Bad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.
Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.
Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.
Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.
(Thanks, BlendGames)
Welcome back Paul, I didn’t know if it was for certain since Jonah said *might* be. I’ve been listening to since DanQ joined months ago.
I like how you get on my case about not being able to pick a favorite soundtrack and then go on to say how hard it is to do just that.
I feel that Link to the Past is still my favorite Zelda game in the series. I didn’t realize it was so heavily edited for American audiences but I am not surprised it was since it is a big practice to modify games and shows from Japan.
@Bully: Why would anyone want to play a game where they actually go to school? Didn’t we all do enough of that?
QOTW: Now, Jonah, what do you mean Boss battles are generally bad? That’s the high light of a good game, like in the Zelda series. They even made a game solely about Boss Battles (Shadow of the Colossus).