access ‘pretty soon’
Let us know what you think.
Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate
Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.
It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.
The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.
The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).
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Hope you can make it next week!