Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.
As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.
When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.
You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!
Podcast: Play in new window | Download
Blah … I’m biased towards ATI/AMD, so GT, GTX, GTY all the same
@Yoshida admits absence of Vita at E3 was a mistake
Ahem! Ha ha ha ha ha :))
Really?! You have a major event and you don’t make noise around your newest product?! Who’s in charge of the marketing there? Fire the dumb ass who decided that, if you ask me.
Jordan, excellent point regarding the way the subject was shifted from PS Vita games to PS3 games. If you ask me, this was done because Vita doesn’t really have a games library …
@Irrational Games now includes 85+ Metacritic game requirement for employment
Erm, rating is not just about the game, it’s also about the rating agency. If you hire somebody, do that after you administer them some tests that are relevant for you.
Paul, I’m with you on this one, it is crap.
Oh, about good games (not sure how it rates on Metacritic :P), play Ib! (http://vgboy.dabomstew.com/other/ib.htm)
@UbiSoft patches UPlay rootkit issue
Ok, I don’t use it, I don’t care that much. Still, you don’t code a rootkit by mistake …
Paul, I hope there’s nothing too serious. Get well.
@PS Vita
I complain a lot about the 3DS. Thank heavens I don’t have PS Vita. At least Nintendo is trying. I might pick up a PSP at some point. They are cheap as dirt these days.
@Metacritic scores shaping industry
I agree with Herr_Alien and Paul. It’s crap. Metacritic scores are an average. If they want them to be representative of the true quality, the game industry should have reviewing standards and guidelines. Without them, any critic can review however he sees fit. I use Gamespot a lot. Their reviews tend to rate games 2 or 3 points (out of 10) below IGN reviews. As far as I know both are part of Metacritic. There is the problem right there.
@Impire
Played quite a few of those. There is Crystal Chronicles: My life as a Darklord dungeon/tower builder on WiiWare if anyone cares. It has girls that look like 10 wearing S&M outfits with breasts the size of melons (Japan, you so silly). I’ll admit I find most of these games boring. Although I know how addictive they can get. Blasted RollerCoaster Tycoon.
PS: good luck with the operation, Paul. I promise to write you hate mail so make sure to come back and read it.
@QOTW
Have you ever been overly attached to an NPC? A digital someone who would call up feeling of companionship? Someone you would feel bad for loosing?