The game industry is doing “okay” in this bad economic time compared to other industries. Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.
We’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.
There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:
“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)
Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.
Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.
While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.
Don’t feel bad guys, I listen every week. Even though its a bit hit/miss when one of you starts on a rant it’s still a good listen and a good place to get in depth gaming news 🙂
I’ll try to keep this one more brief then my last post, hopefully bullet pointing will help.
* I’m sorry to hear about your foot, I don’t know what could do that but I guess the one silver lining is you can say you will be a Cyborg now or training up to be the Six Million Dollar man.
* The Bobba Fett game: All I can say is Ouch, that would have made many a SW fan happy. I am in the camp of “meh” about Bobba Fett, I agree with Jordan’s assessment on him.
* Dying Light: I certainly hope that it isn’t another DI, I found that game to be boring very quickly. Just the unending swarm of Zombies can get tedious.
* Watch Dogs: If it requires the install, might as well get it for PC.
* This episode pretty much confirmed my decision to stick with PC and get 3ds for the family to play together. If Atari and Sega can survive on software sales so can Nintendo. I feel that Nintendo has been behind the hardware race really since N64.
* It just seems like a lack of foresight to try to make their previous libraries available on PSN (and same with Microsoft) If they make more money on software then they are losing money from this potential customer that wants to buy games they refuse to have on digital stores. I end up having to buy PC versions or emulate them on PC.
Okay I think I managed to keep that shorter, great episode guys lots of laughs and I told Dan to write you.
Oh and the guy with “yo-yo” weapon was Rygar. he has one of the best themes ever.
I considered using only consonants to shorten the post but then I decided to simply write less 😉
* Shout out to Red Letter Media. I love those guys. Mr. Plinkett reviews are awesome and their other shows – Half in the Bag and Best of the Worst are very entertaining.
* Shout out to Dying Light – Polish guys know how to develop great games – remember Robbo?
* Anti-shout out to Ubisoft – at least I’m getting that 1TB drive for the PS4. Maybe it will be enough for Watch Dogs. I’m really looking forward to that game.
http://www.gametrailers.com/side-mission/63162/gabriel-knight-returns-interview-with-jane-jensen
Jane Jensen is getting the license to remake the GK1 game Sins of the Fathers. According to that article it’s because of all the adventure games being crowd funded on Kickstarter. The Adventure series of GK may be getting new life if this remake does well. I’m excited not just for this game but for the fact that Kickstarter games seem to be making a difference now in giving Adventure genre another chance.