Episode 332: Blue Light Unspecial

Gaming Podcast is back after a week off, as Jordan talks about playing games on his brand-new PlayStation 4, while Jonah is anxious and worried about the Xbox One launch this week.

There’s also a ton of news this week, including:

  • Unlucky PlayStation 4 owners face ‘blue light of death’
  • Report: Apple in “talks” to purchase co-creators of original Kinect tech
  • Ubisoft explains why launch games underwhelm
  • Xbox One launch official broadcast available through Spike, GameTrailers
  • Survey: only 1 percent of gamers want a Wii U this Holiday season
  • Ken Levine defends BioShock Infinite: Burial at Sea Episode 1‘s length
  • World of Warcraft not going free-to-play, stop asking
  • More Fallout 4 evidence pops up with trademark registration

And the Question of the Week: “What was the best budget game you ever bought?”

0 thoughts on “Episode 332: Blue Light Unspecial”

  1. I’m so glad I finished Jade Empire before this episode. I have to say I did see it coming in the cut scene just after you defeat the emperor. He got the gem and was just walking down the steps and I thought “Oh man he’s evil! Dammit!”

    If PS3 programming isn’t so different from PS4 then why can’t we have backwards compatibility?

    I’m thinking of getting a Wii U mostly as a family console for us all to play on. I don’t know what Nintendo’s strategy is anymore if they are giving up on main console and just going to go 3DS.

    QOTW: I think it was getting Roberta William’s Ultimate collection of the entire KQ games, both Luara bow games, and a few others on four discs with a soundtrack included for about $20.

    I also got a Neo Geo with about 10 games for 20$ from a pawn shop but that system and games we got sucked. We used it as a cd player after that.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Trials of a World of Warcraft Player: Entry TwoTrials of a World of Warcraft Player: Entry Two

“Questing.”

While Frodo Baggins had one major quest, destroy The Ring, I’ve found myself in a cesspool of incomplete quests, filling my quest book to the brim with worldwide travels. From coast to coast, island to island and across the open seas I’ve got missions to complete with no end in sight.

It’s an addiction, a fascination, an uncontrollable urge to click any creature with an exclamation upon his head. I cannot stop taking on the responsibilities of the world all upon my lonely shoulders. Unfortunately, travel time is not free and I find myself traveling the world in search for quest “turn-ins” and random item drops from creatures small and tall.

When does it end? I turn in a quest to get another! A few quests have me traveling to far off lands where more villages scream for my help with yellow “!” above their heads. I must help a wandering soldier, a fisherman, a poor villager and the beggar; I do it all “for the horde.”

You can have something like 20 quests in your log at a time, I’ve got it full with quests from each land. Perhaps someday I’ll complete them all or throw them away to pickup others, realizing the value of each quest will decline as my character levels.

The lesson here, stay where you are until the quests in that land have all been exhausted. Ah, the trials of a wondering adventurer striving to conquer the land.

Gaming Podcast 170: If Hacker’s Could SpellGaming Podcast 170: If Hacker’s Could Spell

This week’s gaming podcast we’re answering some community feedback, hitting some new DRM issues and tackling some popular news stories including but not limited to:

  • Capcom implementing always connect DRM in PS3 games
  • Ubisoft’s DRM cracked for good?
  • Blizzard appealing the AO Starcraft II rating
  • First PS3 3D games will not have as good graphics as the 2D version

The question of the week, would you rather have an inferior bleeding edge technology (PS3 3D Gaming for instance) or a higher end more current technology? Do you feel Sony’s trying to break new innovative barriers or move more high tech gear?

Gaming Podcast 166: Derrick’s Childhood ScarsGaming Podcast 166: Derrick’s Childhood Scars

This week’s gaming podcast we’re reminding Derrick of all his horrific gaming memories. We’re flashing back to the 1986 game, Jackal for the arcade and the Nintendo Entertainment System. We’re taking a look at one of the men behind Bioware: Dr Ray Muzyka. This weeks game news includes:

This week’s Question of The Week: What game has totally been ruined for you?