Sony’s PlayStation 3 has a 10-year plan. We’ve heard about the plan, we’ve seen Sony’s current execution and we’re starting to see some of the titles making their way to the PS3 for 2009. The Xbox 360? Kaz, Sony Computer Entertainment’s head man, made his thoughts clear when speaking to Official PlayStation Magazine.
“Last time I checked, they’ve never had a console that’s been on the market for more than four or five years and we’ve committed to a ten year life cycle, so you do the math…,” he says. He goes on to state that the Xbox 360 won’t have a larger install base by the end of their 10-year plan has been completed, “unless things go really bad.”
Of course, nobody says Microsoft’s 10-year plan isn’t to push out yet another console. Is that wise? We don’t really know, but you can’t count them out on it. Maybe they’ll only have half the install base but two consoles in the market within the next ten years, nobody really knows.
The one major hole we can see in his comments revolve around their claims that the Microsoft doesn’t have any history of a console being on the market for very long. If I recall, Sony managed to squeek one by on Nintendo with the original PlayStation, which changed everything for the next ten years. Sony didn’t have a 5-year track record when they started taking Nintendo down, why does Microsoft need to have an extensive resume as well?
As for Wii?
“It’s difficult to talk about Nintendo because we don’t look at their console as being competitors. They’re a different world and we operate in our world β that’s kind of the way I look at things…” (kotaku)
Say what you want about Microsoft vs. Sony, but it sure sounds like Sony doesn’t want to acknowlege Nintendo’s success because it casts a dark shadow on their own product. Nintendo and Sony have been battling for years, that’s just the way it is and that’s how the industry sees it. When NPD releases numbers, when journalists write articles about consoles and when the war is finished one thing remains constant: all three consoles are included in the equation.
@Sony drops 3D support, saying customers rejected it
π really? How about their pricing, can we reject that as well? The main issue with 3D TV for for now is the lack of 3D content (ah, where’s the porn industry when you need it …). Add to that a pricey TV and you start asking yourself if it’s worth it.
My issue with 3D gaming is that in order to properly display it in 3D, you need to render the scene twice. Basically you need hardware that can do 120fps in plain 2D mode in order to have 60fps in 3D. Don’t know how many can afford buying such gear.
@Oddworld creator to EA: βFβ you very muchβ
π I love this guy! As long as he has a good game, there will be somebody willing to distribute it.
@Wii U launch developer complains of lackluster CPU:
Oh my … this is definitely not good. They just aimed for a different ergonomics/usage type and forgot about the computing power …
This reminds me of a particular phone, where the manufacturer focused mostly on user experience, completely forgetting that the device is still a phone that uses radio waves to communicate π *ahem* iPhone 4 *ahem*
@Mists of Pandaria sales below expectations according to analyst firm
Well, there’s that many times you can sell the same game again and again π
Kidding aside, Jonah does provide a very good explanation.
@Nintendo Power: it’s bound to happen, due to Internet alone; the more specialized magazine (more niche type of market) the faster the printed version will dead.
I’m with Jordan on this one. Jonah, I send links to my friends …
@favourite game of the 90’s:
Jonah, good point with Unreal Tournament, that game was (if you ask me) the bets of the series. Everything from music to weapons felt better than any of the sequels.
Now, the reason why I went for Quake 3 is (believe it or not) the bots. Play on nightmare any of the maps that has just one bot, and if the hair on the back of your neck stands up due to fear of being fragged, then you might understand. UT was fun, but could not do THAT.