Episode 333: Boss Battles

Paul returns to the Gaming Podcast, having doing the major work on the Facebook game he’d been helping develop, Team USA Pinsanity. The trio argue over boss battles, and this week’s Gaming Flashback is The Legend of Zelda: A Link to the Past. Jordan also finally has a great Vita game to fawn over, Tearaway.

  • Take-Two files ‘Bully Bullsworth Academy’ trademark in Europe
  • Twitch cracks down on PS4 Playroom inappropriate content
  • Blizzard dev apologizes for remarks on sexualized designs
  • Sony to make $250M entertainment cuts, “nothing too sacred”

The Question of the Week: “What is your opinion on boss battles?”

0 thoughts on “Episode 333: Boss Battles”

  1. Welcome back Paul, I didn’t know if it was for certain since Jonah said *might* be. I’ve been listening to since DanQ joined months ago.

    I like how you get on my case about not being able to pick a favorite soundtrack and then go on to say how hard it is to do just that.

    I feel that Link to the Past is still my favorite Zelda game in the series. I didn’t realize it was so heavily edited for American audiences but I am not surprised it was since it is a big practice to modify games and shows from Japan.
    @Bully: Why would anyone want to play a game where they actually go to school? Didn’t we all do enough of that?

    QOTW: Now, Jonah, what do you mean Boss battles are generally bad? That’s the high light of a good game, like in the Zelda series. They even made a game solely about Boss Battles (Shadow of the Colossus).

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 679: E3 WaningEpisode 679: E3 Waning

A lot is going on with Twitch, as the company continues to be terribly run. Microsoft is also making sure the Activison-Blizzard acquisition goes through, and Resident Evil 4 is fun.

The news includes:

  • Life By You is coming for Sims 4, with early access confirmed for 2023
  • Respawn opens third studio as it targets 10-15 year lifespan for Apex Legends
  • Ghostwire: Tokyo is getting an expanded campaign, a roguelite mode, and a dodge button
  • Microsoft confirms it won’t have a show floor presence at E3 2023

Let us know what you think.

Episode 264: This Podcast is DRM-FreeEpisode 264: This Podcast is DRM-Free

This week is full of gaming goodness as E3 slowly creeps up like kudzu, but there’s still plenty to talk about this week. For one, the Gaming Flashback is the classic Infocom game Planetfall.

The news for the week:

  • DICE has Frostbite-powered titles for 2013 that “will require a 64-bit OS”
  • Actors confirm return to recording booth for Mass Effect 3
  • CD Projekt RED: The truth is DRM does not work
  • Potential $1 billion suit against EA by former student-athletes moves forward

All that and Reader Feedback. This week’s Question of the Week, “Have you ever wanted a game but didn’t buy it due to DRM?”

Viva Piñata: Trouble in ParadiseViva Piñata: Trouble in Paradise

Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva Piñata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on a “big boys console.”

Unfortunately, execution of Rare’s new franchise title came with a few rough patches, namely Gears of War. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva Piñata the cartoon to get new recipes for the game which would allow you to create new breeds of Piñata. There were a few flaws in the plan. They didn’t hype the game enough prior to the release and then they decided to launch the game during the over-hyped Gears of War title.

Oddly enough my children (two and four years of age) would rather watch Sponge Bob and Dora reruns than a single episode of Viva Piñata. I thought the show was cute and the bright colors and crazy creatures would draw children like moths to a flame, but they just didn’t care.

My children were too young to play the first Viva Piñata and it didn’t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun… for awhile. Once my happy little Piñatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I’ve got my own children, babysitting Piñatas in a fake garden just wasn’t doing it for me.

Now, Viva Piñata: Trouble in paradise has been given a date of September by Eurogamer. Rare is stating we’ll have 30 new Piñata’s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.

I was told there would be a great deal of downloadable content (DLC) for Viva Piñata. but found nothing available after I purchased the game and, if content exists now, I’ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.

At this point, if you’re looking for a console with more kid-friendly gaming you’re going to buy a Wii every single time. Titles on the Wii work for both young adults, teenagers, kids and older grandparents while the 360 goes strong with the 18-34 year-old male demographic.

If you want to be serious about bringing kids on board, Viva Piñata is going to need some friends not just a single sequel. Otherwise, you’re going to find out quick that the 18-34 demographic will simply nod politely and move on to their next great fix… Gears of War 2 perhaps (November, 2008).

If the upcoming Viva Piñata franchise executes like its prior title there will definitely be some trouble in paradise.