Episode 318: Do Androids Dream?

This week’s podcast is full of Android-based console goodness – or badness, depending on your opinion of them. This week’s Gaming History looks at the Nintendo GameCube.

This week’s news includes:

  • Ouya game developers sound off on disappointing sales numbers
  • Nvidia plans July 31st launch of the Shield
  • Telltale Games confirms Clementine returns to The Walking Dead
  • Star Control now owned by Stardock
  • Battlestar Galactica writer/producer collaborating with Sony Santa Monica

All this and Listener Feedback, as well as the Question of the Week: “What is your favorite first person shooter of all time?”

0 thoughts on “Episode 318: Do Androids Dream?”

  1. Hey guys,
    Just to finish off our little Vita debate. I finally understand why Jordan claims what he claims. See, I come to Vita not primarily for AAA, exclusive titles. I can play big titles on my PS3 and I have more than enough of them to last me a very long time. That’s why I don’t want to spend too much time playing PSN titles there if I can play them on the Vita, especially if they are cross-buy. That’s why I play games such as Soundshapes, Zen Pinball, Velocity Ultra or Quell Memento. This doesn’t mean that I didn’t enjoy Gravity Rush or Uncharted. I’m trying to Platinum NFS: Most Wanted and I’m also playing Rayman: Origins.

    I travel a lot so I use my Vita often when I don’t have access to my PS3 and I’m really rarely bored with it. I agree, however, that if you only want to play big, exclusive titles, you might be disappointed.

    P.S. I played the demo for Soul Sacrifice and it seemed neat. What was wrong with the rest of it?

    @Android consoles
    Meh… I really don’t know who the target for those devices is. If you’re a casual gamer than a 4-5″ smartphone screen is enough to play Fruit Ninja or Angry Birds or some other game. If you want a better experience, get a tablet – at least you will be able to use it for other things as well. I understand that it’s easier to release a game on those platforms than on PS3, Vita or XBox but I don’t think it’s worth it. The install base of the Android boxes won’t be big, people complain about the hardware… I think they’re trying to find a niche where there isn’t any.

    @The Walking Dead. Way to spoil the game, guys ๐Ÿ˜‰ I still haven’t played 400 days. I’ll probably get it right before season 2. Anyway, Clementine… I never had any doubt she will be in the second season. I only hope you’re not controlling here and she’s only a supporting character. !!SPOILERS!! It would be nice to come across her and the mysterious figures she saw at the end of the first season. Maybe she reacts according to what Lee taught her int he first season. Maybe she has her hair short, or she tries to shoot you. It’s not a bad idea to bring her back.

    @BSG – It was my birthday last weekend and I got the BSG boardgame from my friends. We played it for the first time yesterday and it was a disappointing experience… I’ve heard so much good things about the game so my hopes were really high. I guess we shouldn’t have started playing it at 9pm (the game lasted until after midnight) after a hard day at work with people who have no idea what the game was about. It also probably didn’t help that I was a Cylon and was forced to reveal myself very early in the game. The tension went down rapidly. We’ll give it another go when the circumstances are better.

    I never watched the show but I hear it has a significant following so the writer of the series must have done something write. An epic TPP (third-person perspective ๐Ÿ˜‰ ) action-puzzle-RPG game, mixing Uncharted with Mass Effect would be nice.

    @QOTW I mentioned FPP last week – I meant first person perspective. I have to stick to the olden goldies. To me, Blood was amazing. The gore, the enemies, the atmosphere. With all those pixels flying around I was able to see past them and immerse myself in the experience. And it was really scary. On top of that, there were tons of easter eggs. I remember one vividly – I was able to get to a room using some ventilation shafts. In the room was a bed stained with blood with air fresheners hanging from the ceiling. On the wall was written the word ‘Sloth’, referencing the movie Se7en. There were many, many more. Based on the immersion and atmosphere of the game, this has to be my favorite.

  2. @First high profile Kickstarter suckage

    As nice as budget consoles may sound, I agree with Pavel. No one needs them. It’s better to buy an android phone that plays android
    games amongst other things rather than a console that just plays android games. Not to mention that most gamers (i.e. me) believe that
    android games are not proper games and are aimed at people who enjoy touching things. Granted that a few android games may be good; most gamers would rather stick to mainstream consoles with their AAA titles.

    @To infinity and straight into HD

    Never played Star Control. But it sounds pretty good. I would love to play an HD remake. Although I am highly skeptical of HD remakes. The ones I played were pretty crap (God of War HD, Monster Hunter WiiU to name
    a few horrible looking HD games). Furthermore, I am not sure how it would go down with modern gamers. An interesting topic to discuss is how games have been simplified over the years. Just compare Elder Scrolls: Morrowind to Skyrim. Or GTA III to GTA 4. I am concerned that a complicated (sounding) game like Star control can’t be released simply as an HD remake without being redone from ground up. On another note, Sega MegaDrive had
    an epic Star Trek: Next Generation game which was effectively an Enterprise simulator. Tons of galaxies to explore; you could land on
    and explore planets, participate in space battles and tweak every available setting of your ship. A very engrossing game as far as I remember.

    @QOTW

    I will split this question into two parts. Simply because it is very rare that an FPS has a good single player campaign and multiplayer
    component simultaneously. My favourite multiplayer game was Battlefield: Bad Company 2. I have such fond memories of that game. Sunk hours into on-line battles. It’s revolutionary score system could force a group of unrelated people to work together as a team for a common goal. So far it is the only game that I have seen accomplish this. In terms of singleplayer campaign, I will have to go for Call of Duty: Modern Warfare 2. And before I am stoned by angry mums and dads, I would
    like to remind everyone that I grew up in the post-soviet Perestroika times and had no access to FPS games until 2005. Modern Warfare 2 was
    one of the first games I played on a proper HD TV. The graphics was remarkable beyond words and the story was interesting. I thoroughly enjoyed the experience. It was the first contemporary war shooter I ever played, so the genre was still fresh for me. Multiplayer was crap thou. Never really got into it.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

DRM Free Spore Steams Forward!DRM Free Spore Steams Forward!

Gamers get upset when developers sneak ugly hacks onto their computers when they just want to play video games. Although gamers really only revolt when they know their being exploited, Spore is a fine example of how not to lock down a video game. Using SecuROM was a bad decision on the part of Electronic Arts, no matter what their PR spin tries to tell us.

Imagine a world of DRM free spore and you may be imagining reality using the Valve’s Steam software download architecture.

“The moderator specifically mentioned Spore but itโ€™s possible this extends to other EA games that used SecuROM as well (like Mass Effect). If a game on Steam uses third-party DRM, itโ€™s supposed to be mentioned on the product page.” (cinemablend)

We’ve been complaining about the Spore DRM for month snow on the gaming podcast, perhaps we’ll have to shut our mouths soon enough.

(Thanks, GameStooge)