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Episode 300: The Third CenturyEpisode 300: The Third Century
The landmark 300th episode is here, and while we only got one special guest, Dan Quick, it’s still a jam-packed episode. In this episode, Jordan continues to pine for Half-Life 3, male full frontal nudity gets discussed, and Paul claims he invented the term “Whosphere”. This weeks’ Gaming Flashback is Baldur’s Gate: Dark Alliance.
The news items include:
- The Last of Us features Naughty Dog’s “longest ever” campaign
- Sony confirms 4K movie service for PS4
- BioShock Infinite‘s ending may cause controversy
- Ubisoft confirms Assassin’s Creed IV: Black Flag
There’s a ton of Listener Feedback as well as the Question of the Week, “What was your favorite moment in the TD Gaming Podcast over the years?”
Episode 382: Late But Not Too LateEpisode 382: Late But Not Too Late
Due to unforeseen circumstances, this episode was recorded on Monday, but despite the lateness, it’s full of rich news items, including some very disturbing trends in videogames, as well as a question by a listener that got mental juices flowing. This week’s Gaming Flashback is Professor Pac-Man.
The news items include:
- Headteachers in UK threaten to report parents who let their children play 18-rated games
- Star Citizen‘s Vanguard “concept” fighter costs a cool $250
- PC version of Dead or Alive 5 Last Round launches on Steam without key features
- Zelda delay could ruin Nintendo’s 2015
- New Jersey game store “swatting” takes an uglier turn
This week’s Question of the Week: “What do you think is the future of older games?”
Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate
Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.
It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.
The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.
The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).
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