Sorry, no podcast this week due to time constraints. See you next week.
No Podcast This Week
0 thoughts on “No Podcast This Week”
Leave a Reply Cancel reply
Related Post
Episode 756: Sequel This, Sequel ThatEpisode 756: Sequel This, Sequel That
[Reupload due to corrupted files.]
- System Shock 2 delayed for console – PC version still on target for June 26
- You will soon be able to open non-Xbox games from the Xbox app
- Bloodlines 2 developer The Chinese Room has laid off employees, but Paradox says the game is still coming in October
- Jurassic World Evolution 3 is ditching its AI-generated art after “some initial feedback”
- Sony remembers PSVR2 exists, announces four new games coming soon
Let us know what you think.
Podcast: Play in new window | Download
Episode 464: EA’s Star Wars Battlefront II plansEpisode 464: EA’s Star Wars Battlefront II plans
Since the podcast recording last Wednesday had audio issues and the news was, frankly, boring, the crew decided to record a new 464th episode on Easter Sunday, after some more interesting stuff was announced near the end of the week. That, and Scott expresses his enthusiasm for Thimbleweed Park, the spiritual successor to Maniac Mansion and Day of the Tentacle, using a SCUMM-like interface.
This week’s news items include:
- Diving into Project Scorpio’s backwards compatibility, 4K, VR, and 1080p support
- Nintendo discontinues the NES Classic Edition
- It looks like Star Wars: Battlefront II will ditch the Season Pass
All that and some Listener Feedback.
Gaming Podcast 172: Heaps of MatesGaming Podcast 172: Heaps of Mates
We’re bringing a new gaming podcast to our heaps of mates, the listeners. We’re discussing some good community feedback while hitting a few key news article for this week. This weeks industry gaming news includes:
- Codemasters and Playground battling it out
- GamesWorkshop Sues WarhammerAliance.com
- StarCraft II: Wings of Liberty Hits retail shelves July 27
- Nintendo to crack down on piracy with the Nintendo 3DS
- Sony confirms Little Big Planet 2
This weeks question, can a user-generated content create a game that extends far behind its own life cycle? Or, do we really rely on the developers to extend it?

Sad face 🙁
Hope you can make it next week!