Google Turns 14 Years Old

As those of you who might have noticed when going to Google.com, Google has turned 14 today. Back in 1998, who knew that it would become the premiere search engine, before branching out to pick up such sites as YouTube, and starting its own web browser?

Here’s to Google, which is in the midst of puberty. Salud.

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Episode 599: Remember Roogoo?Episode 599: Remember Roogoo?

This episode is chock full of obscure games. Did you ever hear of the MMO Ever, Jane? No? Well, this week’s Gaming Podcast features Roogoo, a game that was delisted from Xbox Live Arcade a year after it was released and is available on Steam for 99 cents.

The news includes:

  • Jane Austen’s MMO for socialites shuts down
  • Bethesda Indiana Jones game officially announced by Lucasfilm Games
  • Fall Guys could be coming to Xbox and Game Pass

Let us know what you think here.

Episode 264: This Podcast is DRM-FreeEpisode 264: This Podcast is DRM-Free

This week is full of gaming goodness as E3 slowly creeps up like kudzu, but there’s still plenty to talk about this week. For one, the Gaming Flashback is the classic Infocom game Planetfall.

The news for the week:

  • DICE has Frostbite-powered titles for 2013 that “will require a 64-bit OS”
  • Actors confirm return to recording booth for Mass Effect 3
  • CD Projekt RED: The truth is DRM does not work
  • Potential $1 billion suit against EA by former student-athletes moves forward

All that and Reader Feedback. This week’s Question of the Week, “Have you ever wanted a game but didn’t buy it due to DRM?”

Wallets Shrink, Used Game Market GrowsWallets Shrink, Used Game Market Grows

Over the last year we’ve seen developers scrambling to find “value add” features to new game purchases. Their goal is to convince the customer to buy new instead of used because developers don’t see a penny from a used game sale. While GameStop sees 48% profit margins from the used game market developers struggle to stay floating in the industry.

for-saleThis is not the fault of GameStop and their 48% profit margins because they’re only getting 7% to 20% profit margins (say analysts) on new game sales. As someone that’s run a game store online, if you’re getting 15%+ on a new game you’ve got some great hookups in the distribution channel or are buying in huge quantities.

Buying games in huge quantities to build profit margins can be a huge mistake in this industry. Gamers are fickle little creatures and they’re going to buy their top tier games for a few weeks and then sales will drop significantly. No retail chain wants to purchase a thousand copies of GTA IV (only as an example) and sell seven hundred over the first few week to be stuck holding onto a few hundred copies when the dust settles. Now you’ll have to put them on sale to get them out of the store because the hardcore gamer have already done their shopping and you’re not going to get any price protection if you’re not a major player in the industry.

Why take 7% profit margins when you can get 48% on a used game? The gamers don’t seem to mind because they’ll trade in a used copy of a sports title like Madden to save $5.00 on the latest franchise release. Gamers will buy Fable 2, beat it in a week and rush to the store to get the “most for their dollar” before the game gets stale and buy-back prices drop like a stone. Why not rent Fable 2 and save yourself $50.00? Of course, renting pisses off developers as well because they see no additional revenue.

While the economy struggles and consumers fight for their jobs, the entertainment side of life continues to grow. People would rather “cocoon” in their homes playing video games and watching movies on their brand new HD television because it takes them away from the low points of the economy if only for a few hours. History has shown us trends in entertainment during the down points of economies, it’s natural to want to get away for a bit.

But, consumers want to play these games on the cheap because their job may not be there tomorrow. Saving $5.00 knowing the store just took the title in for half the price doesn’t bother you; $5.00 in your pocket is better than in their pocket right? The fact that they just pocketed upward of 40% on the game doesn’t matter to you — it’s all about your bottom line!

While we’re bargain hunting during the recession developers are going to try and up sell you to a new copy of the game. If that means giving you special game items and features with a “one time code” upon purchase, it will be up to you to decide if it’s valuable. All the while GameStop will lock out the game industry from selling used games because 42% of their overall gross profit is from used game sales.

You, the consumer, benefits from a slightly cheaper game, bargain bin fire sales and additional game features if you do choose to buy new. The economic down turn is a great time to be a gamer, as long as you remain employed.