Episode 333: Boss Battles

Paul returns to the Gaming Podcast, having doing the major work on the Facebook game he’d been helping develop, Team USA Pinsanity. The trio argue over boss battles, and this week’s Gaming Flashback is The Legend of Zelda: A Link to the Past. Jordan also finally has a great Vita game to fawn over, Tearaway.

  • Take-Two files ‘Bully Bullsworth Academy’ trademark in Europe
  • Twitch cracks down on PS4 Playroom inappropriate content
  • Blizzard dev apologizes for remarks on sexualized designs
  • Sony to make $250M entertainment cuts, “nothing too sacred”

The Question of the Week: “What is your opinion on boss battles?”

0 thoughts on “Episode 333: Boss Battles”

  1. Welcome back Paul, I didn’t know if it was for certain since Jonah said *might* be. I’ve been listening to since DanQ joined months ago.

    I like how you get on my case about not being able to pick a favorite soundtrack and then go on to say how hard it is to do just that.

    I feel that Link to the Past is still my favorite Zelda game in the series. I didn’t realize it was so heavily edited for American audiences but I am not surprised it was since it is a big practice to modify games and shows from Japan.
    @Bully: Why would anyone want to play a game where they actually go to school? Didn’t we all do enough of that?

    QOTW: Now, Jonah, what do you mean Boss battles are generally bad? That’s the high light of a good game, like in the Zelda series. They even made a game solely about Boss Battles (Shadow of the Colossus).

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The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

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The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

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