Episode 277: Win Borderlands 2 Contest

This week’s Gaming Podcast is exciting as we’re giving away a copy of the Xbox 360 version of Borderlands 2, which Jordan Lund drools over, while Jonah Falcon urges players to check out Kerbal Space Program. The Gaming Flashback is none other than the classic The Elder Scrolls III: Morrowind.

As far as game news:

  • Guild Wars 2 suffering serious issues during Headstart
  • Ex-IGDA chair frustrated with post-launch monetization
  • DICE quadruples Battlefield 3 servers for 360, PS
  • Peter Moore sez DLC backlash is from older gamers

Finally, the Question of the Week is, “What is your favorite game from the decade of the 2000’s”. For some help, check out this article.

0 thoughts on “Episode 277: Win Borderlands 2 Contest”

  1. I’m just going to answer the QOTW seeing that I’m going to write a lot.

    QOTW: Why did you have to choose this question? I have such a big problem with picking favorites, everything has its good and bad, and sometimes they are so different that I just can’t compare them.

    At least I don’t have such a huge list, seeing that I only really got into gaming in 2009, but I still went back to play plenty of old games.

    Looking through lists and lists of best games of that decade, I have narrowed it down to Super Smash Bros Brawl, LoZ: Twlight Princess, Super Mario Galaxy and Batman: Arkham Asylum. 4 completely different games, don’t even know where to start.

    *Back after watching a couple of videos, refreshing my memory on each of the games*

    While watching Super Mario Galaxy, I couldn’t help but think how much better the sequel was, which also removed a lot of the already little cons it had Seeing that, I’m going to have to rule it out.

    Comparing the most similar games, Twilight Princess and Batman, I’m going to have to go with Batman by a few marks, I’ll list the reasons if it wins out in the end.

    Super Smash Bros. Brawl is great and all, but I’m going to have to go with Batman simply because fighting is not one of my favorite genres and Action/Adventure is actually at the top to me.

    Batman: Arkham Asylum. It is an all-out great game. It never outstays its welcome, the pacing is almost perfect. Awesome and intuitive combat, stealth missions that make you plan a whole attack, very original boss battles, good storyline, tons of interesting secrets to collect, lots of cool gadgets at your disposal, upgrades that actually matter, and overall making you feel like a badass. I have a hard time remembering if I ever played a game twice, but I’m glad to say I did with this one.

    I’m sorry that I wrote so much on this topic, but it needed to be done. You may skip reading out all the rambling parts during the podcast.

  2. @QOTW

    Morrowind. I don’t even know where to begin expressing my love for this game. I will attempt to keep it short.

    When I was 15, I had no job. My mother was convinced that wasting £40 on a game was bad. So I bought games that would provide me with enough content to keep me busy for a while. Morrowind was a gold mine.

    I bought it for Xbox. It had everything I ever wanted. A large explorable world full of NPCs. Hundreds of quests. Dozens of guilds. And freedom. Freedom to do anything you ever wanted. Be whatever you wanted. That’s what I loved the most.

    Too keep things short I will bullet point the most notable features that I remember:

    -Every item had a shape and form. I remember stacking my looted gems on a shelf because they looked fantastic.

    -The rich Elder Scrolls lore. The races. The continents. Everything was well thought through, well described and well implemented. The world of Morrowind was truly alive. And interesting.

    -You assumed the role of Nerevarine, the incarnation of an ancient war chief. Your coming was predicted by a prophecy. However, unlike in other games where you just fit the prophecy from the start, in Morrowind you had to twist and bend the whole political world to be accepted as an incarnate. Made you feel important.

    -The world of Morrowind was dark. Depressing. Alien. Nothing that it’s sequels can ever match. Everything was going to hell fast and you were at the front of it all. And the dungeons with the Sixth House Cult could be as scary as a survival horror.

    -A few years later I purchased the game for the PC. Bethesda bundled it’s Game of the Year with the TES construction set. The number of fan made mods available was amazing. It was like playing a whole new game.

    -Real world issues. Racism. Bullying. Homosexuality. Stuff you don’t find in your average Zelda game.

    I still have lots to say, but that would take to long. As an after word, Morrowind was my favourite game not just of this decade, but ever. Although I enjoyed Oblivion and Skyrim, they can never match the delight I experience from playing Morrowind.

  3. @QOTW Kingdom Hearts. it just has a charm that was never matched by its sequels along with solid gameplay and story and a certain wow factor compared to other action rpgs at the time. ive clocked over a hundred hours with mulitiple playthroughs and its enjoyable every time.

  4. There’s been a lot of great releases over the 2000’s decade. Thinking back, there were soooo many possibilities over several different consoles so it’s difficult to really chose. So, here’s a breakdown

    PC: Counter Strike (Original Addon Version)

    Xbox 360: Modern Warefare (the first)

    Playstation 2: Katamari Damachi (Soo addicting)

    Sega: Streets Of Rage or Kid Chameleon

    SNES: Street Fighter

    NES: Blaster Master / Metroid (I was in love with those 2)

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The Castlevania series was born in Japan on September 26th back in 1986. That knowledge in hand, you can imagine the demographic of 30+ year old gamers who would kill to get an old school franchise title on a new graphic intensive console.

We’ve had many new Castlevania releases since 1986 including releases on the Nintendo DS in 2006 with more titles arriving with the Castlevania branding. However, we’ve not seen a true “full blown” Castlevania title in some time. As a retro style gamer, I’d love to hear news that this would be a 2D game with “next generation” graphics.

There are far too few really great 2D side scrolling platformers for this generation of consoles. Outside of Nintendo, most side scroller systems become “arcade” titles in XBLA or PSN. Over the last fifteen years we’ve had plenty of 3D games with jumping and crazy camera work. Lately, we’ve had some new titles arriving that are 2D platformers like Little Big Planet and the recently released Mega Man 9.

More than likely, Konami will follow the flow and design yet another old franchise with new 3D graphics. Given the demographic for this franchise it would almost seem like a selling point to jump back to a 2D world view.

What would you like? A 3D or 2D Castlevania title on the Xbox 360 and PlayStation 3?

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Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva Piñata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on a “big boys console.”

Unfortunately, execution of Rare’s new franchise title came with a few rough patches, namely Gears of War. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva Piñata the cartoon to get new recipes for the game which would allow you to create new breeds of Piñata. There were a few flaws in the plan. They didn’t hype the game enough prior to the release and then they decided to launch the game during the over-hyped Gears of War title.

Oddly enough my children (two and four years of age) would rather watch Sponge Bob and Dora reruns than a single episode of Viva Piñata. I thought the show was cute and the bright colors and crazy creatures would draw children like moths to a flame, but they just didn’t care.

My children were too young to play the first Viva Piñata and it didn’t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun… for awhile. Once my happy little Piñatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I’ve got my own children, babysitting Piñatas in a fake garden just wasn’t doing it for me.

Now, Viva Piñata: Trouble in paradise has been given a date of September by Eurogamer. Rare is stating we’ll have 30 new Piñata’s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.

I was told there would be a great deal of downloadable content (DLC) for Viva Piñata. but found nothing available after I purchased the game and, if content exists now, I’ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.

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If you want to be serious about bringing kids on board, Viva Piñata is going to need some friends not just a single sequel. Otherwise, you’re going to find out quick that the 18-34 demographic will simply nod politely and move on to their next great fix… Gears of War 2 perhaps (November, 2008).

If the upcoming Viva Piñata franchise executes like its prior title there will definitely be some trouble in paradise.